我使用[email protected]和[email protected]。我想画一个SVG图像,但SDL2图像不支持此格式(见https://www.libsdl.org/projects/SDL_image/):如何将SVG栅格化为Haskell中的SDL.Surface?
SDL_image是图像文件加载库。
它加载图像作为SDL表面和纹理,并支持以下格式:BMP,GIF,JPEG,LBM,PCX,PNG,PNM,TGA,TIFF,WEBP,XCF,XPM,XV
如何我加载一个SVG,缩放/调整它的大小并将其光栅化为SDL.Surface
或SDL.Texture
?
编辑:
在C++中,你可以使用nanosvg库:
NSVGimage * svg_image = nsvgParseFromFile(filepath.c_str(), "px", 96.0);
std::vector<Uint8> img_data;
img_data.resize(width * height * 4);
NSVGrasterizer * rasterizer = nsvgCreateRasterizer()
nsvgRasterize(rasterizer,
svg_image, 0,0,1,
img_data.data(),
width, height,
width * 4);
SDL_Surface * surface = SDL_CreateRGBSurfaceFrom(
static_cast<void *>(img_data.data()),
width, height,
32, // depth
4 * width, // pitch
0x000000FF, // red mask
0x0000FF00, // green mask
0x00FF0000, // blue mask
0xFF000000 // alpha mask (alpha in this format)
);
您必须对您传递给SDL_CreateRGBSurfaceFrom
图像数据做了static_cast<void *>
。 Haskell的SDL.createRGBSurfaceFrom
(sdl2版本2.2.0)预计Data.Vector.Storable.Mutable.VectorIO Word8
作为图像数据。
我找到了一个有希望的库rasterific-svg
该软件包可以使SVG图像或将其转换为PDF。
您可以使用drawingOfSvgDocument
或renderSvgDocument
进行渲染。但是,我不知道如何将结果转换为Data.Vector.Storable.Mutable.VectorIO Word8
。
编辑2:
我已经运行example现在。但是,渲染结果还不正确。
这SVG
呈现为
{-# LANGUAGE OverloadedStrings #-}
module Main where
import Codec.Picture
import Codec.Picture.Types
import Data.Vector.Storable.Mutable (IOVector)
import Data.Vector.Generic (thaw)
import Graphics.Rasterific.Svg
(loadCreateFontCache, renderSvgDocument)
import Graphics.Svg (loadSvgFile)
import Data.Function (fix)
import Data.Word (Word8)
import Control.Monad as CM
import qualified Data.Vector.Generic.Mutable as GM
import Data.Vector.Storable (Vector)
import qualified Data.Vector.Storable as V
import Foreign.C.Types (CInt)
import qualified SDL
import SDL.Vect (Point(P), V2(V2), V4(V4))
import Control.Concurrent (threadDelay)
import SDL (($=))
import Paths_render_svg_in_sdl2_haskell (getDataFileName)
screenWidth, screenHeight :: CInt
(screenWidth, screenHeight) = (1280, 720)
-- SDL dependency: sudo apt-get install libsdl2-dev
main :: IO()
main = do
SDL.initialize [SDL.InitVideo, SDL.InitTimer, SDL.InitEvents]
-- ensure render quality
SDL.HintRenderScaleQuality $= SDL.ScaleLinear
do renderQuality <- SDL.get SDL.HintRenderScaleQuality
CM.when (renderQuality /= SDL.ScaleLinear) $
putStrLn "Warning: Linear texture filtering not enabled!"
window <-
SDL.createWindow
"Load and render SVG"
SDL.defaultWindow
{ SDL.windowPosition = SDL.Centered
, SDL.windowInitialSize = V2 screenWidth screenHeight
}
SDL.showWindow window
renderer <-
SDL.createRenderer
window
(-1)
SDL.RendererConfig
{ SDL.rendererType = SDL.AcceleratedVSyncRenderer
, SDL.rendererTargetTexture = True
}
SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound
SDL.clear renderer
renderSvgExample renderer
SDL.present renderer
threadDelay 2000000
SDL.destroyRenderer renderer
SDL.destroyWindow window
SDL.quit
renderSvgExample :: SDL.Renderer -> IO()
renderSvgExample renderer = do
mimage <- getDataFileName "thumbs-up.svg" >>= loadSVGImage
case mimage of
Nothing -> putStrLn "Image convertion failed."
(Just image) -> do
let surfaceSize :: V2 CInt
surfaceSize = V2 screenWidth screenHeight
surface <- createSurfaceFromSVG image surfaceSize
texture <- SDL.createTextureFromSurface renderer surface
SDL.freeSurface surface
let source = SDL.Rectangle (P $ V2 0 0) surfaceSize
dest = SDL.Rectangle (P $ V2 0 0) surfaceSize
angle = 0.0
center = Nothing
flipNone = V2 False False
SDL.copyEx
renderer
texture
(Just source)
(Just dest)
angle
center
flipNone
SDL.destroyTexture texture
createSurfaceFromSVG :: Image PixelRGBA8 -> V2 CInt -> IO SDL.Surface
createSurfaceFromSVG image surfaceSize = do
let rawImageData :: Vector Word8
rawImageData = imageData image
imWidth :: Int
imWidth = imageWidth image
pitch :: CInt
pitch = fromIntegral imWidth
mutableVector <- convertToMutableVector rawImageData
SDL.createRGBSurfaceFrom mutableVector surfaceSize pitch SDL.RGBA8888
convertToMutableVector :: Vector Word8 -> IO (IOVector Word8)
convertToMutableVector= thaw
loadSVGImage :: FilePath -> IO (Maybe (Image PixelRGBA8))
loadSVGImage filepath = do
mdoc <- loadSvgFile filepath
case mdoc of
Nothing -> return Nothing
Just doc -> do
cache <- loadCreateFontCache "fonty-texture-cache"
(finalImage, _) <- renderSvgDocument cache Nothing 96 doc
return $ Just finalImage
你有什么试过? “sdl2-image不支持这种格式”是什么意思?如果你认为应该可以使用这些库,我猜你可以编写相应的C程序 - 如果有的话,可以随意包含该程序。 – user2407038
我已经添加了一个使用nanosvg的C++解决方案,并引用了SDL2 Image支持的图像格式。 – maiermic
因为这是一个图书馆推荐问题而关闭的原因,这是SO的主题。只需谷歌“Haskell SVG渲染器”,你应该找到一些选择。 – Cubic