2016-11-23 175 views
-1

当我调试我的程序时,出现错误。那就是:ArgumentError:错误#1063:PlayerGril()上的参数计数不匹配。预期3,在Adobe Animate中获得0. CC

ArgumentError: Error #1063: Argument count mismatch on PlayerGril(). Expected 3, got 0. 
    at flash.display::Sprite/constructChildren() 
    at flash.display::Sprite() 
    at flash.display::MovieClip() 
    at MainGame()[E:\folder ni cj\DMTHESIS\dmgame\MainGame.as:52] 
    at Main/game()[E:\folder ni cj\DMTHESIS\dmgame\Main.as:188] 
    at Main/skip()[E:\folder ni cj\DMTHESIS\dmgame\Main.as:185] 

这里是我的代码:

Main.as:

package { 

    import flash.display.*; 
    import flash.text.*; 
    import flash.events.Event; 
    import flash.display.MovieClip; 
    import flash.events.MouseEvent; 
    import flash.desktop.NativeApplication; 
    import flash.events.TouchEvent; 
    import flash.display.Sprite; 
    import flash.display.Stage; 
    import flash.display.SimpleButton; 

    public class Main extends MovieClip { 

     public var playergril: PlayerGril; 
     private var stageRef:Stage; 
     private var thisThing:Object; 
     public var mainmenu: MainMenu = new MainMenu(); 
     public var maingame: MainGame; 
     public var startopt: StartOpt = new StartOpt(); 
     public var learnopt: LearnOpt = new LearnOpt(); 
     public var newload: NewLoad = new NewLoad(); 
     public var propocon: PropoCon = new PropoCon(); 
     public var setcon: SetCon = new SetCon(); 
     public var relationcon: RelationCon = new RelationCon(); 
     public var scrollinstructwin: ScrollInstructWin = new ScrollInstructWin(); 
     public var scrollstorywin: ScrollStoryWin = new ScrollStoryWin(); 

     public function Main() { 
      addChild(mainmenu); 

      mainmenu.x = 350; 
      mainmenu.y = 290; 

      mainmenu.btnStart.addEventListener(MouseEvent.CLICK, start); 
      mainmenu.btnInstruct.addEventListener(MouseEvent.CLICK, instruct); 
      mainmenu.btnBye.addEventListener(MouseEvent.CLICK, bye); 
     } 
     public function start(event: MouseEvent): void { 
      removeChild(mainmenu); 
      addChild(startopt); 

      startopt.x = 350; 
      startopt.y = 290; 

      startopt.btnLearn.addEventListener(MouseEvent.CLICK, learn); 
      startopt.btnPlay.addEventListener(MouseEvent.CLICK, laro); 
      startopt.btnBack.addEventListener(MouseEvent.CLICK, back); 
     } 
     public function instruct(event: MouseEvent): void { 
      removeChild(mainmenu); 
      addChild(scrollinstructwin); 

      scrollinstructwin.x = 36.20; 
      scrollinstructwin.y = 21.50; 
      var max_Y: Number = 0; 
      var min_Y: Number = Math.min(0, stage.stageHeight - scrollinstructwin.scrollinstruct.height); 
      var startY: Number; 
      var startMouseY: Number; 

      addChild(scrollinstructwin.scrollinstruct); 

      addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); 

      function mouseDownHandler(event: MouseEvent): void { 
       startY = scrollinstructwin.scrollinstruct.y; 
       startMouseY = mouseY; 

       stage.addEventListener(MouseEvent.MOUSE_MOVE, stagemouseMoveHandler, false, 0, true); 
       stage.addEventListener(MouseEvent.MOUSE_UP, stagemouseUpHandler, false, 0, true); 
      } 

      function stagemouseMoveHandler(event: MouseEvent): void { 
       var offset_Y: Number = mouseY - startMouseY; 
       scrollinstructwin.scrollinstruct.y = Math.max(Math.min(max_Y, startY + offset_Y), min_Y); 
      } 

      function stagemouseUpHandler(event: MouseEvent): void { 
       stage.removeEventListener(MouseEvent.MOUSE_MOVE, stagemouseMoveHandler); 
       stage.removeEventListener(MouseEvent.MOUSE_UP, stagemouseUpHandler); 
      } 

      scrollinstructwin.btnGi.addEventListener(MouseEvent.CLICK, gi); 
     } 
     public function bye(event: MouseEvent): void { 
      NativeApplication.nativeApplication.exit(0); 
     } 
     public function gi(event: MouseEvent): void { 
      removeChild(scrollinstructwin); 
      addChild(mainmenu); 

      mainmenu.x = 350; 
      mainmenu.y = 290; 
     } 
     public function back(event: MouseEvent): void { 
      removeChild(startopt); 
      addChild(mainmenu); 

      mainmenu.x = 350; 
      mainmenu.y = 290; 
     } 
     public function learn(event: MouseEvent): void { 
      removeChild(startopt); 
      addChild(learnopt); 

      learnopt.x = 350; 
      learnopt.y = 290; 

      learnopt.btnPropo.addEventListener(MouseEvent.CLICK, propo); 
      learnopt.btnSets.addEventListener(MouseEvent.CLICK, sets); 
      learnopt.btnRelations.addEventListener(MouseEvent.CLICK, relations); 
      learnopt.btnBack3.addEventListener(MouseEvent.CLICK, backo); 
     } 
     public function laro(event: MouseEvent): void { 
      removeChild(startopt); 
      addChild(newload); 

      newload.x = 350; 
      newload.y = 290; 

      newload.btnNew.addEventListener(MouseEvent.CLICK, neww); 
      newload.btnBack2.addEventListener(MouseEvent.CLICK, backu); 
     } 
     public function backo(event: MouseEvent): void { 
      removeChild(learnopt); 
      addChild(startopt); 

      startopt.x = 350; 
      startopt.y = 290; 
     } 
     public function neww(event: MouseEvent): void { 
      removeChild(newload); 
      addChild(scrollstorywin); 

      scrollstorywin.x = 51.15; 
      scrollstorywin.y = 30.05; 
      var maxY: Number = 0; 
      var minY: Number = Math.min(0, stage.stageHeight - scrollstorywin.scrollcontent.height); 
      //var minY_: Number = Math.min(0, stage.stageHeight - scrollstorywin.scrollcontent2.height); 
      var _startY: Number; 
      var _startMouseY: Number; 

      addChild(scrollstorywin.scrollcontent); 

      addEventListener(MouseEvent.MOUSE_DOWN, mouseoDownHandler); 

      function mouseoDownHandler(event: MouseEvent): void { 
       _startY = scrollstorywin.scrollcontent.y; 
       _startMouseY = mouseY; 

       /*_startY = scrollstorywin.scrollContent2.y; 
       _startMouseY = mouseY;*/ 

       stage.addEventListener(MouseEvent.MOUSE_MOVE, stage_mouseMoveHandler, false, 0, true); 
       stage.addEventListener(MouseEvent.MOUSE_UP, stage_mouseUpHandler, false, 0, true); 
      } 

      function stage_mouseMoveHandler(event: MouseEvent): void { 
       var offsetY: Number = mouseY - _startMouseY; 
       scrollstorywin.scrollcontent.y = Math.max(Math.min(maxY, _startY + offsetY), minY); 
       //scrollstorywin.scrollContent2.y = Math.max(Math.min(maxY, _startY + offsetY), minY_); 
      } 

      function stage_mouseUpHandler(event: MouseEvent): void { 
       stage.removeEventListener(MouseEvent.MOUSE_MOVE, stage_mouseMoveHandler); 
       stage.removeEventListener(MouseEvent.MOUSE_UP, stage_mouseUpHandler); 
      } 

      scrollstorywin.btnCho.addEventListener(MouseEvent.CLICK, nw); 
      scrollstorywin.btnSkip.addEventListener(MouseEvent.CLICK, skip); 
      scrollstorywin.scrollcontent.btnCC.addEventListener(MouseEvent.CLICK, cc); 
      scrollstorywin.scrollcontent.btnAA.addEventListener(MouseEvent.CLICK, aa); 
      //scrollstorywin.scrollcontent2.btnSaa.addEventListener(MouseEvent.CLICK, saa); 
     } 
     public function nw(event: MouseEvent): void { 
      removeChild(scrollstorywin); 
      addChild(newload); 

      mainmenu.x = 350; 
      mainmenu.y = 290; 
     } 
     private function skip(event: MouseEvent): void { 
      removeChild(scrollstorywin); 
      game(); 
     } 
     private function game(){ 
      maingame = new MainGame(stageRef, thisThing); 
      thisThing.visible = true; 
      //addChild(maingame); 

      maingame.x = 415.00; 
      maingame.y = 228.00; 
      maingame.gotoAndStop(1); 
     } 
     public function cc(event: MouseEvent): void { 
      removeChild(scrollstorywin.scrollcontent); 
      scrollstorywin.scrollcontent.gotoAndStop(2); 
     } 
     public function aa(event: MouseEvent): void { 
      removeChild(scrollstorywin); 
      addChild(newload); 

      newload.x = 350; 
      newload.y = 290; 
     } 
     /*public function saa(event: MouseEvent): void { 
      removeChild(scrollstorywin.scrollcontent2); 
      addChild(maingame); 
     }*/ 
     public function backu(event: MouseEvent): void { 
      removeChild(newload); 
      addChild(startopt); 

      startopt.x = 350; 
      startopt.y = 290; 
     } 
     public function propo(event: MouseEvent): void { 
      removeChild(learnopt); 
      propocon.gotoAndStop(1); 
      addChild(propocon); 

      propocon.x = 414.80; 
      propocon.y = 218.60; 

      //propocon.btnBtm.addEventListener(MouseEvent.CLICK, popo); 
      propocon.btnExit.addEventListener(MouseEvent.CLICK, byeol); 
      //propocon.btnQt.addEventListener(MouseEvent.CLICK, qtu); 
     } 
     /*public function popo(event: MouseEvent): void { 
      removeChild(propocon); 
      addChild(learnopt); 

      learnopt.x = 350; 
      learnopt.y = 290; 
     }*/ 
     public function byeol(event: MouseEvent): void { 
      removeChild(propocon); 
      addChild(learnopt); 

      learnopt.x = 350; 
      learnopt.y = 290; 
     } 
     /*public function qtu(event: MouseEvent): void { 
      removeChild(propocon); 
      addChild(mainmenu); 

      mainmenu.x = 350; 
      mainmenu.y = 290; 
     }*/ 
     public function sets(event: MouseEvent): void { 
      removeChild(learnopt); 
      setcon.gotoAndStop(1); 
      addChild(setcon); 

      setcon.x = 412.45; 
      setcon.y = 225.00; 

      setcon.btnBai2.addEventListener(MouseEvent.CLICK, byeo); 
      //setcon.btnBtm2.addEventListener(MouseEvent.CLICK, pop); 
      //setcon.btnQt2.addEventListener(MouseEvent.CLICK, qti); 
     } 
     public function byeo(event: MouseEvent): void { 
      removeChild(setcon); 
      addChild(learnopt); 

      learnopt.x = 350; 
      learnopt.y = 290; 
     } 
     /*public function pop(event: MouseEvent): void { 
      removeChild(setcon); 
      addChild(learnopt); 

      learnopt.x = 350; 
      learnopt.y = 290; 
     } 
     public function qti(event: MouseEvent): void { 
      removeChild(setcon); 
      addChild(mainmenu); 

      mainmenu.x = 350; 
      mainmenu.y = 290; 
     }*/ 
     public function relations(event: MouseEvent): void { 
      removeChild(learnopt); 
      relationcon.gotoAndStop(1); 
      addChild(relationcon); 

      relationcon.x = 400.00; 
      relationcon.y = 225.00; 

      relationcon.btnBai3.addEventListener(MouseEvent.CLICK, byel); 
      //relationcon.btnBtm3.addEventListener(MouseEvent.CLICK, poup); 
      //relationcon.btnQt3.addEventListener(MouseEvent.CLICK, qtui); 
     } 
     public function byel(event: MouseEvent): void { 
      removeChild(relationcon); 
      addChild(learnopt); 

      learnopt.x = 350; 
      learnopt.y = 290; 
     } 
     /*public function poup(event: MouseEvent): void { 
      removeChild(relationcon); 
      addChild(learnopt); 

      learnopt.x = 350; 
      learnopt.y = 290; 
     } 
     public function qtui(event: MouseEvent): void { 
      removeChild(relationcon); 
      addChild(mainmenu); 

      mainmenu.x = 350; 
      mainmenu.y = 290; 
     }*/ 
    } 
} 

基于错误,这里是在这所影响的代码为文件:

185行:game();

188行:maingame = new MainGame(stageRef, thisThing);

MainGame.as(从影片剪辑符号):

package { 

    import flash.display.*; 
    import flash.text.*; 
    import flash.display.MovieClip; 
    import flash.net.URLLoader; 
    import flash.net.URLRequest; 
    import flash.events.MouseEvent; 
    import flash.events.Event; 
    import flash.display.DisplayObject; 
    import flash.geom.Point; 
    import flash.display.Stage; 
    import flash.display.Sprite; 

    public class MainGame extends MovieClip { 

     private var main: Main; 
     public var playergril: PlayerGril; 
     public var key: Key = new Key(); 
     public var door: Door = new Door(); 
     public var pausewin: PauseWin = new PauseWin(); 
     public var corekwin: CorekWin = new CorekWin(); 
     public var maliwin: MaliWin = new MaliWin(); 
     public var gameoverwin: GameOverWin = new GameOverWin(); 
     public var scorerr: Scorer = new Scorer(); 
     public var timerr: Timerr = new Timerr(); 
     public var lives: Lives = new Lives(); 
     public var room: Room = new Room(); 
     public var room2: Room2 = new Room2(); 
     public var room3: Room3 = new Room3(); 
     public var room4: Room4 = new Room4(); 
     public var room5: Room5 = new Room5(); 
     public var quizquest: QuizQuest = new QuizQuest(); 
     public var quizquest2: QuizQuest2 = new QuizQuest2(); 
     public var quizquest3: QuizQuest3 = new QuizQuest3(); 
     public var quizquest4: QuizQuest4 = new QuizQuest4(); 
     public var quizquest5: QuizQuest5 = new QuizQuest5(); 
     public var gamestage: int = 0; 
     public var buhay: int = 0; 
     public var iskoru: int = 0; 
     private var stageRef:Stage; 
     private var thisThing:Object; 
     private var walkRate:Number; 
     private var targetBuffer:Number; 
     /*public var v: Number = 5; 
     public var dir: int = 0; 
     public var clickPoint: Point = new Point(); 
     public var angle: Number; 
     public var goX: Number; 
     public var goY: Number;*/ 

     public function MainGame(stageRef:Stage, thisThing:Object) { 
      this.stageRef = stageRef; 
      this.thisThing = thisThing; 
      this.scorerr.visible = false; 
      this.timerr.visible = false; 
      this.pausewin.visible = false; 
      this.quizquest.visible = false; 
      this.quizquest2.visible = false; 
      this.quizquest3.visible = false; 
      this.quizquest4.visible = false; 
      this.quizquest5.visible = false; 
      startgame(); 
     } 
     private function startgame() { 
      playergril = new PlayerGril(stageRef, walkRate, targetBuffer); 
      for (var i = 0; i > 5; i++) { 
       buhay = 3; 
       this.lives.txtLives.text = buhay.toString(); 
       if (gamestage == 1) { 
        this.room.x = -15.00; 
        this.room.y = -1.00; 
        this.room.visible = true; 
        //walk(); 
        addChild(key); 
        if (key.hitTestObject(playergril)) { 
         this.gotoAndStop(2); 
         i++; 
         quiztime(); 
        } 
       } else if (gamestage == 2) { 
        this.room2.x = -15.85; 
        this.room2.y = -0.90; 
        this.room2.visible = true; 
        //walk(); 
        addChild(key); 
        if (key.hitTestObject(playergril)) { 
         this.gotoAndStop(4); 
         i++; 
         quiztime2(); 
        } 
       } else if (gamestage == 3) { 
        this.room3.x = -15.80; 
        this.room3.y = -1.00; 
        this.room3.visible = true; 
        //walk(); 
        addChild(key); 
        if (key.hitTestObject(playergril)) { 
         this.gotoAndStop(6); 
         i++; 
         quiztime3(); 
        } 
       } else if (gamestage == 4) { 
        this.room4.x = -15.40; 
        this.room4.y = -2.05; 
        this.room4.visible = true; 
        //walk(); 
        addChild(key); 
        if (key.hitTestObject(playergril)) { 
         this.gotoAndStop(8); 
         i++; 
         quiztime4(); 
        } 
       } else if (gamestage == 5) { 
        this.room5.x = -15.80; 
        this.room5.y = -0.95; 
        this.room5.visible = true; 
        //walk(); 
        addChild(key); 
        if (key.hitTestObject(playergril)) { 
         this.gotoAndStop(10); 
         i++; 
         quiztime5(); 
        } 
       } 

       this.btnPause.addEventListener(MouseEvent.CLICK, oop); 
      } 
      function oop(event: MouseEvent): void { 
       stage.frameRate = 0; 
       this.gotoAndStop(11); 

       this.pausewin.btnResume.addEventListener(MouseEvent.CLICK, op); 
      } 
      function op(event: MouseEvent): void { 
       stage.frameRate = 24; 
      } 
     } 
     /*public function walk() { 
      this.btnForward.addEventListener(MouseEvent.CLICK, myClickReaction); 
      function myClickReaction(e: MouseEvent): void { 
       var target = e.target; 

       if (target == this.btnForward) { 

        goX = mouseX; 
        goY = mouseY; 
       } 
       addEventListener(Event.ENTER_FRAME, onEnterFrame); 
      } 
     } 
     function onEnterFrame(event: Event): void { 
      var xDistance: Number = clickPoint.x - playergril.x; 
      var yDistance: Number = clickPoint.y - playergril.y; 
      var angle: Number = Math.atan2(yDistance, xDistance); 
      playergril.x += v * Math.cos(angle); 
      playergril.y += v * Math.sin(angle); 
      playergril.gotoAndPlay(1); 
      if (xDistance <= 0) { 
       trace("works"); 
       playergril.gotoAndPlay(8); 
       removeEventListener(Event.ENTER_FRAME, onEnterFrame); 
      } 
     }*/ 
     public function quiztime() { 
      this.quizquest.visible = true; 
      this.scorerr.visible = true; 
      this.timerr.visible = true; 
      this.quizquest.ans11.buttonMode = true; 
      this.quizquest.ans12.buttonMode = true; 
      this.quizquest.ans13.buttonMode = true; 

      this.quizquest.ans11.addEventListener(MouseEvent.CLICK, buttones1); 
      this.quizquest.ans12.addEventListener(MouseEvent.CLICK, buttones2); 
      this.quizquest.ans13.addEventListener(MouseEvent.CLICK, buttones3); 

      function buttones1(eventObject: MouseEvent): void { 
       this.gotoAndStop(12); 
       iskoru += 1; 
       this.scorerr.txtSkor.text = iskoru.toString(); 
      } 
      function buttones2(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 

      function buttones3(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
     } 

     public function quiztime2() { 
      this.quizquest2.visible = true; 
      this.scorerr.visible = true; 
      this.timerr.visible = true; 
      this.quizquest2.ans21.buttonMode = true; 
      this.quizquest2.ans22.buttonMode = true; 
      this.quizquest2.ans23.buttonMode = true; 

      this.quizquest2.ans21.addEventListener(MouseEvent.CLICK, buttones4); 
      this.quizquest2.ans22.addEventListener(MouseEvent.CLICK, buttones5); 
      this.quizquest2.ans23.addEventListener(MouseEvent.CLICK, buttones6); 
      function buttones4(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
      function buttones5(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
      function buttones6(eventObject: MouseEvent): void { 
       this.gotoAndStop(12); 
       iskoru += 1; 
       this.scorerr.txtSkor.text = iskoru.toString(); 
      } 
     } 

     public function quiztime3() { 
      this.quizquest3.visible = true; 
      this.scorerr.visible = true; 
      this.timerr.visible = true; 
      this.quizquest3.ans31.buttonMode = true; 
      this.quizquest3.ans32.buttonMode = true; 
      this.quizquest3.ans33.buttonMode = true; 

      this.quizquest3.ans31.addEventListener(MouseEvent.CLICK, buttones7); 
      this.quizquest3.ans32.addEventListener(MouseEvent.CLICK, buttones8); 
      this.quizquest3.ans33.addEventListener(MouseEvent.CLICK, buttones9); 
      function buttones7(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
      function buttones8(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
      function buttones9(eventObject: MouseEvent): void { 
       this.gotoAndStop(12); 
       iskoru += 1; 
       this.scorerr.txtSkor.text = iskoru.toString(); 
      } 
     } 

     public function quiztime4() { 
      this.quizquest4.visible = true; 
      this.scorerr.visible = true; 
      this.timerr.visible = true; 
      this.quizquest4.ans41.buttonMode = true; 
      this.quizquest4.ans42.buttonMode = true; 
      this.quizquest4.ans43.buttonMode = true; 

      this.quizquest4.ans41.addEventListener(MouseEvent.CLICK, buttones10); 
      this.quizquest4.ans42.addEventListener(MouseEvent.CLICK, buttones11); 
      this.quizquest4.ans43.addEventListener(MouseEvent.CLICK, buttones12); 
      function buttones10(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       lives.txtLives.text = buhay.toString(); 
      } 
      function buttones11(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
      function buttones12(eventObject: MouseEvent): void { 
       this.gotoAndStop(12); 
       iskoru += 1; 
       this.scorerr.txtSkor.text = iskoru.toString(); 
      } 
     } 

     public function quiztime5() { 
      this.quizquest5.visible = true; 
      this.scorerr.visible = true; 
      this.timerr.visible = true; 
      this.quizquest5.ans51.buttonMode = true; 
      this.quizquest5.ans52.buttonMode = true; 
      this.quizquest5.ans53.buttonMode = true; 

      this.quizquest5.ans51.addEventListener(MouseEvent.CLICK, buttones13); 
      this.quizquest5.ans52.addEventListener(MouseEvent.CLICK, buttones14); 
      this.quizquest5.ans53.addEventListener(MouseEvent.CLICK, buttones15); 
      function buttones13(eventObject: MouseEvent): void { 
       this.gotoAndStop(12); 
       iskoru += 1; 
       this.scorerr.txtSkor.text = iskoru.toString(); 
      } 
      function buttones14(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
      function buttones15(eventObject: MouseEvent): void { 
       this.gotoAndStop(13); 
       buhay -= 1; 
       this.lives.txtLives.text = buhay.toString(); 
      } 
      if (buhay == 0) { 
       this.gotoAndStop(14); 
       this.gameoverwin.btnTry.addEventListener(MouseEvent.CLICK, dasi); 
      } 
      function dasi(event: MouseEvent): void { 
       this.gameoverwin.visible = false; 
       startgame(); 
       this.btnPause.addEventListener(MouseEvent.CLICK, tgil); 
      } 
      function tgil(event: MouseEvent): void { 
       this.gotoAndStop(11); 
      } 
     } 
    } 
} 

,从管线52其受影响的代码:public function MainGame(stageRef:Stage, thisThing:Object) {

我无法找到它的错误的代码行。我试图修复这些错误,但仍然出现错误。我的代码有问题吗?我该如何解决这些错误?任何帮助,将不胜感激。谢谢。

+0

“在flash.display使用::雪碧/ constructChildren()” ......这是哪里的代码? constructChildren()?请张贴。这应该是错误是 –

+0

addChild()和removeChild()的权利? – Cathreen

回答

0

How can I fix those errors? Any help would be appreciated

使用trace来仔细检查可能导致问题的任何变量。

例如,在您的MainGame.as和关于该private function startgame(),在你宣布= new PlayerGril代码,为什么不检查输入参数实际有效

trace("check stageRef  : " + stageRef);  //if null = wont work 
trace("check walkRate  : " + walkRate);  //if NaN = wont work 
trace("check targetBuffer : " + targetBuffer); //if NaN = wont work 

playergril = new PlayerGril(stageRef, walkRate, targetBuffer); //are all 3 parameters ok? 

通知,以及在制作public class MainGame你没有创建变量,如stageRefwalkRatetargetBuffer这是很好的,但你从来没有给一个值,这些变量

我们在运行任何代码的想法,walkRate是一个数字,但无处调用function startgame()你有没有告诉编译器究竟多少是walkRate之前!

你想:playergril = new PlayerGril(stageRef, walkRate, targetBuffer);

编译器看到:playergril = new PlayerGril(nothing, nothing, nothing);

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