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我刚开始自我介绍一些,并试图创建一个带有凹形物理体的三面框。我正在使用一侧的图像,并为另一侧和底部使用相同的图像。我已经为每个位置分配了一个位置并添加到视图中,但是当使用bodyWithBodies方法时,我得到以下Log错误:使用Swift异常的Spritekit bodywithbodies
由于未捕获的异常'NSInvalidArgumentException',原因:' - [SKSpriteNode _shapes] :无法识别的选择器发送到实例0x78737140'
带有消息'线程1:SIGABRT'在AppDelegate类。
如果有人能让我知道问题是什么,那么我会非常感激。
这里是我的代码:
let side1 = SKSpriteNode(imageNamed: "430x30.png")
side1.anchorPoint = CGPoint(x: 0,y: 0)
side1.position = CGPoint(x: self.size.width/2 - 100 ,y: self.size.height/2 - 100)
side1.physicsBody = SKPhysicsBody(rectangleOfSize: side1.size)
self.addChild(side1)
let side2 = SKSpriteNode(imageNamed: "430x30.png")
side2.anchorPoint = CGPoint(x: 0,y: 0)
side2.position = CGPoint(x: self.size.width/2 + 100,y: self.size.height/2 - 100)
side2.physicsBody = SKPhysicsBody(rectangleOfSize: side2.size)
self.addChild(side2)
let base = SKSpriteNode(imageNamed: "30x430.png")
base.anchorPoint = CGPoint(x: 0,y: 0)
base.position = CGPoint(x: self.size.width/2 - 100,y: self.size.height/2 - 100)
base.physicsBody = SKPhysicsBody(rectangleOfSize: base.size)
self.addChild(base)
let box = SKPhysicsBody(bodies:[base,side1,side2])
box.categoryBitMask = PhysicsCategory.Box // 3
box.contactTestBitMask = PhysicsCategory.None // 4
box.dynamic = false
感谢,
足