2013-03-14 79 views
0

我将自定义变量类型从一个操作传递给工作流中的另一个操作。这里是自定义对象windows工作流基础 - 在工作流中的不同活动之间传递自定义变量

 public class ConfigDatabase 
     { 
      public string Name; 
      public string Host; 
      public string Port; 
      public string Instance; 
      public string User; 
      public string Password; 
     } 

     public class ConfigDatabases 
     { 
      public string DatabaseToUse; 
      public List<ConfigDatabase> DatabaseList; 

      public ConfigDatabases() 
      { 
       DatabaseList = new List<ConfigDatabase>(); 
      } 
     } 

     public class ConfigEnvironment 
     { 
      public ConfigDatabases EnvironmentConfigDatabase; 

      public ConfigEnvironment() 
      { 
       EnvironmentConfigDatabase = new ConfigDatabases(); 
      } 

      public ConfigDatabase ReturnDatabaseInfo() 
      { 
       ConfigDatabase ConfigDatabaseInfo = new ConfigDatabase(); 
       for (int Count1 = 0; Count1 < EnvironmentConfigDatabase.DatabaseList.Count; Count1++) 
       { 
        if (EnvironmentConfigDatabase.DatabaseList[Count1].Name == EnvironmentConfigDatabase.DatabaseToUse) 
        { 
         ConfigDatabaseInfo = EnvironmentConfigDatabase.DatabaseList[Count1]; 
         return ConfigDatabaseInfo; 
        } 
       } 
       return ConfigDatabaseInfo; 
      } 

      public string GetDatabaseConnectionString() 
      { 
       ConfigDatabase DatabaseInfo = ReturnDatabaseInfo(); 
       string ConnectionString = "Data Source=(description=(address=(protocol=tcp)(host=" + DatabaseInfo.Host + ")(port=" + DatabaseInfo.Port + "))(connect_data=(sid=" + DatabaseInfo.Instance + ")));User ID=" + DatabaseInfo.User + ";Password=" + DatabaseInfo.Password + ";"; 
       return ConnectionString; 
      } 
     } 

的定义期间动作的第一步骤中,它会运行下面的代码来加载在被在函数返回的对象(ConfigEnvironment)从一个文件和存储的配置数据执行

public sealed class InitializeEnvironment : CodeActivity<ConfigEnvironment> 
{ 
    // Define an activity input argument of type string 
    public InArgument<string> EnvironmentFileLocation { get; set; } 

    // If your activity returns a value, derive from CodeActivity<TResult> 
    // and return the value from the Execute method. 
    protected override ConfigEnvironment Execute(CodeActivityContext context) 
    { 
     // Obtain the runtime value of the Text input argument 
     string EnvironmentFile = context.GetValue(this.EnvironmentFileLocation); 
     EnvironmentConfigInitialization EnvironmentInitialize = new EnvironmentConfigInitialization(EnvironmentFile); 
     ConfigEnvironment EnvironmentDetail = EnvironmentInitialize.LoadData(); 
     return EnvironmentDetail; 
    } 
} 

在工作流程的后续活动中,我想获取存储在此对象中的数据。但是,下面的代码会产生编译错误,因为EnvironmentDetail对象找不到GetDatabaseConnectionString函数。

public sealed class ExecuteSQL : CodeActivity<DataRowCollection> 
{ 
    // Define an activity input argument of type string 
    public InArgument<string> SQLScript { get; set; } 
    public InArgument<ConfigEnvironment> EnvironmentDetail { get; set; } 

    // If your activity returns a value, derive from CodeActivity<TResult> 
    // and return the value from the Execute method. 
    protected override DataRowCollection Execute(CodeActivityContext context) 
    { 

     string connectionString4 = EnvironmentDetail.GetDatabaseConnectionString(); //This create a compile error 

} 

}

的编译警告是下列 “System.Activities.InArgument”不包含关于“GetDatabaseConnectionString”和没有扩展方法的定义“GetDatabaseConnectionString”接受类型的第一个参数“系统.Activities.InArgument”可以找到(是否缺少using指令或程序集引用?)

回答

0

事实证明,EnvironmentDetailInArgument类型(或InArgument<ConfigEnvironment>),但不类型ConfigEnvironment你需要做一个context.Get<ConfigEnvironment>()获得类型ConfigEnvironment的变量。

让我知道这是否解决了您的问题,或者如果还有其他问题仍然存在错误;-)

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