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我正在尝试创建一个鼹鼠游戏。我用swing创建背景,并添加痣图像与事件监听器,每次点击时增加分数,但我有问题设置它们是否应该可见或不可见。我认为最好的方法是使用定时器来设置/重置布尔(vis)。随机化图像可见的周期将是理想的。我曾尝试多次使用摇摆计时器,但似乎没有工作。我在哪里实例化计时器,以及在计时器倒计时后,我将附加的事件监听器执行代码?在Java中,我将哪些对象附加到Timer类事件侦听器?
package whackmole;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.Timer;
public class WhackAMole extends JFrame {
public WhackAMole() {
createAndShowGUI();
}
static int score = 0;
public static JLabel scoreDisplay;
boolean vis;
public static void main(String[] args) throws Exception {
// run asynchronously
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setMinimumSize(new Dimension(600, 600));
Holes holes = new Holes(frame);
frame.getContentPane().add(holes);
holes.setLayout(null);
frame.pack();
frame.setVisible(true);
scoreDisplay = new JLabel("Score: " + score);
scoreDisplay.setBounds(239, 11, 84, 38);
holes.add(scoreDisplay);
Mole mole = new Mole(68, 92, true);
mole.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
score++;
scoreDisplay.setText("Score: " + score);
}
});
holes.add(mole);
Mole mole2 = new Mole(181, 320, false);
mole2.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
score++;
scoreDisplay.setText("Score: " + score);
}
});
holes.add(mole2);
Mole mole3 = new Mole(414, 439, true);
mole3.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
score++;
scoreDisplay.setText("Score: " + score);
}
});
holes.add(mole3);
Mole mole4 = new Mole(297, 203, false);
mole4.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
score++;
scoreDisplay.setText("Score: " + score);
}
});
holes.add(mole4);
}
}