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如果窗口创建失败,我应该调用SDL_DestroyWindow吗?我有以下代码如下:如果窗口创建失败,我应该调用SDL_DestroyWindow吗?
if(this->Window == NULL)
{
std::cout << "Error: Can't create the SDL Window \n" << SDL_GetError() << "\n";
SDL_DestroyWindow(this->Window);
std::exit(EXIT_FAILURE);
}
是不是错了?