我定期进入我认为是parallel.ForEach循环内的竞态条件。我这样说是因为它总是挂在代码的那一部分上。Parallel.ForEach竞赛条件
try
{
Parallel.ForEach(Directory.EnumerateFiles(directory, "*.tracex", SearchOption.TopDirectoryOnly), _po, (path, ls) =>
{
DebugFile file;
if (filterDate)
{
if (filterUser)
{
file = new DebugFile(path, startTime, endTime, user);
}
else file = new DebugFile(path, startTime, endTime);
}
else if (filterUser)
{
file = new DebugFile(path, user);
}
else file = new DebugFile(path);
if (!file.IsFiltered())
{
_files.Add(file);
}
Interlocked.Increment(ref _loadCount); // increment how many we've checked
if (_po.CancellationToken.IsCancellationRequested)
{
ls.Break();
}
});
}
catch (OperationCanceledException oce)
{
Debug.WriteLine(oce.ToString());
}
在我的_files对象中,我调用Add方法时处理锁定。
public virtual void Add(T item)
{
_lock.EnterWriteLock();
try
{
_bindingList.Add(item);
}
finally
{
_lock.ExitWriteLock();
}
OnListChanged(new ListChangedEventArgs(ListChangedType.ItemAdded, _bindingList.Count - 1));
}
任何想法我在做什么错在这里?它并不是每一次,只是间歇性的。另外,至少对我而言,第一次调用代码时不会发生。它只会发生,如果我打电话一次,然后再次调用它,通常是第二次或第三次。
谢谢!
UPDATE 我意识到我正在使用自定义任务调度程序。当我删除它时,我不再看到挂起。我这样做,所以我可以定制我正在运行多少个线程。我的想法是,因为我主要通过网络读取文件,IO会减慢速度,所以我可以一次运行更多的任务。以下是我如何构建调度程序:
public class TaskSchedulerForSlowIO : TaskScheduler
{
/// <summary>
/// maximum number of tasks to run concurrently
/// </summary>
private int _maxConcurrencyLevel;
/// <summary>
/// lock for reading tasks array
/// </summary>
private ReaderWriterLockSlim _listLock = new ReaderWriterLockSlim();
/// <summary>
/// list of tasks running
/// </summary>
private LinkedList<Task> _tasks = new LinkedList<Task>();
/// <summary>
/// Default constructor - This will increase threadpool limits if necessary
/// </summary>
public TaskSchedulerForSlowIO()
: base()
{
_maxConcurrencyLevel = Environment.ProcessorCount * 10;
int workerThreads, ioThreads, minimumConcurrency;
minimumConcurrency = Environment.ProcessorCount * 2;
ThreadPool.GetMaxThreads(out workerThreads, out ioThreads);
if (workerThreads < _maxConcurrencyLevel)
{
if (ioThreads < _maxConcurrencyLevel)
{
ioThreads = _maxConcurrencyLevel;
}
ThreadPool.SetMaxThreads(_maxConcurrencyLevel, ioThreads);
}
ThreadPool.GetMinThreads(out workerThreads, out ioThreads);
if (workerThreads < minimumConcurrency)
{
if (ioThreads < minimumConcurrency)
{
ioThreads = minimumConcurrency;
}
ThreadPool.SetMinThreads(minimumConcurrency, ioThreads);
}
}
/// <summary>
/// Implementing TaskScheduler
/// </summary>
public override int MaximumConcurrencyLevel
{
get
{
return _maxConcurrencyLevel;
}
}
/// <summary>
/// Scheduler Implementation
/// </summary>
/// <returns>ScheduledTasks</returns>
protected override IEnumerable<Task> GetScheduledTasks()
{
Task[] tasks;
_listLock.EnterReadLock();
try
{
tasks = _tasks.ToArray();
}
finally
{
_listLock.ExitReadLock();
}
return tasks;
}
/// <summary>
/// Queues the specified task
/// </summary>
/// <param name="task">Task to queue</param>
protected override void QueueTask(Task task)
{
int count;
_listLock.EnterReadLock();
try
{
_tasks.AddLast(task);
count = _tasks.Count;
}
finally
{
_listLock.ExitReadLock();
}
if (count <= _maxConcurrencyLevel)
{
ThreadPool.UnsafeQueueUserWorkItem(ProcessTask, task);
}
}
/// <summary>
/// Scheduler Implementation
/// </summary>
/// <param name="task">Task to remove</param>
/// <returns>Success</returns>
protected override bool TryDequeue(Task task)
{
_listLock.EnterWriteLock();
try
{
return _tasks.Remove(task);
}
finally
{
_listLock.ExitWriteLock();
}
}
/// <summary>
/// Scheduled Implementation
/// </summary>
/// <param name="task">Task to execute</param>
/// <param name="taskWasPreviouslyQueued">Was the task previously queued</param>
/// <returns></returns>
protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
{
//We're not going to inline slow IO
return false;
}
void ProcessTask(object o)
{
try
{
Task t = o as Task;
if (t != null)
{
if (base.TryExecuteTask(t))
{
if(!(t.IsCanceled || t.IsFaulted)) t.Wait();
TryDequeue(t);
}
}
}
catch(AggregateException a)
{
var e = a.Flatten();
foreach (Exception ex in e.InnerExceptions)
{
Debug.WriteLine(ex.ToString());
}
}
}
}
我会先在'Add'方法中删除'try' /'finally'。捕获所有异常处理使调试非常困难。这样做,看看是否有任何东西被抛出。 – Enigmativity 2015-01-26 22:05:42
@Enigmativity'try/finally'并不意味着* Catch-所有的异常*只是为了确保'_lock.ExitWriteLock();'被执行。 – EZI 2015-01-26 22:10:06
griztown,你用'lock(aSharedObj)_bindingList.Add(item);'替换你的方法时会得到什么? – EZI 2015-01-26 22:12:43