2017-08-04 175 views
7

我在从mac osx sierra的unity上构建apk文件时遇到以下错误。在我重新启动我的macbook之前,这也很好,但不是现在。错误:与元素类型“uses-sdk”关联的属性“tools:overrideLibrary”的前缀“工具”未绑定

我已经添加了错误的详细信息如下:

注:我使用Facebook的SDK。

Error: Error while saving blame file, build will continue 
Error: The prefix "tools" for attribute "tools:overrideLibrary" associated with an element type "uses-sdk" is not bound. 

UnityEditor.HostView:OnGUI() 

和:

AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details. 
UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg) 
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) 
UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) 
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest) 
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) 
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) 
UnityEditor.HostView:OnGUI() 

最后

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors. 
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:162 
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:83 
UnityEditor.HostView:OnGUI() 
+0

发布包含合并错误原因的整个错误。你现在拥有的仅仅是错误的一小部分。还要说明你正在使用哪些插件。 – Programmer

+0

我增加了更多细节。 –

+1

找到facebook提供的“AndroidManifest.xml”或者你正在使用的插件位于你的项目中,然后像上面提到的那样修改它们[here](http://answers.unity3d.com/questions/1355793/error-while-saving-blame -file.html) – Programmer

回答

11

问题通常是由一个插件引起的。从项目的插件中找到AndroidManifest.xml,打开它,然后在<manifest xmlns:android="http://schemas.android.com/apk/res/android"下添加xmlns:tools="http://schemas.android.com/tools"

保存并重新重建。这应该可以解决问题。你可以从this的帖子看到它应该如何。

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