0
package
{
import flash.display.Sprite;
public class AbstractTarget extends Sprite
{
private var __movement:IMovement;
public function AbstractTarget()
{
}
public function set movement(value:IMovement):void {
__movement = value;
}
public function get movement():IMovement {
return __movement;
}
}
}
后来才知道有一个扩展名为“目标”类AbstractTarget ......我怎么访问__movement财产?我是否还必须在我的Target类中写入getter和setter并覆盖这两个函数/方法?继承和getter和setter
工作,谢谢! – redconservatory 2011-02-07 17:53:38