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我想显示一个动画,其中一个化身移动她的双臂。我在Blender(v2.75)上创建了动画并导出到JSON(r71)。结果:头像出现在浏览器上,但没有动画(没有武器移动)。代码如下:jsfiddle以下是完整的代码。有人能帮助我吗?Three.js - 试图在浏览器上显示动画
<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="models/three.js"></script>
<script>
var camera, light, renderer, objeto, animation, helpset, clock, animacao;
var loader;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
scene.add(new THREE.AmbientLight(0x666666));
light = new THREE.DirectionalLight(0xdfebff, 1.75);
light.position.set(50, 200, 100);
light.position.multiplyScalar(1.3);
light.castShadow = true;
//light.shadowCameraVisible = true;
light.shadowMapWidth = 1024;
light.shadowMapHeight = 1024;
var d = 300;
light.shadowCameraLeft = -d;
light.shadowCameraRight = d;
light.shadowCameraTop = d;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 1000;
light.shadowDarkness = 0.5;
scene.add(light);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 5;
clock = new THREE.Clock();
loader = new THREE.JSONLoader();
loader.load('models/SL-MD-avatar_erica95.json', addModel);
function addModel(geometry, materials){
materials[0].skinning = true;
// materials[0].color = "0xb091cc";
var m = new THREE.MeshLambertMaterial(materials);
// console.log(materials[0]);
objeto= new THREE.SkinnedMesh(geometry, m);
objeto.castShadow = true;
objeto.receiveShadow = true;
helpset = new THREE.SkeletonHelper(objeto);
//scene.add(helpset);
// console.log(geometry.animations[0]);
animacao = objeto.geometry.animations[0];
var nome = objeto.geometry.animations[0]["name"];
console.log (nome);
var animation = new THREE.Animation (objeto, animacao);
console.log(animation);
animation.play();
console.log(animation.isPlaying);
scene.add(objeto);
// console.log(animation.data);
}
}
function render() {
delta = 0.75 * clock.getDelta();
scene.traverse(function(child) {
if (child instanceof THREE.SkinnedMesh){
child.rotation.y += .01;
}
});
THREE.AnimationHandler.update(delta);
}
function animate(){
requestAnimationFrame(animate);
render();
renderer.render(scene, camera);
}
init();
animate();
</script>
</body>
</html>
感谢您仍然继续回答我的问题。我认为你是对的,但我试图创建一个带皮肤的块的简单动画,其中只有一个骨骼移动,并且只有两个关键帧(开始和结束)并且它工作。但是我会尝试为头像示例的每个骨骼和每个关键帧创建一个运动。 –
没有pblm它让我学习:)没有必要动画每个骨头,它应该只是工作。你有没有正确地遵循所有[那些步骤](http://wiki.blender.org/index.php/Doc:2.4/Manual/Your_First_Animation/2.Animating_the_Gingerbread_Man)?我不会经常制作动画网格,所以我在需要时检查此页面,并始终能够正常工作。 – Atrahasis