2016-08-23 254 views
0

我与螺旋工具库的sharpDX分支的一个项目,在我的大学工作(HelixToolKit Library如何在helix-toolkit sharpDX视口中选择最顶层的元素?

目前我正在寻找一种方法来正确地选择在视口中的元素。

我发现了一个有用的例子在helixtoolkit库的源代码:example code on GitHub

public class MyLineGeometryModel3D : LineGeometryModel3D 
{ 
    private Color? initialColor = null; 

    public override bool HitTest(Ray rayWS, ref List<HitTestResult> hits) 
    { 
     if (initialColor == null) 
     { 
      initialColor = this.Color; 
     } 

     var result = base.HitTest(rayWS, ref hits); 
     var pressedMouseButtons = Viewport3DX.GetPressedMouseButtons(); 

     if (pressedMouseButtons == 0 || pressedMouseButtons.HasFlag(MouseButtons.Left)) 
     { 
      this.Color = result ? Color.Red : this.initialColor.Value; 
     } 
     return result; 
    } 

}

我设法在我的应用程序得到这个运行。然而,不是只选择最上面的元素,而是选择与光线相交的所有元素。 某些类型的处理函数可能需要突出显示最短距离的元素?

我正在检查一些标准的WPF解决方案,他们经常使用事件处理程序。 (例如3D Hit Testing in WPF

private void m_viewport3d_MouseDown(object sender, MouseButtonEventArgs e) 
{ 
    Point mousePos = e.GetPosition(m_viewport3d); 
    PointHitTestParameters hitParams = new PointHitTestParameters(mousePos); 
    HitTestResult result = VisualTreeHelper.HitTest(m_viewport3d, mousePos); 
    RayMeshGeometry3DHitTestResult rayMeshResult = result as RayMeshGeometry3DHitTestResult; 
    if (rayMeshResult != null) 
    { 
     MeshGeometry3D mesh = new MeshGeometry3D(); 
     mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]); 
     mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]); 
     mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]); 
     mesh.TriangleIndices.Add(0); 
     mesh.TriangleIndices.Add(1); 
     mesh.TriangleIndices.Add(2); 
     GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue)); 
     //...add marker to the scene... 
    } 
} 

使用事件处理程序是一个合理的解决方案吗?如果是的话,如何获得一个用于在事件处理程序中调用HitTest函数的ray元素?

回答

1

使用视方法FindNearest:

private void OnMouseDown(object sender, MouseButtonEventArgs e) 
{  
    Viewport3DX vp = e.Source as Viewport3DX; 

    Point3D p; 
    Vector3D v; 
    Model3D m; 
    if (vp.FindNearest(e.GetPosition(vp), out p, out v, out m)) 
    { 
     //Do something with the found object 
    } 
} 
+0

谢谢你的帮助。我尝试了您的解决方案,但它对我无效,因为我需要更改Model3D类中尚未包含的模型的材质。也许有一个解决方法,我不知道:-)但我实际上自己找到了一个解决方案(下面发布) – Daniel

0

所以,我居然找到了自己的解决方案,这可能是不完美的。但也许这对某个人来说是有用的。

 private void ViewPort3D_OnMouseLeftButtonDown(object sender, MouseButtonEventArgs e) 
     { 

      Ray ray = this.ViewPort3D.UnProject(new Vector2((float)e.GetPosition(ViewPort3D).X, (float)e.GetPosition(ViewPort3D).Y)); 
      var hits = new List<HitTestResult>(); 

      // dictionary for connecting the id of the specific element and its distance 
      var hitElements = new Dictionary<int, double>(); 

      // loop over all MeshGeometryModel3D elements 
      foreach (var geometry in Geometrys) 
      { 
       var isHit = geometry.Model3D.HitTest(ray, ref hits); 
       if (isHit) 
       { 
        hitElements.Add(geometry.Id, hits[hits.Count - 1].Distance); 
       } 
      } 

      if (hits.Count > 0) 
      { 

       double minDistance = hitElements.First().Value; 
       int id_of_hit_element = hitElements.First().Key; 

       foreach (var hit in hitElements) 
       { 
        if (hit.Value < minDistance) 
        { 
         minDistance = hit.Value; 
         id_of_hit_element = hit.Key; 
        } 
       } 

       var topElement = Geometrys.Find(geometry => geometry.Id == id_of_hit_element); 

       // do something with top element 
      } 
     } 

P.S.不是计算机科学家btw,只是一个土木工程学生尝试他最好的xD