2016-12-24 53 views
0

在我的应用程序中,我有一个倒数计数从五到一。目前,活动开始后,计数器立即开始。我想要的是停留在5秒钟,等待倒计数,直到触摸屏幕。所以倒数计时器应该开始触摸事件。android - 开始一个活动onTouch

public class MainActivity extends Activity implements OnGestureListener { 
    private static final String FORMAT = "%02d:%02d"; 

    @Override 
    protected void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     setContentView(R.layout.activity_game); 

     new CountDownTimer(5000, 10) { 
      public void onTick(long millisUntilFinished) { 
       text.setText("" + String.format("%02d:%03d", 
         TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)), 
         TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished)) 
       )); 

       if (animationRunning) { 
        cancel(); 
       } 
      } 

      public void onFinish() { 
       text.setText("done!"); 
      } 
     }.start(); 
    } 


    @Override 
    public boolean onTouchEvent(MotionEvent touchevent) { 

    } 
} 

回答

1

将您的倒计时内onTouch定时器像下面

public class MainActivity extends Activity implements OnGestureListener { 
    private static final String FORMAT = "%02d:%02d"; 

    @Override 
    protected void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     setContentView(R.layout.activity_game); 


    } 


    @Override 
    public boolean onTouchEvent(MotionEvent touchevent) { 
     new CountDownTimer(5000, 10) { 
      public void onTick(long millisUntilFinished) { 
       text.setText("" + String.format("%02d:%03d", 
         TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)), 
         TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished)) 
       )); 

       if (animationRunning) { 
        cancel(); 
       } 
      } 

      public void onFinish() { 
       text.setText("done!"); 
      } 
     }.start(); 
    } 
} 
+0

好的,这是有道理的。如果倒计时是方法的一部分,我该怎么办? –

+0

在onTouchEvent中调用你的方法,或者为onTouchEvent创建一个新的倒数计时器:) – Redman

+0

那么,在应用程序第一次启动之前,“暂停”活动直到屏幕被触摸为止,没有办法吗? –

0

移动的代码添加到您的onTouchEvent这一部分,因为它是在活动创建,这就是为什么它的开始,当你的活动启动

new CountDownTimer(5000, 10) { 
    public void onTick(long millisUntilFinished) { 
     text.setText("" + String.format("%02d:%03d", 
       TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)), 
       TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished)) 
     )); 

     if (animationRunning) { 
      cancel(); 
     } 
    } 

    public void onFinish() { 
     text.setText("done!"); 
    } 
}.start(); 

你应该没事