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我一直在使用PyImageSearch.com的优秀教程来获得一个Pi(v3)来识别一些纸牌。到目前为止,它一直在努力,但教程中描述的方法更适用于锐角矩形,当然,扑克牌也是圆角的。这意味着轮廓边角最终会略微偏移到实际的卡片上,因此我得到的裁剪和去扭曲图像会稍微旋转一点,这会略微影响相框识别。 绿色轮廓由OpenCV提供,您可以看到与我绘制的红色线相比较,以标记它偏移/旋转的实际边界。我的问题是;我怎样才能让它遵循那些红线即检测边缘?使用OpenCV和圆角卡进行更好的边缘检测
这是目前运行得到这一结果的代码:
frame = vs.read()
frame = cv2.flip(frame, 1)
frame = imutils.resize(frame, width=640)
image = frame.copy() #copy frame so that we don't get funky contour problems when drawing contours directly onto the frame.
gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
gray = cv2.bilateralFilter(gray, 11, 17, 17)
edges = imutils.auto_canny(gray)
cv2.imshow("Edge map", edges)
#find contours in the edged image, keep only the largest
# ones, and initialize our screen contour
_, cnts, _ = cv2.findContours(edges.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
cnts = sorted(cnts, key = cv2.contourArea, reverse = True)[:3]
screenCnt = None
# loop over our contours
for c in cnts:
# approximate the contour
peri = cv2.arcLength(c, True)
approx = cv2.approxPolyDP(c, 0.05 * peri, True)
# if our approximated contour has four points, then
# we can assume that we have found our card
if len(approx) == 4:
screenCnt = approx
break
cv2.drawContours(image, [screenCnt], -1, (0, 255, 0), 3)
你如何应对视角失真? – jtlz2