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服务器 -使用Socket.io与多个客户端连接到同一台服务器
var dgram = require('dgram');
var client= dgram.createSocket('udp4');
/** @requires socket.io */
var io = require('socket.io')(http);
/** Array of clients created to keep track of who is listening to what*/
var clients = [];
io.sockets.on('connection', function(socket, username){
/** printing out the client who joined */
console.log('New client connected (id=' + socket.id + ').');
/** pushing new client to client array*/
clients.push(socket);
/** listening for acknowledgement message */
client.on('message', function(message, rinfo){
/** creating temp array to put data in */
var temp = [];
/**converting data bit to bytes */
var number= req.body.size * 2
/** acknowledgement message is converted to a string from buffer */
var message = message.toString();
/** cutting hex string to correspong to requested data size*/
var data = message.substring(0, number);
/** converting that data to decimal */
var data = parseInt(data, 16);
/** adding data to data array */
temp[0] = data
/** emitting message to html page */
socket.emit('temp', temp);
});
/** listening if client has disconnected */
socket.on('disconnect', function() {
clients.splice(clients.indexOf(client), 1);
console.log('client disconnected (id=' + socket.id + ').');
clearInterval(loop);
});
});
}
});
客户 -
var socket = io.connect('192.168.0.136:3000');
socket.on(temp', function(temp){
var temp= temp.toString();
var message= temp.split(',').join("<br>");
$('#output').html('<output>' + message + '</output>');
});
当客户端连接,一个叫做临时随机数被发射到客户端。上面的代码在一个客户端连接到服务器时起作用。现在,你怎么能每次设置一个新的连接?因此,如果打开一个选项卡,它将获得自己的随机消息,而当另一个选项卡打开时,它将获得自己的随机消息。
你可以发送一个ID返回给客户端,并将其保存到localStorage的(或变量或其他地方)。然后让客户端听一个仅供此客户使用的“房间”。例如'var uuidSocket = io(serverHost +“/”+ uuid); uuidSocket.on(“Info”,(data:any)=> {//对数据做某事 });'这个id/room将被服务器用来通知特定的客户端。等等。 – mkaran
你可以给我一个更好的例子吗? – TheFlight
我已经添加了答案,我希望它有帮助! – mkaran