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我在pygame中制作游戏,制作这款游戏时我在屏幕上使用了很多文字。但是当我在代码中达到这一点时,首先写入的文本不会闪烁,但第二个文本会执行,我想要更改该文本。另外,当我持有一封密钥时,信件一遍又一遍地被写入,而我只希望它能写出一封信。代码:pygame闪烁文字
def game_loop():
while True:
clock = pygame.time.Clock()
def enter_name():
global kiriko
global pressed_key
global ikey
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1 :
pressed_key = '1'
if event.key == pygame.K_2 :
pressed_key = '2'
if event.key == pygame.K_3 :
pressed_key = '3'
if event.key == pygame.K_4 :
pressed_key = '4'
if event.key == pygame.K_5 :
pressed_key = '5'
if event.key == pygame.K_6 :
pressed_key = '6'
if event.key == pygame.K_7 :
pressed_key = '7'
if event.key == pygame.K_8 :
pressed_key = '8'
if event.key == pygame.K_9 :
pressed_key = '9'
if event.key == pygame.K_0 :
pressed_key = '0'
if event.key == pygame.K_q :
pressed_key = 'q'
if event.key == pygame.K_w :
pressed_key = 'w'
#same thing but for every letter in the alphabet...
if event.key == pygame.K_PLUS :
pressed_key = '+'
if event.key == pygame.K_BACKSPACE :
kiriko = kiriko[:-1]
if event.type == pygame.KEYUP:
pressed_key = ''
try:
message_small(kiriko, display_width/2, display_height/1.3)
message_display("Enter your name")
pygame.display.update()
window.fill(white)
enter_name()
kiriko += pressed_key
message_small(kiriko, display_width/2, display_height/1.3)
message_display("Enter your name")
pygame.display.update()
clock.tick(120)
except:
message_small(kiriko, display_width/2, display_height/1.3)
message_display("Enter your name")
pygame.display.update()
window.fill(white)
enter_name()
message_display("Enter your name")
pygame.display.update()
clock.tick(120)
编辑:现在唯一的问题是闪烁的文字,因为我得到了该
*另外,当我拿着钥匙的那封信被迅速过书面及以上时,我只希望这一次写的信,*那是因为你在听'KEYDOWN'事件。 ..如果你只想让它触发一次,那么请听一下'KEYUP' – Michael
@谢谢,它工作。对于愚蠢的问题。尽管我没有看到闪烁屏幕的答案 –