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我写了一个小程序来绘制模式一个循环通过不同的颜色以及一个类,以调节帧速率。出于某种原因,每当我运行它时都会随机闪烁,我不知道为什么。这非常简单,所以我怀疑它与屏幕更新足够快有关。我将不胜感激任何建议。pygame闪烁
import pygame, time, random
w, h = 640, 480
screen = pygame.display.set_mode((w, h))
running = 1
inc = 20
m = [1, 1, 1]
c = [random.randint(0,255), random.randint(0,255), random.randint(0,255)]
class FrameRate():
def __init__(self, rate = 60):
self.frame_rate = rate
self.refresh_time = 1.0/self.frame_rate
self.cur_time = time.time()
self.prev_time = time.time()
self.elapsed_time = 0
def update(self):
temp = self.cur_time
self.cur_time = time.time()
self.elapsed_time = self.cur_time - self.prev_time
self.prev_time = temp
def regulate_frame_rate(self):
if self.elapsed_time < self.refresh_time:
time.sleep(self.refresh_time - self.elapsed_time)
fr = FrameRate()
pygame.init()
while running:
fr.update()
fr.regulate_frame_rate()
event = pygame.event.poll()
if event.type == pygame.QUIT:
running = 0
screen.fill((0, 0, 0))
# Reverse color direction
for i, p in enumerate(c):
if c[i] > 255 or c[i] < 0:
m[i] = -m[i]
c[i] += m[i]
for i in range(0,w/inc):
try:
pygame.draw.line(screen, (c[0],c[1],c[2]), (i * inc, 0), (0, h - i*inc))
pygame.draw.line(screen, (c[0],c[1],c[2]), (w - i * inc, 0), (w, h - i*inc))
pygame.draw.line(screen, (c[0],c[1],c[2]), (i * inc, h), (0, i*inc))
pygame.draw.line(screen, (c[0],c[1],c[2]), (w - i * inc, h), (w, i*inc))
except TypeError:
pass
pygame.display.flip()
pygame.quit()
防止闪烁的最简单方法是删除'screen.fill()'调用(或将其移至循环外部),因为您不需要此应用程序。 – 2012-01-13 15:00:32
我想你应该在'time'上使用'pygame.time.get_ticks()'和'pygame.time.Clock' – ninMonkey 2013-07-10 21:23:41