现在确实需要您的帮助获取正确的多边形以在图像中显示
我有一些检测结果。
,我希望表现出这种非旋转图像这个结果(请忽略蓝色框)
我对我的算法逻辑如下
鉴于黄色框的坐标是参照参考框架(图1的左上角),我试图找到黄色框的坐标,参考框架图像1内部图像的左上角的参考。
所以我使用了基本的trigno(图像1右下角的直角三角形,以获得图像1的左上角的坐标)内部图像并参考此点找到黄色框的坐标。
之后我使用,因为我想在图像2上显示结果,我用内部图像的中心作为我的旋转点,并将黄色框相对于此中心的坐标转换为内部的原点图像(顶部左手角落),然后转动使用这种矩阵:
[X,Y],其中[X,Y]是用于我的观点
我的图像上所得的多边形是这样的:
我的教授看了看,并说这是错误的。
我已经失去了多少次,我经历了逻辑和实施...这似乎对我来说是正确的。任何善良的灵魂能帮助我吗?
这里是我的代码部分:
// 135度
else if(nameForcompare.equals("135")){
angle = 225;
minPoint.set_y(catYmin); minPoint.set_x(catXmin); maxPoint.set_y(catYmax); maxPoint.set_x(catXmax);
//Show detection results of rotated image
g5.setColor(Color.YELLOW);
g5.drawRect((int)minPoint.get_x(), (int)minPoint.get_y(), (int)(maxPoint.get_x()-minPoint.get_x()), (int)(maxPoint.get_y()-minPoint.get_y()));
rotatedX = Double.parseDouble(originalWidth)*Math.cos(Math.toRadians((int)45));
if(catXmin < rotatedX){
o = imageHeight - catYmin;
a = rotatedX - catXmin;
theta = Math.atan(o/a);
h = (o/Math.sin(theta));
if(theta >= Math.toRadians((int)45)){
thetaZ = theta - Math.toRadians((int)45);
oZ = h*Math.sin(thetaZ); //ycoordinate
aZ = h*Math.cos(thetaZ); //xcoordinate
varX = checkPointsBeforeRotationX(aZ);
varY = checkPointsBeforeRotationY(oZ);
}
else{
thetaZ = Math.toRadians((int)45) - theta;
oZ = 0; //ycoordinate
aZ = h*Math.cos(thetaZ); //xcoordinate
varX = checkPointsBeforeRotationX(aZ);
varY = checkPointsBeforeRotationY(oZ);
}
minPoint.set_x(varX);
minPoint.set_y(varY);
}
else if(catXmin == rotatedX){
theta = Math.toRadians((int)45);
h = imageHeight - catYmin;
o = h*Math.sin(theta); //ycoordinate
a = h*Math.cos(theta); //xcoordinate
varX = checkPointsBeforeRotationX(a);
varY = checkPointsBeforeRotationY(o);
minPoint.set_y(varY);
minPoint.set_x(varX);
}
else if(catXmin > rotatedX){
a = imageHeight - catYmin;
o = catXmin - rotatedX;
theta = Math.atan(o/a);
h = (o/Math.sin(theta));
if(theta <= Math.toRadians((int)45)){
thetaZ = theta + Math.toRadians((int)45);
oZ = h*Math.sin(thetaZ); //ycoordinate
aZ = h*Math.cos(thetaZ); //xcoordinate
varX = checkPointsBeforeRotationX(aZ);
varY = checkPointsBeforeRotationY(oZ);
}
else{
thetaZ = Math.toRadians((int)45) - theta;
oZ = 0; //xcoordinate
aZ = h*Math.cos(thetaZ); //ycoordinate
varX = checkPointsBeforeRotationX(oZ);
varY = checkPointsBeforeRotationY(aZ);
}
minPoint.set_x(varX);
minPoint.set_y(varY);
}
if(catXmax < rotatedX){
o = imageHeight - catYmax;
a = rotatedX - catXmax;
theta = Math.atan(o/a);
h = (o/Math.sin(theta));
if(theta >= Math.toRadians((int)45)){
thetaZ = theta - Math.toRadians((int)45);
oZ = h*Math.sin(thetaZ); //ycoordinate
aZ = h*Math.cos(thetaZ); //xcoordinate
varX = checkPointsBeforeRotationX(aZ);
varY = checkPointsBeforeRotationY(oZ);
}
else{
thetaZ = Math.toRadians((int)45) - theta;
oZ = 0; //ycoordinate
aZ = h*Math.cos(thetaZ); //xcoordinate
varX = checkPointsBeforeRotationX(aZ);
varY = checkPointsBeforeRotationY(oZ);
}
maxPoint.set_x(varX);
maxPoint.set_y(varY);
}
else if(catXmax == rotatedX){
theta = Math.toRadians((int)45);
h = imageHeight - catYmin;
o = h*Math.sin(theta); //ycoordinate
a = h*Math.cos(theta); //xcoordinate
varX = checkPointsBeforeRotationX(a);
varY = checkPointsBeforeRotationY(o);
maxPoint.set_y(varY);
maxPoint.set_x(varX);
}
else if(catXmax > rotatedX){
a = imageHeight - catYmax;
o = catXmax - rotatedX;
theta = Math.atan(o/a);
h = (o/Math.sin(theta));
if(theta <= Math.toRadians((int)45)){
thetaZ = theta + Math.toRadians((int)45);
oZ = h*Math.sin(thetaZ); //ycoordinate
aZ = h*Math.cos(thetaZ); //xcoordinate
varX = checkPointsBeforeRotationX(aZ);
varY = checkPointsBeforeRotationY(oZ);
}
else{
thetaZ = Math.toRadians((int)45) - theta;
oZ = 0; //xcoordinate
aZ = h*Math.cos(thetaZ); //ycoordinate
varX = checkPointsBeforeRotationX(oZ);
varY = checkPointsBeforeRotationY(aZ);
}
maxPoint.set_y(varX);
maxPoint.set_x(varY);
}
getCorners();
checkPointsAfterRotation(angle);
checkCornerPointsAfterRotation(angle);
g2.setColor(Color.MAGENTA);
g2.drawPolygon(xPoints, yPoints, nPoints);
Corners1 =0; Corners2 =0;
public static void rotate2(Point originForRotation, Point pointForRotation, Double angle){
double cos=Math.cos(angle);
double sin=Math.sin(angle);
double oX =originForRotation.get_x();
double oY =originForRotation.get_y();
double x=pointForRotation.get_x();
double y=pointForRotation.get_y();
x = x-oX; y = y-oY;
pointForRotation.set_x((cos*x-sin*y)+oX);
pointForRotation.set_y((sin*x+cos*y)+oY);
pointForRotation.show();
}
public static void getCorners(){
if((minPoint.get_x() > maxPoint.get_x()) && (minPoint.get_y() < maxPoint.get_y())){
topleftPoint.set_x(maxPoint.get_x()); bottomrightPoint.set_x(minPoint.get_x());
topleftPoint.set_y(minPoint.get_y()); bottomrightPoint.set_y(maxPoint.get_y());
Corners1 = 1;
}
else if((minPoint.get_x() > maxPoint.get_x()) && (minPoint.get_y() > maxPoint.get_y())){
toprightPoint.set_x(minPoint.get_x()); bottomleftPoint.set_x(maxPoint.get_x());
toprightPoint.set_y(maxPoint.get_y()); bottomleftPoint.set_y(minPoint.get_y());
Corners2 = 1;
}
else if((minPoint.get_x() < maxPoint.get_x()) && (minPoint.get_y() < maxPoint.get_y())){
toprightPoint.set_x(maxPoint.get_x()); bottomleftPoint.set_x(minPoint.get_x());
toprightPoint.set_y(minPoint.get_y()); bottomleftPoint.set_y(maxPoint.get_y());
Corners2 = 1;
}
else if((minPoint.get_x() < maxPoint.get_x()) && (minPoint.get_y() > maxPoint.get_y())){
topleftPoint.set_x(minPoint.get_x()); bottomrightPoint.set_x(maxPoint.get_x());
topleftPoint.set_y(maxPoint.get_y()); bottomrightPoint.set_y(minPoint.get_y());
Corners1 = 1;
}
}
public static Double checkPointsBeforeRotationX(Double pointX){
if(pointX > (Double.parseDouble(originalWidth))){
pointX = Double.parseDouble(originalWidth);
}
return pointX;
}
public static Double checkPointsBeforeRotationY(Double pointY){
if(pointY > (Double.parseDouble(originalHeight))){
pointY = Double.parseDouble(originalHeight);
}
return pointY;
}
public static void checkPointsAfterRotation(int angle){
rotate2(origin, minPoint, Math.toRadians((int)angle));
rotate2(origin, maxPoint, Math.toRadians((int)angle));
//check for out of bound points after rotation
if(minPoint.get_y()< 0){
minPoint.set_y(0);
}
else if(minPoint.get_y() > Double.parseDouble(originalHeight)){
minPoint.set_y(Double.parseDouble(originalHeight));
}
if(minPoint.get_x()< 0){
minPoint.set_x(0);
}
else if(minPoint.get_x() > Double.parseDouble(originalWidth)){
minPoint.set_x(Double.parseDouble(originalWidth));
}
if(maxPoint.get_y()< 0){
maxPoint.set_y(0);
}
else if(maxPoint.get_y() > Double.parseDouble(originalHeight)){
maxPoint.set_y(Double.parseDouble(originalHeight));
}
if(maxPoint.get_x()< 0){
maxPoint.set_x(0);
}
else if(maxPoint.get_x() > Double.parseDouble(originalWidth)){
maxPoint.set_x(Double.parseDouble(originalWidth));
}
xPoints[0] = (int)minPoint.get_x();
xPoints[2] = (int)maxPoint.get_x();
yPoints[0] = (int)minPoint.get_y();
yPoints[2] = (int)maxPoint.get_y();
}
public static void checkCornerPointsAfterRotation(int angle){
if(Corners1 == 0 && Corners2 == 1){
rotate2(origin, toprightPoint, Math.toRadians((int)angle));
rotate2(origin, bottomleftPoint, Math.toRadians((int)angle));
if(toprightPoint.get_y()< 0){
toprightPoint.set_y(0);
}
else if(toprightPoint.get_y() > Double.parseDouble(originalHeight)){
toprightPoint.set_y(Double.parseDouble(originalHeight));
}
if(toprightPoint.get_x()< 0){
toprightPoint.set_x(0);
}
else if(toprightPoint.get_x() > Double.parseDouble(originalWidth)){
toprightPoint.set_x(Double.parseDouble(originalWidth));
}
if(bottomleftPoint.get_y()< 0){
bottomleftPoint.set_y(0);
}
else if(bottomleftPoint.get_y() > Double.parseDouble(originalHeight)){
bottomleftPoint.set_y(Double.parseDouble(originalHeight));
}
if(bottomleftPoint.get_x()< 0){
bottomleftPoint.set_x(0);
}
else if(bottomleftPoint.get_x() > Double.parseDouble(originalWidth)){
bottomleftPoint.set_x(Double.parseDouble(originalWidth));
}
xPoints[1] = (int)toprightPoint.get_x(); xPoints[3] = (int)bottomleftPoint.get_x();
yPoints[1] = (int)toprightPoint.get_y(); yPoints[3] = (int)bottomleftPoint.get_y();
}
else if(Corners1 == 1 && Corners2 == 0){
rotate2(origin, topleftPoint, Math.toRadians((int)angle));
rotate2(origin, bottomrightPoint, Math.toRadians((int)angle));
if(topleftPoint.get_y()< 0){
topleftPoint.set_y(0);
}
else if(topleftPoint.get_y() > Double.parseDouble(originalHeight)){
topleftPoint.set_y(Double.parseDouble(originalHeight));
}
if(topleftPoint.get_x()< 0){
topleftPoint.set_x(0);
}
else if(topleftPoint.get_x() > Double.parseDouble(originalWidth)){
topleftPoint.set_x(Double.parseDouble(originalWidth));
}
if(bottomrightPoint.get_y()< 0){
bottomrightPoint.set_y(0);
}
else if(bottomrightPoint.get_y() > Double.parseDouble(originalHeight)){
bottomrightPoint.set_y(Double.parseDouble(originalHeight));
}
if(bottomrightPoint.get_x()< 0){
bottomrightPoint.set_x(0);
}
else if(bottomrightPoint.get_x() > Double.parseDouble(originalWidth)){
bottomrightPoint.set_x(Double.parseDouble(originalWidth));
}
xPoints[1] = (int)topleftPoint.get_x(); xPoints[3] = (int)bottomrightPoint.get_x();
yPoints[1] = (int)topleftPoint.get_y(); yPoints[3] = (int)bottomrightPoint.get_y();
}
}
如果你错过了,我解释说我的算法实际上同时使用平移和旋转。然而,不是你建议的,我找到了我的小猫图像的中心,并将它翻译为图1的左上角,并且中心周围的黄色框的坐标也被翻译。之后,我将图像逆时针旋转225度。这是否与你建议的一样? – user1968818 2013-03-13 03:49:41
@ user1968818 - 我建议将小猫图片的左上角翻译为图1的左上角。我忽略提到旋转应该在图1的左上角左右;我认为这是原点。如果您翻译中心,那么如果您将中心翻译回旋转后应该出现的位置,这将起作用。 (否则,小猫形象将最终集中在图1的左上角。) – 2013-03-13 05:32:31