0
我试图编写包含玩家精灵和障碍物的简单游戏。 我已经用重力实现了一个物理世界。我希望当玩家精灵掉落时,它将会靠近它从落下的障碍物上,但是在重力的作用下,精灵落在对角线上而不是直线下降。在引擎中引发问题android
mPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false);
...
public Player(PhysicsWorld world, final float pX, final float pY, final TiledTextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager)
{
super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
mPlayerDeff = PhysicsFactory.createFixtureDef(0, 0, 0);
mVertexBuffer = pVertexBufferObjectManager;
mBoardManager = BoardManager.getInstance();
mDirection = DIRECTION_RIGHT;
mWorld = world;
mBody = PhysicsFactory.createBoxBody(mWorld, this, BodyType.DynamicBody, mPlayerDeff);
mWorld.registerPhysicsConnector(new PhysicsConnector(this, mBody, true, false));
}