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使用CCMenu移动雪碧我最多创建两个按钮和向下下面是代码的Cocos2D使用按钮
CCSprite *normlUp = [CCSprite spriteWithFile:@"Up.png"];
CCSprite *selectedUp = [CCSprite spriteWithFile:@"Up.png"];
selectedUp.color = ccGREEN;
CCMenuItemSprite *up = [CCMenuItemSprite itemFromNormalSprite:normlUp selectedSprite:selectedUp target:self selector:@selector(upItemTouched)];
up.position = CGPointMake(-220, -115);
CCSprite *normlDown = [CCSprite spriteWithFile:@"Down.jpeg"];
CCSprite *selectedDown = [CCSprite spriteWithFile:@"Down.jpeg"];
selectedDown.color = ccGREEN;
CCMenuItemSprite *down = [CCMenuItemSprite itemFromNormalSprite:normlDown selectedSprite:selectedDown target:self selector:@selector(downItemTouched)];
down.position = CGPointMake(-220,-140);
CCMenu *upDown = [CCMenu menuWithItems:up,down,nil];
[self addChild:upDown z:4];
如何写upItemTouched和downItemTouched方法
此外精灵应该在屏幕
我就顺利地移动是新来的Cocos2D因此,请接受我的简单的问题........
你能否解释一下当你碰巧碰到他们中的一个时你究竟发生了什么? – giorashc 2013-03-06 08:25:34