你的代码是相当含糊:你创建上下文与imgTop里面,然后用kCGBlendModeCopy
黑混色?这会导致黑色被复制到imgTop。我假设你想设置图层的content
属性呢?
无论如何,这个班级做你所需要的。只有一些有趣的方法(他们在顶部),其他只是属性或init...
例程。
@interface EraseImageView : UIView {
CGContextRef context;
CGRect contextBounds;
}
@property (nonatomic, retain) UIImage *backgroundImage;
@property (nonatomic, retain) UIImage *foregroundImage;
@property (nonatomic, assign) CGFloat touchWidth;
@property (nonatomic, assign) BOOL touchRevealsImage;
- (void)resetDrawing;
@end
@interface EraseImageView()
- (void)createBitmapContext;
- (void)drawImageScaled:(UIImage *)image;
@end
@implementation EraseImageView
@synthesize touchRevealsImage=_touchRevealsImage, backgroundImage=_backgroundImage, foregroundImage=_foregroundImage, touchWidth=_touchWidth;
#pragma mark - Main methods -
- (void)createBitmapContext
{
// create a grayscale colorspace
CGColorSpaceRef grayscale=CGColorSpaceCreateDeviceGray();
/* TO DO: instead of saving the bounds at the moment of creation,
override setFrame:, create a new context with the right
size, draw the previous on the new, and replace the old
one with the new one.
*/
contextBounds=self.bounds;
// create a new 8 bit grayscale bitmap with no alpha (the mask)
context=CGBitmapContextCreate(NULL,
(size_t)contextBounds.size.width,
(size_t)contextBounds.size.height,
8,
(size_t)contextBounds.size.width,
grayscale,
kCGImageAlphaNone);
// make it white (touchRevealsImage==NO)
CGFloat white[]={1., 1.};
CGContextSetFillColor(context, white);
CGContextFillRect(context, contextBounds);
// setup drawing for that context
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGColorSpaceRelease(grayscale);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch=(UITouch *)[touches anyObject];
// the new line that will be drawn
CGPoint points[]={
[touch previousLocationInView:self],
[touch locationInView:self]
};
// setup width and color
CGContextSetLineWidth(context, self.touchWidth);
CGFloat color[]={(self.touchRevealsImage ? 1. : 0.), 1.};
CGContextSetStrokeColor(context, color);
// stroke
CGContextStrokeLineSegments(context, points, 2);
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect
{
if (self.foregroundImage==nil || self.backgroundImage==nil) return;
// draw background image
[self drawImageScaled:self.backgroundImage];
// create an image mask from the context
CGImageRef mask=CGBitmapContextCreateImage(context);
// set the current clipping mask to the image
CGContextRef ctx=UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx);
CGContextClipToMask(ctx, contextBounds, mask);
// now draw image (with mask)
[self drawImageScaled:self.foregroundImage];
CGContextRestoreGState(ctx);
CGImageRelease(mask);
}
- (void)resetDrawing
{
// draw black or white
CGFloat color[]={(self.touchRevealsImage ? 0. : 1.), 1.};
CGContextSetFillColor(context, color);
CGContextFillRect(context, contextBounds);
[self setNeedsDisplay];
}
#pragma mark - Helper methods -
- (void)drawImageScaled:(UIImage *)image
{
// just draws the image scaled down and centered
CGFloat selfRatio=self.frame.size.width/self.frame.size.height;
CGFloat imgRatio=image.size.width/image.size.height;
CGRect rect={0.,0.,0.,0.};
if (selfRatio>imgRatio) {
// view is wider than img
rect.size.height=self.frame.size.height;
rect.size.width=imgRatio*rect.size.height;
} else {
// img is wider than view
rect.size.width=self.frame.size.width;
rect.size.height=rect.size.width/imgRatio;
}
rect.origin.x=.5*(self.frame.size.width-rect.size.width);
rect.origin.y=.5*(self.frame.size.height-rect.size.height);
[image drawInRect:rect];
}
#pragma mark - Initialization and properties -
- (id)initWithCoder:(NSCoder *)aDecoder
{
if ((self=[super initWithCoder:aDecoder])) {
[self createBitmapContext];
_touchWidth=10.;
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
if ((self=[super initWithFrame:frame])) {
[self createBitmapContext];
_touchWidth=10.;
}
return self;
}
- (void)dealloc
{
CGContextRelease(context);
[super dealloc];
}
- (void)setBackgroundImage:(UIImage *)value
{
if (value!=_backgroundImage) {
[_backgroundImage release];
_backgroundImage=[value retain];
[self setNeedsDisplay];
}
}
- (void)setForegroundImage:(UIImage *)value
{
if (value!=_foregroundImage) {
[_foregroundImage release];
_foregroundImage=[value retain];
[self setNeedsDisplay];
}
}
- (void)setTouchRevealsImage:(BOOL)value
{
if (value!=_touchRevealsImage) {
_touchRevealsImage=value;
[self setNeedsDisplay];
}
}
@end
一些注意事项:
该类保留你所需要的两个图像。它有一个touchRevealsImage
属性将模式设置为绘制或擦除,并且可以设置线条的宽度。
初始化时,它创建一个CGBitmapContextRef
,灰度,8bpp,没有alpha,具有相同大小的视图。此上下文用于存储将应用于前景图像的遮罩。
每次在屏幕上移动手指时,使用CoreGraphics在CGBitmapContextRef
上画一条线,白色显示图像,黑色隐藏图像。这样我们就可以存储黑白图。
drawRect:
例程简单地绘制背景,然后从CGBitmapContextRef
创建CGImageRef
并将其作为掩码应用于当前上下文。然后绘制前景图像。为了绘制图像,它使用- (void)drawImageScaled:(UIImage *)image
,它只是绘制缩放和居中的图像。
如果您打算调整视图的大小,应该实施一种方法来复制或重新创建具有新大小的蒙版,覆盖- (void)setFrame:(CGRect)frame
。
- (void)reset
方法只是清除掩码。
即使位图背景下也没有任何alpha通道,用于灰度色彩空间有阿尔法:这就是为什么每一个颜色设定的时间,我必须指定两个组成部分。
你有没有找到解决这个问题?如果你找到一个解决方案,你能分享一下解决方案吗我面临完全相同的问题,无法找到合适的解决方案。 – Anuj 2012-09-11 12:06:04
如果您有解决方案,请回复。 – Muzammil 2012-11-02 12:14:13