如何重置我的对象中的速度变量。我正在制作一个帆布游戏,其中明星从帆布顶部落下。问题是当我在setinterval()中运行游戏时,速度越来越大。我想要的是速度保持不变,除非我改变它。如何重置我的对象的速度变量
function Star(x, y, rad, velocity, fill){
this.x = Math.floor(Math.random() * 999);//this create a random number between 0 and 599 on the x axis
this.y = 0;
this.rad = Math.floor((Math.random() * 30) + 15);//this create a random number between 10 and 30 for the radius
this.velocity = 5;
this.fill = fill
this.draw = function(){
ctx.beginPath();
ctx.fillStyle = this.fill;
ctx.arc(this.x, this.y, this.rad, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
this.y += this.velocity;
}
}
function createMultipleStars(){
for (var i = 0; i <= numOfStars; i++)
stars[i] = new Star(i * 50, 10, i, i, "rgba(255,215,0,0.6)");
}
//createMultipleStars();
function step() {
ctx.clearRect(0,0,canvas.width, canvas.height);
for (var i = 0; i<= numOfStars; i++)
stars[i].draw();
requestAnimationFrame(step);
}
spaceShip.drawSpaceShip();
var myVar = setInterval(function(){ init() }, 4000);
function init(){
createMultipleStars();
step();
}
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