2012-03-01 104 views
0

我无法获取数组来显示白嘴鸦或主教(r & b)。我需要将它们显示在King(k),G,s,n,l前面的一排上。 案例陈述应该贯穿并绘制棋盘上的所有棋子,但它只能运行18次,然后崩溃,但我相信我宣布阵列有40个棋子(在将棋中每个棋手都以20个棋子开始)。 此案件陈述也忽略了案件r和b。在一个数组中绘制棋盘游戏块

private void setUpNewPieces(){ 
    for (int i = 0; i < 2; i++){ 
     //Sets back row. 
     pieces[20 * i] = new Piece ('K', i, 4, (8 * i)); 
     pieces[(20 * i) + 1] = new Piece('G', i, 3, (8 * i)); 
     pieces[(20 * i) + 2] = new Piece('s', i, 2, (8 * i)); 
     pieces[(20 * i) + 3] = new Piece('n', i, 1, (8 * i)); 
     pieces[(20 * i) + 4] = new Piece('l', i, 0, (8 * i)); 
     pieces[(20 * i) + 5] = new Piece('G', i, 5, (8 * i)); 
     pieces[(20 * i) + 6] = new Piece('s', i, 6, (8 * i)); 
     pieces[(20 * i) + 7] = new Piece('n', i, 7, (8 * i)); 
     pieces[(20 * i) + 8] = new Piece('l', i, 8, (8 * i)); 

     for (int i3 = 0; i3 < 2; i3++){ 
      pieces[(20 * i) + 9] = new Piece('b', i, i3, (7 * i)); 
      pieces[(20 * i) + 10] = new Piece('r', i, i3, (7 * 1)); 
     } 
     //Set pawns. 
     for (int i2 = 0; i2 < 9; i2++){ 
      pieces[(18 * i) + 9 + i2] = new Piece('p', i, i2,(6 * i)); 
     } 
     Log.d("setUpNewPieces", "pawnDone"); 
    } 
    Log.d("setUpNewPieces", "nonPawnDone"); 
}//END private void newPieces() 



private void updateBoard(){ 
    Location field; 
    int x, y; 

    String theArray; 
    for(int jkl=0;jkl < pieces.length;jkl++){ 
     theArray = jkl + ": " + String.valueOf(pieces[jkl].type) + "-" + String.valueOf(pieces[jkl].direction); 
     Log.d("TheArray",theArray); 
    } 

    //Draw pieces. 
    for (int i = 0; i < 40; i++){ 
     field = pieces [i].getLocation(); 
     Log.d("DrawPieces - i",String.valueOf(i)); 
     Log.d("DrawPieces - type",String.valueOf(pieces[i].type)); 
     Log.d("DrawPieces - direction",String.valueOf(pieces[i].direction)); 
     x = field.getX(); 
     y = field.getY(); 

     if(!field.isEmpty()){ 
      switch (pieces[i].direction){ 
      case 0: 
       Log.d("pieces[i].d...","case0Start"); 
       switch (pieces[i].type){ 
       case 'K': 
        gameBoardView[x][y].setImageResource(R.drawable.king); 
        break; 
       case 'G': 
        gameBoardView[x][y].setImageResource(R.drawable.gold); 
        break; 
       case 's': 
        gameBoardView[x][y].setImageResource(R.drawable.silver); 
        break; 
       case 'S': 
        gameBoardView[x][y].setImageResource(R.drawable.silver_p); 
        break; 
       case 'n': 
        gameBoardView[x][y].setImageResource(R.drawable.knight); 
        break; 
       case 'N': 
        gameBoardView[x][y].setImageResource(R.drawable.knight_p); 
        break; 
       case 'l': 
        gameBoardView[x][y].setImageResource(R.drawable.lance); 
        break; 
       case 'L': 
        gameBoardView[x][y].setImageResource(R.drawable.lance_p); 
        break; 
       case 'b': 
        gameBoardView[x][y].setImageResource(R.drawable.bishop); 
        break; 
       case 'B': 
        gameBoardView[x][y].setImageResource(R.drawable.bishop_p); 
        break; 
       case 'r': 
        gameBoardView[x][y].setImageResource(R.drawable.rook); 
        break; 
       case 'R': 
        gameBoardView[x][y].setImageResource(R.drawable.rook_p); 
        break; 
       case 'p': 
        gameBoardView[x][y].setImageResource(R.drawable.pawn); 
        break; 
       case 'P': 
        gameBoardView[x][y].setImageResource(R.drawable.pawn_p); 
        break; 
       }//END switch (pieces[i].type) WITHIN case 0 
       Log.d("pieces[i].d...","case0Finish"); 
       break; 
      case 1: 
       Log.d("pieces[i].d...","case1Start"); 
       switch (pieces[i].type){ 
       case 'K': 
        gameBoardView[x][y].setImageResource(R.drawable.king_rot); 
        break; 
       case 'G': 
        gameBoardView[x][y].setImageResource(R.drawable.gold_rot); 
        break; 
       case 's': 
        gameBoardView[x][y].setImageResource(R.drawable.silver_rot); 
        break; 
       case 'S': 
        gameBoardView[x][y].setImageResource(R.drawable.silver_p_rot); 
        break; 
       case 'n': 
        gameBoardView[x][y].setImageResource(R.drawable.knight_rot); 
        break; 
       case 'N': 
        gameBoardView[x][y].setImageResource(R.drawable.knight_p_rot); 
        break; 
       case 'l': 
        gameBoardView[x][y].setImageResource(R.drawable.lance_rot); 
        break; 
       case 'L': 
        gameBoardView[x][y].setImageResource(R.drawable.lance_p_rot); 
        break; 
       case 'b': 
        gameBoardView[x][y].setImageResource(R.drawable.bishop_rot); 
        break; 
       case 'B': 
        gameBoardView[x][y].setImageResource(R.drawable.bishop_p_rot); 
        break; 
       case 'r': 
        gameBoardView[x][y].setImageResource(R.drawable.rook_rot); 
        break; 
       case 'R': 
        gameBoardView[x][y].setImageResource(R.drawable.rook_p_rot); 
        break; 
       case 'p': 
        gameBoardView[x][y].setImageResource(R.drawable.pawn_rot); 
        break; 
       case 'P': 
        gameBoardView[x][y].setImageResource(R.drawable.pawn_p_rot); 
        break; 
       }//END switch (pieces[i].type) WITHIN case 1 
       Log.d("pieces[i].d...","case1Finish"); 
       break; 

      }//END switch (pieces[i].direction) 
      Log.d("updateBoardDrawPieces", "drawDone"); 
     }//END if(!field.isEmpty()) 
    }//END for (int i = 0; i < 40; i++) 

}//END updateBoard{ 

以下是完整的错误日志:

03-01 14:59:55.262: DEBUG/AndroidRuntime(579): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 
03-01 14:59:55.272: DEBUG/AndroidRuntime(579): CheckJNI is ON 
03-01 14:59:55.522: DEBUG/AndroidRuntime(579): --- registering native functions --- 
03-01 14:59:56.742: DEBUG/dalvikvm(184): GC_EXPLICIT freed 121 objects/6392 bytes in 153ms 
03-01 14:59:56.852: DEBUG/PackageParser(68): Scanning package: /data/app/vmdl73743.tmp 
03-01 14:59:57.242: DEBUG/dalvikvm(68): GC_FOR_MALLOC freed 14819 objects/820272 bytes in 171ms 
03-01 14:59:58.022: INFO/PackageManager(68): Removing non-system package:com.coursework.shogi 
03-01 14:59:58.022: INFO/ActivityManager(68): Force stopping package com.coursework.shogi uid=10036 
03-01 14:59:58.252: DEBUG/PackageManager(68): Scanning package com.coursework.shogi 
03-01 14:59:58.252: INFO/PackageManager(68): Package com.coursework.shogi codePath changed from /data/app/com.coursework.shogi-2.apk to /data/app/com.coursework.shogi-1.apk; Retaining data and using new 
03-01 14:59:58.272: INFO/PackageManager(68): /data/app/com.coursework.shogi-1.apk changed; unpacking 
03-01 14:59:58.322: DEBUG/installd(35): DexInv: --- BEGIN '/data/app/com.coursework.shogi-1.apk' --- 
03-01 14:59:58.692: DEBUG/dalvikvm(586): DexOpt: load 64ms, verify 143ms, opt 4ms 
03-01 14:59:58.705: DEBUG/installd(35): DexInv: --- END '/data/app/com.coursework.shogi-1.apk' (success) --- 
03-01 14:59:58.712: WARN/PackageManager(68): Code path for pkg : com.coursework.shogi changing from /data/app/com.coursework.shogi-2.apk to /data/app/com.coursework.shogi-1.apk 
03-01 14:59:58.712: WARN/PackageManager(68): Resource path for pkg : com.coursework.shogi changing from /data/app/com.coursework.shogi-2.apk to /data/app/com.coursework.shogi-1.apk 
03-01 14:59:58.712: DEBUG/PackageManager(68): Activities: com.coursework.shogi.Shogi com.coursework.shogi.Instructions com.coursework.shogi.Game com.coursework.shogi.Prefs 
03-01 14:59:58.732: INFO/ActivityManager(68): Force stopping package com.coursework.shogi uid=10036 
03-01 14:59:58.932: INFO/installd(35): move /data/dalvik-cache/[email protected]@[email protected] -> /data/dalvik-cache/[email protected]@[email protected] 
03-01 14:59:58.932: DEBUG/PackageManager(68): New package installed in /data/app/com.coursework.shogi-1.apk 
03-01 14:59:59.192: INFO/ActivityManager(68): Force stopping package com.coursework.shogi uid=10036 
03-01 14:59:59.332: DEBUG/dalvikvm(127): GC_EXPLICIT freed 796 objects/43384 bytes in 117ms 
03-01 14:59:59.742: WARN/RecognitionManagerService(68): no available voice recognition services found 
03-01 15:00:00.182: DEBUG/dalvikvm(68): GC_EXPLICIT freed 12265 objects/682336 bytes in 190ms 
03-01 15:00:00.262: DEBUG/dalvikvm(165): GC_EXPLICIT freed 1580 objects/80600 bytes in 895ms 
03-01 15:00:00.342: INFO/installd(35): unlink /data/dalvik-cache/[email protected]@[email protected] 
03-01 15:00:00.372: DEBUG/AndroidRuntime(579): Shutting down VM 
03-01 15:00:00.382: DEBUG/dalvikvm(579): Debugger has detached; object registry had 1 entries 
03-01 15:00:00.412: INFO/AndroidRuntime(579): NOTE: attach of thread 'Binder Thread #3' failed 
03-01 15:00:01.212: DEBUG/AndroidRuntime(592): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 
03-01 15:00:01.212: DEBUG/AndroidRuntime(592): CheckJNI is ON 
03-01 15:00:01.582: DEBUG/AndroidRuntime(592): --- registering native functions --- 
03-01 15:00:02.673: INFO/ActivityManager(68): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.coursework.shogi/.Shogi } 
03-01 15:00:02.942: DEBUG/AndroidRuntime(592): Shutting down VM 
03-01 15:00:02.973: DEBUG/dalvikvm(592): Debugger has detached; object registry had 1 entries 
03-01 15:00:03.052: INFO/AndroidRuntime(592): NOTE: attach of thread 'Binder Thread #3' failed 
03-01 15:00:03.104: INFO/ActivityManager(68): Start proc com.coursework.shogi for activity com.coursework.shogi/.Shogi: pid=599 uid=10036 gids={} 
03-01 15:00:04.702: INFO/ActivityManager(68): Displayed activity com.coursework.shogi/.Shogi: 1768 ms (total 2033641 ms) 
03-01 15:00:07.112: INFO/ActivityManager(68): Starting activity: Intent { cmp=com.coursework.shogi/.Game } 
03-01 15:00:07.622: DEBUG/setContentView(599): Called in protected void 
03-01 15:00:07.652: DEBUG/setUpObjects(599): setUpGameBoardViewCalled 
03-01 15:00:07.682: DEBUG/setUpObjects(599): initialseGridViews 

It calls the class 40 times, as I wanted... 

03-01 15:00:07.692: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.692: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.692: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.702: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.722: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.722: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.722: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.722: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.734: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.734: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.741: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.741: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.752: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.752: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.752: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.752: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.762: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.762: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.772: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.792: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.792: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.792: DEBUG/publicClassPiece(599): Started 
03-01 15:00:07.792: DEBUG/setUpObjects(599): lastMoveInitialised 
03-01 15:00:07.792: DEBUG/setUpObjects(599): Called in protected void 
03-01 15:00:07.792: DEBUG/setUpNewPieces(599): pawnDone 
03-01 15:00:07.792: DEBUG/setUpNewPieces(599): pawnDone 
03-01 15:00:07.792: DEBUG/setUpNewPieces(599): nonPawnDone 
03-01 15:00:07.792: DEBUG/setUpNewPieces(599): Called in protected void 

Here TheArray is only called 18 times, I was told this is because I only have 18 spaces in the array, and it then crashes because there is no more room. It calls the back row of pieces and the pawns, ignoring the rook and bishop; and never getting to the second player 
(Sorry if I repeated myself, but i thought this may help). 

03-01 15:00:07.792: DEBUG/TheArray(599): 0: K-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 1: G-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 2: s-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 3: n-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 4: l-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 5: G-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 6: s-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 7: n-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 8: l-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 9: p-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 10: p-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 11: p-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 12: p-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 13: p-0 
03-01 15:00:07.792: DEBUG/TheArray(599): 14: p-0 
03-01 15:00:07.802: DEBUG/TheArray(599): 15: p-0 
03-01 15:00:07.802: DEBUG/TheArray(599): 16: p-0 
03-01 15:00:07.802: DEBUG/TheArray(599): 17: p-0 
03-01 15:00:07.802: DEBUG/AndroidRuntime(599): Shutting down VM 
03-01 15:00:07.802: WARN/dalvikvm(599): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599): FATAL EXCEPTION: main 
03-01 15:00:07.852: ERROR/AndroidRuntime(599): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.coursework.shogi/com.coursework.shogi.Game}: java.lang.NullPointerException 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.app.ActivityThread.access$2300(ActivityThread.java:125) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.os.Handler.dispatchMessage(Handler.java:99) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.os.Looper.loop(Looper.java:123) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.app.ActivityThread.main(ActivityThread.java:4627) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at java.lang.reflect.Method.invokeNative(Native Method) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at java.lang.reflect.Method.invoke(Method.java:521) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at dalvik.system.NativeStart.main(Native Method) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599): Caused by: java.lang.NullPointerException 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at com.coursework.shogi.Game$Piece.access$0(Game.java:72) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at com.coursework.shogi.Game.updateBoard(Game.java:434) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at com.coursework.shogi.Game.onCreate(Game.java:30) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 
03-01 15:00:07.852: ERROR/AndroidRuntime(599):  ... 11 more 
03-01 15:00:07.904: WARN/ActivityManager(68): Force finishing activity com.coursework.shogi/.Game 
03-01 15:00:07.912: WARN/ActivityManager(68): Force finishing activity com.coursework.shogi/.Shogi 
03-01 15:00:08.413: WARN/ActivityManager(68): Activity pause timeout for HistoryRecord{45009650 com.coursework.shogi/.Game} 
03-01 15:00:14.871: DEBUG/dalvikvm(184): GC_EXPLICIT freed 163 objects/11848 bytes in 158ms 
03-01 15:00:19.523: WARN/ActivityManager(68): Activity destroy timeout for HistoryRecord{44ff8a00 com.coursework.shogi/.Shogi} 
03-01 15:00:19.523: WARN/ActivityManager(68): Activity destroy timeout for HistoryRecord{45009650 com.coursework.shogi/.Game} 
03-01 15:00:19.912: DEBUG/dalvikvm(262): GC_EXPLICIT freed 47 objects/2264 bytes in 154ms 

下面是件类:

public class Piece { 
    /**Type List: 
    * K = King 
    * G = Gold General 
    * s = Silver General 
    * S = Promoted Silver 
    * n = Knight 
    * N = Promoted Knight 
    * l = Lance 
    * L = Promoted Lance 
    * b = Bishop 
    * B = Dragon Horse (Promoted Bishop) 
    * r = Rook 
    * R = Dragon (Promoted Rook) 
    * p = Pawn 
    * P = Token (Promoted Pawn) 
    */ 
    private char type;//see above for the variables used for the types of piece.. 
    private int direction;//0 = black/gote, 1 = white/sente. 
    private Location field = new Location(); 
    private boolean moved; 
    private boolean onBoard;//if false, the piece will be in a token reservoir. 
     //private bool onBoard not implemented 

    public Piece(char setType, int setDirection, int setX, int setY){ 
     this.type = setType; 
     this.direction = setDirection; 
     this.field.setX(setX); 
     this.field.setY(setY); 
     this.moved = false; 
     this.onBoard = true; 
    } 

    public Piece(){ 
     this.type = 'K'; 
     this.direction = 0; 
     this.field.empty(); 
     this.moved = false; 
     this.onBoard = true; 
    } 

    public void copyFrom(Piece p){ 
     type = p.getType(); 
     direction = p.getDirection(); 
     field.setX(p.getLocation().getX()); 
     field.setY(p.getLocation().getY()); 
    } 

    public Location getLocation(){ 
     return field; 
    } 

    public void setLocation(int x, int y, boolean move){ 
     field.setX(x); 
     field.setY(y); 
     if (move){ 
      moved = true; 
     } 
    } 

    public int getX(){ 
     return field.getX(); 
    } 

    public int getY(){ 
     return field.getY(); 
    } 

    public void setX(int x){ 
     field.setX(x); 
    } 

    public void setY(int y){ 
     field.setY(y); 
    } 

    public boolean compareLocation(Location l){ 
     return field.equals(l); 
    } 

    public boolean compareLocation(int x, int y){ 
     return ((x == field.getX()) && (y == field.getY())); 
    } 

    public int getDirection(){ 
     return direction; 
    } 

    public void setDirection(int i){ 
     direction = i; 
    } 

    public char getType(){ 
     return type; 
    } 

    public void setType(int i){ 
     type = (char) i; 
    } 

    public boolean hasMoved(){ 
     return moved; 
    } 

    public void setMoved(byte b){ 
     moved = (b == 1); 
    } 

}//END public class Piece 
+0

错误日志将非常感激 – Triode 2012-03-01 14:48:13

+0

有没有一种办法格式化错误日志,当我发布?目前它只是出现在一条大线上,而且很难阅读。 @slayton 我重新编写了代码,并尝试更改一些值,但似乎没有为我尝试过的方法工作 – 2012-03-01 14:53:14

+0

将整个堆栈跟踪复制并粘贴到一个代码块中 – slayton 2012-03-01 15:17:40

回答

0

应该这样:

pieces[(20 * i) + 10] = new Piece('r', i, i3, (7 * 1)); 

是这样的:

pieces[(20 * i) + 10] = new Piece('r', i, i3, (7 * i)); 

此外,片0到10的instered在pieces,但你覆盖9和10(你的b和R件)与棋子。


建议,你为什么不创建一个int pieceNum,然后使用:

pieces[pieceNum++] = ... 

,而不是计算偏移。


我甚至没有看你的构造函数参数,因为你没有发布那个类。计算pieces阵列的偏移量时有足够的问题。

在此代码的第一通(当你外我变量= 1),看看OFFSET(在评论):

pieces[20 * i] = new Piece ('K', i, 4, (8 * i)); // OFFSET = 0 
pieces[(20 * i) + 1] = new Piece('G', i, 3, (8 * i)); // OFFSET = 1 
pieces[(20 * i) + 2] = new Piece('s', i, 2, (8 * i)); // OFFSET = 2 
pieces[(20 * i) + 3] = new Piece('n', i, 1, (8 * i)); // OFFSET = 3 
pieces[(20 * i) + 4] = new Piece('l', i, 0, (8 * i)); // OFFSET = 4 
pieces[(20 * i) + 5] = new Piece('G', i, 5, (8 * i)); // OFFSET = 5 
pieces[(20 * i) + 6] = new Piece('s', i, 6, (8 * i)); // OFFSET = 6 
pieces[(20 * i) + 7] = new Piece('n', i, 7, (8 * i)); // OFFSET = 7 
pieces[(20 * i) + 8] = new Piece('l', i, 8, (8 * i)); // OFFSET = 8 

for (int i3 = 0; i3 < 2; i3++){    
    pieces[(20 * i) + 9] = new Piece('b', i, i3, (7 * i)); // OFFSET = 9 for both bishops, the 2nd overwrites the 1st 
    pieces[(20 * i) + 10] = new Piece('r', i, i3, (7 * 1)); // OFFSET = 10 for both rooks, the 2nd overwrites the 1st 
}   

for (int i2 = 0; i2 < 9; i2++){    
    pieces[(18 * i) + 9 + i2] = new Piece('p', i, i2,(6 * i)); // OFFSET = 9 thru 16, overwriting the bishop and rook set above 
} 
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谢谢,我只是注意到了我自己。虽然我不知道它是如何成为1 ... – 2012-03-01 15:02:43

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@OneGlove还有更多,检查编辑 – tcarvin 2012-03-01 15:03:22

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我认为b和r的(7 * i)会显示在棋子上方的行中,或者我需要用i3移动for循环的右括号? – 2012-03-01 15:07:12