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我是新来的JavaScript和three.js,并试图为我已加载的这个凳子的框架做一个“铬材料”。从我读过的东西中我需要一个立方体相机来创造一种反射的幻觉。经过几天的在线搜索,我无法想象为什么我无法实现它的工作。它只是渲染框架黑色(和座位是黑色的,但这是一个单独的问题)。有人能帮忙吗?多维数据集相机不工作
//webGL
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
camera.position.set(0, 16, 25);
camera.rotation.x += -0.32;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
cubeCamera = new THREE.CubeCamera(1, 1000, 256); // parameters: near, far, resolution
cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter; // mipmap filter
scene.add(cubeCamera);
///LOADERS
var loadTexture = new THREE.TextureLoader();
var loaderJs = new THREE.JSONLoader();
///TEXTURES
var skyTexture = loadTexture.load("textures/background.jpg");
var seatTexture = loadTexture.load("textures/Maharam_Mister_Notice_Diffuse.jpg");
///MATERIALS
var skyMaterial = new THREE.MeshBasicMaterial({
side: THREE.DoubleSide,
map: skyTexture
});
var frameMaterial = new THREE.MeshLambertMaterial({
//envMap: cubeCamera.renderTarget,
color: 0xffffff
});
var seatMaterial = new THREE.MeshLambertMaterial({
map: seatTexture
});
///GEOMETRY and MESHES
var frameGeo;
var skyGeo = new THREE.SphereGeometry(30, 30, 30);
var skySphere = new THREE.Mesh(skyGeo, skyMaterial);
scene.add(skySphere);
loaderJs.load("models/stoolFrame.js", function(){
frameGeo = new THREE.Mesh(frameGeo, frameMaterial);
frameGeo.scale.set(.5, .5, .5);
barStool.add(frameGeo);
});
loaderJs.load("models/stoolSeat.js", function (seatGeo){
seatGeo = new THREE.Mesh(seatGeo, seatMaterial);
seatGeo.scale.set(.5, .5, .5);
barStool.add(seatGeo);
});
var barStool = new THREE.Object3D();
scene.add(barStool);
var render = function() {
requestAnimationFrame(render);
barStool.rotation.y += 0.01;
frameGeo.visible = false;
cubeCamera.position.copy(frameGeo.position);
cubeCamera.updateCubeMap(renderer, scene);
frameGeo.visible = true;
renderer.render(scene, camera);
};
render();
Thankyou为您的回应!您对cubeCamera的评论很有意义。但是,我收到一个错误“frameGeo未定义。”我遇到过类似的问题 - 我相信它是因为“frameGeo”是一个嵌套在加载函数中的变量。如果我无法自己解决,我可能需要发布有关该问题的另一个问题。 –
你必须在脚本的顶部声明'var frameGeo;'。 –
再次感谢您与我一起努力。我已经实现了你的建议(正确的我认为),但得到以下错误:WebGL:INVALID_OPERATION:bindTexture:纹理不能用于多个目标 localhost /:1 [.CommandBufferContext] RENDER WARNING:Render count或primcount为0 。 –