我创建了一个实时多人游戏与两个其他玩家(都是直接邀请)。这里是我是怎么做的:onDisconnectedFromRoom()当被邀请的玩家离开游戏时被调用
创造的球员选择意图
Intent intent = Games.RealTimeMultiplayer.getSelectOpponentsIntent(getApiClient(), 1, MAX_PLAYERS);
startActivityForResult(intent, REQ_GOOGLE_INVITE);
在onActivityResult()
执行此:
private void onPlayersInvited(Intent data) {
// get the invitee list
final ArrayList<String> invitees = data.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS);
Bundle autoMatchCriteria = RoomConfig.createAutoMatchCriteria(1, 5, 0);
// create the activeRoom and specify a variant if appropriate
RoomConfig.Builder roomConfigBuilder = makeBasicRoomConfigBuilder();
roomConfigBuilder.addPlayersToInvite(invitees);
roomConfigBuilder.setAutoMatchCriteria(autoMatchCriteria);
RoomConfig roomConfig = roomConfigBuilder.build();
Games.RealTimeMultiplayer.create(getApiClient(), roomConfig);
// prevent screen from sleeping during handshake
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
private RoomConfig.Builder makeBasicRoomConfigBuilder() {
return RoomConfig.builder(this).setMessageReceivedListener(this).setRoomStatusUpdateListener(this).setSocketCommunicationEnabled(true)
.setVariant(subcategory.getId().intValue());
}
我的游戏开始在所有3个设备,但当我拔下从一台受邀设备上的游戏中,然后在主设备上调用onDisconnectedFromRoom(),所以我猜游戏会自动取消,这很让人伤心,因为我希望继续比赛,直到球员出场所需的最少人数。
有没有办法阻止?
但是,即使onDisconnectedFromRoom()被调用,这个用户会保持从其他玩家geting消息? – 2014-10-08 10:38:10
您可以轻松地进行测试。尝试在调用onDisconnectedFromRoom()之后尝试发送数据。 – Nik 2014-10-08 10:58:00
你是否从RoomStatusUpdateListener实现了其他方法? – Nik 2014-10-08 10:59:05