2016-11-18 77 views
1

所以我用下面的代码做了一个网格:移动播放器绕板

board = [] 
x = choice_size 
y = x 
for row in range(0,x): 
    board.append(["()"]*y) 

def print_board(board): 
    for row in board: 
     print(" ".join(row)) 
print_board(board) 

我需要给用户选择进入输入(如“(左)10最多2”),然后移动他们到板上的相应位置。 我试着把它们的数字添加到变量,然后得到列表中的x和y位置“board []”,但我似乎无法让它工作。

+0

'board [y] [x] =“Hello World!”' – furas

+0

@furas你是什么意思? – mrzippy01

+1

如果你需要''(x,y)''用户,那么使用'board [y] [x] =“user_symbol”'。 – furas

回答

0

这是例如如何将球员在船上

但它使用Linux特殊符号重绘板之前清除终端/主机。

import time 

# --- constants --- (UPPER_CASE names) 

SIZE_X = 10 
SIZE_Y = 5 

SYMBOL_EMPTY = '()' 
SYMBOL_PLAYER = '(@)' 
#SYMBOL_DANGER = '(!)' 

# --- functions --- (lower_case names) 

def print_board(board): 
    print('\33c') # clear terminal on Linux 

    for row in board: 
     print("".join(row)) 


def move_player(new_x, new_y): 
    global player_x 
    global player_y 

    # remove in old place 
    board[player_y][player_x] = SYMBOL_EMPTY 

    # put in new place 
    player_x = new_x 
    player_y = new_y 
    board[player_y][player_x] = SYMBOL_PLAYER 

# --- main --- (lower_case names) 

# creat board 

board = [ ] 

for row in range(SIZE_Y): 
    board.append([SYMBOL_EMPTY] * SIZE_X) 

# display empty board 

print_board(board) 
time.sleep(0.5) 

# set player position and symbol 

player_x = player_y = 0 

board[player_y][player_x] = SYMBOL_PLAYER 

# display board with player  

print_board(board) 
time.sleep(0.5) 

# move player 

# move left 
for new_x in range(SIZE_X): 
    move_player(new_x, player_y) 

    # redraw 
    print_board(board) 
    time.sleep(0.5) 

# move down 
for new_y in range(SIZE_Y): 
    move_player(player_x, new_y) 

    # redraw 
    print_board(board) 
    time.sleep(0.5) 

真正的程序可能会更复杂。

在控制台中可能会出现清除屏幕的问题,以重新绘制板子并获取键/鼠标事件以使其真正实现互动。也许看到urwidncurses模块。

或尝试如PyGame图形模块,Pyglet

1

试着想通过加上或减去一个数,具体取决于哪个方向,玩家想要移动改变X/Y值。