7
我正在开发一个结合了Vuforia ImageTarget和VideoPlayback的项目。我有'N'个目标,并且有相应的视频。对于某些imageTargets,视频会翻转。我找不到解决此问题的方法。这里是我的VideoPlaybackRendererVuforia Videoplayback问题 - 正在播放视频
int videoPlaybackTextureID[] = new int[VideoPlayback.NUM_TARGETS];
// Keyframe and icon rendering specific
private int keyframeShaderID = 0;
private int keyframeVertexHandle = 0;
private int keyframeNormalHandle = 0;
private int keyframeTexCoordHandle = 0;
private int keyframeMVPMatrixHandle = 0;
private int keyframeTexSampler2DHandle = 0;
// We cannot use the default texture coordinates of the quad since these
// will change depending on the video itself
private float videoQuadTextureCoords[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, };
private Float videoQuadTextureCoordsTransformed[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,};
List<Float[]> videoQuadTextureCoordsTransformedList = new ArrayList<Float[]>();
// Trackable dimensions
Vec3F targetPositiveDimensions[] = new Vec3F[VideoPlayback.NUM_TARGETS];
什么是每个'ImageTarget'的您正在使用的'Transform'旋转?我的意思是他们都设置为(0,0,0)? – Hristo
@Hristo对不起..我没有得到你..! – gStephin
当你在Unity中,你从_Hierarchy_中选择一个'ImageTargets',然后看看_Inspector_选项卡,'Transform' ** rotation **的值是什么? – Hristo