我需要创建一个Web模块,这个模块我需要获取一些网站的标题,我会找到那个标题,我需要存储在线程安全缓存机制中,我需要在那里保存10个拉取标题。线程安全缓存机制(而不是.NET内置缓存)ASPX C#
请帮忙吗?
我需要创建一个Web模块,这个模块我需要获取一些网站的标题,我会找到那个标题,我需要存储在线程安全缓存机制中,我需要在那里保存10个拉取标题。线程安全缓存机制(而不是.NET内置缓存)ASPX C#
请帮忙吗?
写一些锁定代码将是相当容易的,除了...
你想如何检索它?你希望能够以线程安全的方式列举(foreach)列表吗?有很多不同的方法可以做到这一点,每一种方式都需要权衡。
您可以使用默认行为 这可能无法正常工作 - 如果有人在列举时更改列表,则会发生异常。
您可以在整个枚举过程中锁定集合。这意味着试图添加到缓存的任何线程都将被阻塞,直到foreach循环退出。
您可以在每次枚举集合并枚举副本时在内部复制集合。 这意味着如果有人在列举时添加到列表中,则不会“看到”更改。
对于十个列表,我会选择最后一个选项。 (内部复制)。
你的代码会是这个样子:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Enumerator
{
class Program
{
static void Main(string[] args)
{
MyCache<string> cache = new MyCache<string>();
cache.Add("test");
foreach (string item in cache)
Console.WriteLine(item);
Console.ReadLine();
}
}
public class MyCache<T>: System.Collections.IEnumerable
{
private readonly LinkedList<T> InternalCache = new LinkedList<T>();
private readonly object _Lock = new Object();
public void Add(T item)
{
lock (_Lock)
{
if (InternalCache.Count == 10)
InternalCache.RemoveLast();
InternalCache.AddFirst(item);
}
}
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
// copy the internal cache to an array. We'll really be enumerating that array
// our enumeration won't block subsequent calls to Add, but this "foreach" instance won't see Adds either
lock (_Lock)
{
T[] enumeration = new T[InternalCache.Count];
InternalCache.CopyTo(enumeration, 0);
return enumeration.GetEnumerator();
}
}
#endregion
}
}
< B>编辑1:</B> 后罗布·莱文(下)分享一些意见,我想我会扔相邻的一在那里的替代品。
该版本允许您无锁地重复收集。但是,Add()方法稍微昂贵一些,因为它必须复制列表(将枚举的费用从枚举移出并添加到添加中)。
public class Cache2<T>: IEnumerable<T>
{
// changes occur to this list, and it is copied to ModifyableList
private LinkedList<T> ModifyableList = new LinkedList<T>();
// This list is the one that is iterated by GetEnumerator
private volatile LinkedList<T> EnumeratedList = new LinkedList<T>();
private readonly object LockObj = new object();
public void Add(T item)
{
// on an add, we swap out the list that is being enumerated
lock (LockObj)
{
if (this.ModifyableList.Count == 10)
this.ModifyableList.RemoveLast();
this.ModifyableList.AddFirst(item);
this.EnumeratedList = this.ModifyableList;
// the copy needs to happen within the lock, so that threaded calls to Add() remain consistent
this.ModifyableList = new LinkedList<T>(this.ModifyableList);
}
}
#region IEnumerable<T> Members
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
IEnumerable<T> enumerable = this.EnumeratedList;
return enumerable.GetEnumerator();
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
System.Collections.IEnumerable enumerable = this.EnumeratedList;
return enumerable.GetEnumerator();
}
#endregion
}
< B>编辑2:</B> 在最后一个例子,我们有一个非常便宜的迭代器,权衡是一个更昂贵的呼叫添加()。接下来,我想了解如何使用ReaderWriterLockSlim(这是一个.Net 3.5对象 - 旧的ReaderWriterLock提供的性能很差)
使用此模型,Add()方法比以前的模型便宜(尽管Add still必须采取排他锁)。有了这个模型,我们不必创建列表的副本。当我们枚举列表时,我们输入一个readlock,它不会阻止其他读者,但阻止/被作者阻止(调用Add)。至于哪种模式更好 - 这可能取决于您如何使用缓存。我会推荐测试和测量。
public class Cache3<T> : IEnumerable<T>
{
private LinkedList<T> InternalCache = new LinkedList<T>();
private readonly System.Threading.ReaderWriterLockSlim LockObj = new System.Threading.ReaderWriterLockSlim();
public void Add(T item)
{
this.LockObj.EnterWriteLock();
try
{
if(this.InternalCache.Count == 10)
this.InternalCache.RemoveLast();
this.InternalCache.AddFirst(item);
}
finally
{
this.LockObj.ExitWriteLock();
}
}
#region IEnumerable<T> Members
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
this.LockObj.EnterReadLock();
try
{
foreach(T item in this.InternalCache)
yield return item;
}
finally
{
this.LockObj.ExitReadLock();
}
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
this.LockObj.EnterReadLock();
try
{
foreach (T item in this.InternalCache)
yield return item;
}
finally
{
this.LockObj.ExitReadLock();
}
}
#endregion
}
您可能想了解这项技术。 Read-copy-update (RCU)。
在发布此相同的答案了:Thread-safe cache libraries for .NET
我知道你的痛苦,因为我的Dedoose的建筑师之一。我已经搞砸了很多缓存库,并在经历了许多磨难之后最终创建了这个库。该缓存管理器的一个假设是,该类存储的所有集合都实现了一个接口,以便将Guid作为每个对象的“Id”属性。因为这是针对RIA的,所以它包含了很多用于从这些集合中添加/更新/删除项目的方法。
这里是我的CollectionCacheManager
public class CollectionCacheManager
{
private static readonly object _objLockPeek = new object();
private static readonly Dictionary<String, object> _htLocksByKey = new Dictionary<string, object>();
private static readonly Dictionary<String, CollectionCacheEntry> _htCollectionCache = new Dictionary<string, CollectionCacheEntry>();
private static DateTime _dtLastPurgeCheck;
public static List<T> FetchAndCache<T>(string sKey, Func<List<T>> fGetCollectionDelegate) where T : IUniqueIdActiveRecord
{
List<T> colItems = new List<T>();
lock (GetKeyLock(sKey))
{
if (_htCollectionCache.Keys.Contains(sKey) == true)
{
CollectionCacheEntry objCacheEntry = _htCollectionCache[sKey];
colItems = (List<T>) objCacheEntry.Collection;
objCacheEntry.LastAccess = DateTime.Now;
}
else
{
colItems = fGetCollectionDelegate();
SaveCollection<T>(sKey, colItems);
}
}
List<T> objReturnCollection = CloneCollection<T>(colItems);
return objReturnCollection;
}
public static List<Guid> FetchAndCache(string sKey, Func<List<Guid>> fGetCollectionDelegate)
{
List<Guid> colIds = new List<Guid>();
lock (GetKeyLock(sKey))
{
if (_htCollectionCache.Keys.Contains(sKey) == true)
{
CollectionCacheEntry objCacheEntry = _htCollectionCache[sKey];
colIds = (List<Guid>)objCacheEntry.Collection;
objCacheEntry.LastAccess = DateTime.Now;
}
else
{
colIds = fGetCollectionDelegate();
SaveCollection(sKey, colIds);
}
}
List<Guid> colReturnIds = CloneCollection(colIds);
return colReturnIds;
}
private static List<T> GetCollection<T>(string sKey) where T : IUniqueIdActiveRecord
{
List<T> objReturnCollection = null;
if (_htCollectionCache.Keys.Contains(sKey) == true)
{
CollectionCacheEntry objCacheEntry = null;
lock (GetKeyLock(sKey))
{
objCacheEntry = _htCollectionCache[sKey];
objCacheEntry.LastAccess = DateTime.Now;
}
if (objCacheEntry.Collection != null && objCacheEntry.Collection is List<T>)
{
objReturnCollection = CloneCollection<T>((List<T>)objCacheEntry.Collection);
}
}
return objReturnCollection;
}
public static void SaveCollection<T>(string sKey, List<T> colItems) where T : IUniqueIdActiveRecord
{
CollectionCacheEntry objCacheEntry = new CollectionCacheEntry();
objCacheEntry.Key = sKey;
objCacheEntry.CacheEntry = DateTime.Now;
objCacheEntry.LastAccess = DateTime.Now;
objCacheEntry.LastUpdate = DateTime.Now;
objCacheEntry.Collection = CloneCollection(colItems);
lock (GetKeyLock(sKey))
{
_htCollectionCache[sKey] = objCacheEntry;
}
}
public static void SaveCollection(string sKey, List<Guid> colIDs)
{
CollectionCacheEntry objCacheEntry = new CollectionCacheEntry();
objCacheEntry.Key = sKey;
objCacheEntry.CacheEntry = DateTime.Now;
objCacheEntry.LastAccess = DateTime.Now;
objCacheEntry.LastUpdate = DateTime.Now;
objCacheEntry.Collection = CloneCollection(colIDs);
lock (GetKeyLock(sKey))
{
_htCollectionCache[sKey] = objCacheEntry;
}
}
public static void UpdateCollection<T>(string sKey, List<T> colItems) where T : IUniqueIdActiveRecord
{
lock (GetKeyLock(sKey))
{
if (_htCollectionCache.ContainsKey(sKey) == true)
{
CollectionCacheEntry objCacheEntry = _htCollectionCache[sKey];
objCacheEntry.LastAccess = DateTime.Now;
objCacheEntry.LastUpdate = DateTime.Now;
objCacheEntry.Collection = new List<T>();
//Clone the collection before insertion to ensure it can't be touched
foreach (T objItem in colItems)
{
objCacheEntry.Collection.Add(objItem);
}
_htCollectionCache[sKey] = objCacheEntry;
}
else
{
SaveCollection<T>(sKey, colItems);
}
}
}
public static void UpdateItem<T>(string sKey, T objItem) where T : IUniqueIdActiveRecord
{
lock (GetKeyLock(sKey))
{
if (_htCollectionCache.ContainsKey(sKey) == true)
{
CollectionCacheEntry objCacheEntry = _htCollectionCache[sKey];
List<T> colItems = (List<T>)objCacheEntry.Collection;
colItems.RemoveAll(o => o.Id == objItem.Id);
colItems.Add(objItem);
objCacheEntry.Collection = colItems;
objCacheEntry.LastAccess = DateTime.Now;
objCacheEntry.LastUpdate = DateTime.Now;
}
}
}
public static void UpdateItems<T>(string sKey, List<T> colItemsToUpdate) where T : IUniqueIdActiveRecord
{
lock (GetKeyLock(sKey))
{
if (_htCollectionCache.ContainsKey(sKey) == true)
{
CollectionCacheEntry objCacheEntry = _htCollectionCache[sKey];
List<T> colCachedItems = (List<T>)objCacheEntry.Collection;
foreach (T objItem in colCachedItems)
{
colCachedItems.RemoveAll(o => o.Id == objItem.Id);
colCachedItems.Add(objItem);
}
objCacheEntry.Collection = colCachedItems;
objCacheEntry.LastAccess = DateTime.Now;
objCacheEntry.LastUpdate = DateTime.Now;
}
}
}
public static void RemoveItemFromCollection<T>(string sKey, T objItem) where T : IUniqueIdActiveRecord
{
lock (GetKeyLock(sKey))
{
List<T> objCollection = GetCollection<T>(sKey);
if (objCollection != null && objCollection.Count(o => o.Id == objItem.Id) > 0)
{
objCollection.RemoveAll(o => o.Id == objItem.Id);
UpdateCollection<T>(sKey, objCollection);
}
}
}
public static void RemoveItemsFromCollection<T>(string sKey, List<T> colItemsToAdd) where T : IUniqueIdActiveRecord
{
lock (GetKeyLock(sKey))
{
Boolean bCollectionChanged = false;
List<T> objCollection = GetCollection<T>(sKey);
foreach (T objItem in colItemsToAdd)
{
if (objCollection != null && objCollection.Count(o => o.Id == objItem.Id) > 0)
{
objCollection.RemoveAll(o => o.Id == objItem.Id);
bCollectionChanged = true;
}
}
if (bCollectionChanged == true)
{
UpdateCollection<T>(sKey, objCollection);
}
}
}
public static void AddItemToCollection<T>(string sKey, T objItem) where T : IUniqueIdActiveRecord
{
lock (GetKeyLock(sKey))
{
List<T> objCollection = GetCollection<T>(sKey);
if (objCollection != null && objCollection.Count(o => o.Id == objItem.Id) == 0)
{
objCollection.Add(objItem);
UpdateCollection<T>(sKey, objCollection);
}
}
}
public static void AddItemsToCollection<T>(string sKey, List<T> colItemsToAdd) where T : IUniqueIdActiveRecord
{
lock (GetKeyLock(sKey))
{
List<T> objCollection = GetCollection<T>(sKey);
Boolean bCollectionChanged = false;
foreach (T objItem in colItemsToAdd)
{
if (objCollection != null && objCollection.Count(o => o.Id == objItem.Id) == 0)
{
objCollection.Add(objItem);
bCollectionChanged = true;
}
}
if (bCollectionChanged == true)
{
UpdateCollection<T>(sKey, objCollection);
}
}
}
public static void PurgeCollectionByMaxLastAccessInMinutes(int iMinutesSinceLastAccess)
{
DateTime dtThreshHold = DateTime.Now.AddMinutes(iMinutesSinceLastAccess * -1);
if (_dtLastPurgeCheck == null || dtThreshHold > _dtLastPurgeCheck)
{
lock (_objLockPeek)
{
CollectionCacheEntry objCacheEntry;
List<String> colKeysToRemove = new List<string>();
foreach (string sCollectionKey in _htCollectionCache.Keys)
{
objCacheEntry = _htCollectionCache[sCollectionKey];
if (objCacheEntry.LastAccess < dtThreshHold)
{
colKeysToRemove.Add(sCollectionKey);
}
}
foreach (String sKeyToRemove in colKeysToRemove)
{
_htCollectionCache.Remove(sKeyToRemove);
}
}
_dtLastPurgeCheck = DateTime.Now;
}
}
public static void ClearCollection(String sKey)
{
lock (GetKeyLock(sKey))
{
lock (_objLockPeek)
{
if (_htCollectionCache.ContainsKey(sKey) == true)
{
_htCollectionCache.Remove(sKey);
}
}
}
}
#region Helper Methods
private static object GetKeyLock(String sKey)
{
//Ensure even if hell freezes over this lock exists
if (_htLocksByKey.Keys.Contains(sKey) == false)
{
lock (_objLockPeek)
{
if (_htLocksByKey.Keys.Contains(sKey) == false)
{
_htLocksByKey[sKey] = new object();
}
}
}
return _htLocksByKey[sKey];
}
private static List<T> CloneCollection<T>(List<T> colItems) where T : IUniqueIdActiveRecord
{
List<T> objReturnCollection = new List<T>();
//Clone the list - NEVER return the internal cache list
if (colItems != null && colItems.Count > 0)
{
List<T> colCachedItems = (List<T>)colItems;
foreach (T objItem in colCachedItems)
{
objReturnCollection.Add(objItem);
}
}
return objReturnCollection;
}
private static List<Guid> CloneCollection(List<Guid> colIds)
{
List<Guid> colReturnIds = new List<Guid>();
//Clone the list - NEVER return the internal cache list
if (colIds != null && colIds.Count > 0)
{
List<Guid> colCachedItems = (List<Guid>)colIds;
foreach (Guid gId in colCachedItems)
{
colReturnIds.Add(gId);
}
}
return colReturnIds;
}
#endregion
#region Admin Functions
public static List<CollectionCacheEntry> GetAllCacheEntries()
{
return _htCollectionCache.Values.ToList();
}
public static void ClearEntireCache()
{
_htCollectionCache.Clear();
}
#endregion
}
public sealed class CollectionCacheEntry
{
public String Key;
public DateTime CacheEntry;
public DateTime LastUpdate;
public DateTime LastAccess;
public IList Collection;
}
下面是我如何使用它的一个例子:
public static class ResourceCacheController
{
#region Cached Methods
public static List<Resource> GetResourcesByProject(Guid gProjectId)
{
String sKey = GetCacheKeyProjectResources(gProjectId);
List<Resource> colItems = CollectionCacheManager.FetchAndCache<Resource>(sKey, delegate() { return ResourceAccess.GetResourcesByProject(gProjectId); });
return colItems;
}
#endregion
#region Cache Dependant Methods
public static int GetResourceCountByProject(Guid gProjectId)
{
return GetResourcesByProject(gProjectId).Count;
}
public static List<Resource> GetResourcesByIds(Guid gProjectId, List<Guid> colResourceIds)
{
if (colResourceIds == null || colResourceIds.Count == 0)
{
return null;
}
return GetResourcesByProject(gProjectId).FindAll(objRes => colResourceIds.Any(gId => objRes.Id == gId)).ToList();
}
public static Resource GetResourceById(Guid gProjectId, Guid gResourceId)
{
return GetResourcesByProject(gProjectId).SingleOrDefault(o => o.Id == gResourceId);
}
#endregion
#region Cache Keys and Clear
public static void ClearCacheProjectResources(Guid gProjectId)
{ CollectionCacheManager.ClearCollection(GetCacheKeyProjectResources(gProjectId));
}
public static string GetCacheKeyProjectResources(Guid gProjectId)
{
return string.Concat("ResourceCacheController.ProjectResources.", gProjectId.ToString());
}
#endregion
internal static void ProcessDeleteResource(Guid gProjectId, Guid gResourceId)
{
Resource objRes = GetResourceById(gProjectId, gResourceId);
if (objRes != null)
{ CollectionCacheManager.RemoveItemFromCollection(GetCacheKeyProjectResources(gProjectId), objRes);
}
}
internal static void ProcessUpdateResource(Resource objResource)
{
CollectionCacheManager.UpdateItem(GetCacheKeyProjectResources(objResource.Id), objResource);
}
internal static void ProcessAddResource(Guid gProjectId, Resource objResource)
{
CollectionCacheManager.AddItemToCollection(GetCacheKeyProjectResources(gProjectId), objResource);
}
}
这里是有问题的接口:
public interface IUniqueIdActiveRecord
{
Guid Id { get; set; }
}
希望这有助于我我经历过几次地狱,终于到达这个解决方案,对我们来说,这是天赐之物,但我不能保证它是完美的,只是我们还没有发现问题。
尽管我有点喜欢拼写错误的.NET(.NOT),为了清晰起见,我改变了它。 – 2009-06-25 17:21:36
你在问什么?你正在寻找一个线程安全的缓存? – 2009-06-25 17:23:29