我在新的目标 - Visual C ...IOS/OpenAL的声音干扰
我发现了源代码如何使用的OpenAL,这种复制,然后测试,但声音与干扰比赛。你能看看代码并告诉出了什么问题吗?
ALCcontext *context = NULL;
ALCdevice *device = alcOpenDevice(NULL);
if (device)
{
context = alcCreateContext(device, NULL);
alcMakeContextCurrent(context);
}
NSString *path = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"caf"];
AudioFileID fileID = 0;
NSURL *url = [NSURL fileURLWithPath:path];
OSStatus result = AudioFileOpenURL((CFURLRef)url, kAudioFileReadPermission, 0, &fileID);
if (result != 0)
NSLog(@"Faild to load file at path:%@",path);
UInt32 fileSize = 0;
UInt32 propSize = sizeof(UInt64);
OSStatus result1 = AudioFileGetProperty(fileID, kAudioFilePropertyAudioDataByteCount, &propSize, &fileSize);
if (result1 != 0)
NSLog(@"Cannot get size of file!");
unsigned char *buffer = malloc(fileSize);
OSStatus result2 = noErr;
result2 = AudioFileReadBytes(fileID, false, 0, &fileSize, buffer);
AudioFileClose(fileID);
if (result2 != 0)
NSLog(@"Cannot load data from file!");
ALuint bufferId = 0;
alGenBuffers(1, &bufferId);
alBufferData(bufferId, AL_FORMAT_STEREO16, buffer, fileSize, 44100);
free(buffer);
ALuint sourceId = 0;
alGenSources(1, &sourceId);
alSourcei(sourceId, AL_BUFFER, bufferId);
alSourcef(sourceId, AL_PITCH, 1.0f);
alSourcef(sourceId, AL_GAIN, 1.0f);
alSourcei(sourceId, AL_LOOPING, AL_TRUE);
alSourcePlay(sourceId);
其实,alBufferData()使音频数据的副本。如果你希望它只是绑定到现有的缓冲区,你需要使用alBufferDataStatic(一个苹果扩展到OpenAL)。 – Karl
啊,是的,谢谢你纠正我的回应。我曾经认为alBufferData()和alBufferDataStatic()以相同的方式操作。嗯,不知道那会是什么错误。 – james82345