2011-12-14 53 views
19

我需要手动计算图表的标签和Tickrange。具有最小刻度的图表的好标签算法

我知道好的刻度的“标准”算法(见http://books.google.de/books?id=fvA7zLEFWZgC&pg=PA61&lpg=PA61&redir_esc=y#v=onepage&q&f=false),我也知道this Java implementation

问题是,用这种算法,滴答“太聪明”了。这意味着,该算法决定应显示多少刻度。我的要求是,总有5个蜱虫,但这些当然应该是“漂亮”的。天真的做法是获得最大值,用5除以乘以ticknumber。这里的值 - 当然 - 不是最佳的,并且蜱非常难看。

有没有人知道该问题的解决方案或提示正式的算法描述?

+0

最小值和最大值始终是蜱或最低/最高蜱是下一个较小/较高的好数字? – Thomas 2011-12-14 15:35:36

+0

@Thomas在我的情况下,最小滴答总是0,最高滴答应该是下一个更好的数字 – 2011-12-14 15:47:29

回答

3

您应该可以稍微更正地使用Java实现。

变化maxticks到5

更改计算mehod这样:

private void calculate() { 
     this.range = niceNum(maxPoint - minPoint, false); 
     this.tickSpacing = niceNum(range/(maxTicks - 1), true); 
     this.niceMin = 
      Math.floor(minPoint/tickSpacing) * tickSpacing; 
     this.niceMax = this.niceMin + tickSpacing * (maxticks - 1); // Always display maxticks 
    } 

免责声明:请注意,我没有测试过这一点,所以你可能需要调整它,使它看起来好。我建议的解决方案在图表顶部增加了额外空间,以便为5个刻度留出空间。在某些情况下,这可能看起来很丑。

49

我是“Algorithm for Optimal Scaling on a Chart Axis”的作者。它曾经托管在trollop.org上,但我最近移动了域/博客引擎。无论如何,我会在这里发布内容以方便访问。

我一直在为一个任务处理Android图表应用程序,并遇到了一个问题,当它以一个很好的缩放格式呈现图表时。我花了一段时间尝试自己创建这个算法,并且非常接近,但最终我在Andrew S. Glassner的书“Graphics Gems,Volume 1”中找到了一个伪代码示例。该问题的一个极好描述的章节中给出的“Nice Numbers for Graph Labels”:

当创建由计算机的曲线图中,期望标记x和 y随‘好’的数字轴:简单十进制数。例如,如果 的数据范围是105到543,我们可能想要将范围 从100到600绘制出来,并将每100个单位的刻度标记。或者如果数据 的范围是2.04到2.16,我们可能绘制范围从2.00到2.20的 ,滴答间距为0.05。人类善于选择这样“好”的数字,但简单的算法却不是。天真的标签选择 算法取数据范围并将其分成n个相等的间隔,即 ,但这通常会导致难看的刻度标签。我们在这里描述了一个用于生成漂亮图形标签的简单方法 。

主要的观察结果是,十进制数中“最好”的数字是1,0,2和5,以及这些数字的所有幂数的倍数。我们将仅使用 这样的数字作为刻度间距,并将刻度线标记为 倍数的刻度间距...

我曾经在这本书中的伪代码示例使用Java创建下面的类:

public class NiceScale { 

    private double minPoint; 
    private double maxPoint; 
    private double maxTicks = 10; 
    private double tickSpacing; 
    private double range; 
    private double niceMin; 
    private double niceMax; 

    /** 
    * Instantiates a new instance of the NiceScale class. 
    * 
    * @param min the minimum data point on the axis 
    * @param max the maximum data point on the axis 
    */ 
    public NiceScale(double min, double max) { 
    this.minPoint = min; 
    this.maxPoint = max; 
    calculate(); 
    } 

    /** 
    * Calculate and update values for tick spacing and nice 
    * minimum and maximum data points on the axis. 
    */ 
    private void calculate() { 
    this.range = niceNum(maxPoint - minPoint, false); 
    this.tickSpacing = niceNum(range/(maxTicks - 1), true); 
    this.niceMin = 
     Math.floor(minPoint/tickSpacing) * tickSpacing; 
    this.niceMax = 
     Math.ceil(maxPoint/tickSpacing) * tickSpacing; 
    } 

    /** 
    * Returns a "nice" number approximately equal to range Rounds 
    * the number if round = true Takes the ceiling if round = false. 
    * 
    * @param range the data range 
    * @param round whether to round the result 
    * @return a "nice" number to be used for the data range 
    */ 
    private double niceNum(double range, boolean round) { 
    double exponent; /** exponent of range */ 
    double fraction; /** fractional part of range */ 
    double niceFraction; /** nice, rounded fraction */ 

    exponent = Math.floor(Math.log10(range)); 
    fraction = range/Math.pow(10, exponent); 

    if (round) { 
     if (fraction < 1.5) 
     niceFraction = 1; 
     else if (fraction < 3) 
     niceFraction = 2; 
     else if (fraction < 7) 
     niceFraction = 5; 
     else 
     niceFraction = 10; 
    } else { 
     if (fraction <= 1) 
     niceFraction = 1; 
     else if (fraction <= 2) 
     niceFraction = 2; 
     else if (fraction <= 5) 
     niceFraction = 5; 
     else 
     niceFraction = 10; 
    } 

    return niceFraction * Math.pow(10, exponent); 
    } 

    /** 
    * Sets the minimum and maximum data points for the axis. 
    * 
    * @param minPoint the minimum data point on the axis 
    * @param maxPoint the maximum data point on the axis 
    */ 
    public void setMinMaxPoints(double minPoint, double maxPoint) { 
    this.minPoint = minPoint; 
    this.maxPoint = maxPoint; 
    calculate(); 
    } 

    /** 
    * Sets maximum number of tick marks we're comfortable with 
    * 
    * @param maxTicks the maximum number of tick marks for the axis 
    */ 
    public void setMaxTicks(double maxTicks) { 
    this.maxTicks = maxTicks; 
    calculate(); 
    } 
} 

然后,我们可以利用上面的代码是这样的:

NiceScale numScale = new NiceScale(-0.085, 0.173); 

System.out.println("Tick Spacing:\t" + numScale.getTickSpacing()); 
System.out.println("Nice Minimum:\t" + numScale.getNiceMin()); 
System.out.println("Nice Maximum:\t" + numScale.getNiceMax()); 

然后,它会输出很好的格式化数字,以用于需要创建相当规模的任何应用程序。 = D

Tick Spacing: 0.05 
Nice Minimum: -0.1 
Nice Maximum: 0.2 
3

我按照我的要求将上面的java代码转换为Python。

import math 

    class NiceScale: 
    def __init__(self, minv,maxv): 
     self.maxTicks = 6 
     self.tickSpacing = 0 
     self.lst = 10 
     self.niceMin = 0 
     self.niceMax = 0 
     self.minPoint = minv 
     self.maxPoint = maxv 
     self.calculate() 

    def calculate(self): 
     self.lst = self.niceNum(self.maxPoint - self.minPoint, False) 
     self.tickSpacing = self.niceNum(self.lst/(self.maxTicks - 1), True) 
     self.niceMin = math.floor(self.minPoint/self.tickSpacing) * self.tickSpacing 
     self.niceMax = math.ceil(self.maxPoint/self.tickSpacing) * self.tickSpacing 

    def niceNum(self, lst, rround): 
     self.lst = lst 
     exponent = 0 # exponent of range */ 
     fraction = 0 # fractional part of range */ 
     niceFraction = 0 # nice, rounded fraction */ 

     exponent = math.floor(math.log10(self.lst)); 
     fraction = self.lst/math.pow(10, exponent); 

     if (self.lst): 
      if (fraction < 1.5): 
       niceFraction = 1 
      elif (fraction < 3): 
       niceFraction = 2 
      elif (fraction < 7): 
       niceFraction = 5; 
      else: 
       niceFraction = 10; 
     else : 
      if (fraction <= 1): 
       niceFraction = 1 
      elif (fraction <= 2): 
       niceFraction = 2 
      elif (fraction <= 5): 
       niceFraction = 5 
      else: 
       niceFraction = 10 

     return niceFraction * math.pow(10, exponent) 

    def setMinMaxPoints(self, minPoint, maxPoint): 
      self.minPoint = minPoint 
      self.maxPoint = maxPoint 
      self.calculate() 

    def setMaxTicks(self, maxTicks): 
     self.maxTicks = maxTicks; 
     self.calculate() 

a=NiceScale(14024, 17756) 
print "a.lst ", a.lst 
print "a.maxPoint ", a.maxPoint 
print "a.maxTicks ", a.maxTicks 
print "a.minPoint ", a.minPoint 
print "a.niceMax ", a.niceMax 
print "a.niceMin ", a.niceMin 
print "a.tickSpacing ", a.tickSpacing 
2

这里是目标C

YFRNiceScale.h

#import <Foundation/Foundation.h> 

@interface YFRNiceScale : NSObject 

@property (nonatomic, readonly) CGFloat minPoint; 
@property (nonatomic, readonly) CGFloat maxPoint; 
@property (nonatomic, readonly) CGFloat maxTicks; 
@property (nonatomic, readonly) CGFloat tickSpacing; 
@property (nonatomic, readonly) CGFloat range; 
@property (nonatomic, readonly) CGFloat niceRange; 
@property (nonatomic, readonly) CGFloat niceMin; 
@property (nonatomic, readonly) CGFloat niceMax; 


- (id) initWithMin: (CGFloat) min andMax: (CGFloat) max; 
- (id) initWithNSMin: (NSDecimalNumber*) min andNSMax: (NSDecimalNumber*) max; 

@end 

YFRNiceScale.m

#import "YFRNiceScale.h" 

@implementation YFRNiceScale 

@synthesize minPoint = _minPoint; 
@synthesize maxPoint = _maxPoint; 
@synthesize maxTicks = _maxTicks; 
@synthesize tickSpacing = _tickSpacing; 
@synthesize range = _range; 
@synthesize niceRange = _niceRange; 
@synthesize niceMin = _niceMin; 
@synthesize niceMax = _niceMax; 

- (id)init { 
    self = [super init]; 
    if (self) { 

    } 
    return self; 
} 

- (id) initWithMin: (CGFloat) min andMax: (CGFloat) max { 

    if (self) { 
     _maxTicks = 10; 
     _minPoint = min; 
     _maxPoint = max; 
     [self calculate]; 
    } 
    return [self init]; 
} 

- (id) initWithNSMin: (NSDecimalNumber*) min andNSMax: (NSDecimalNumber*) max { 

    if (self) { 
     _maxTicks = 10; 
     _minPoint = [min doubleValue]; 
     _maxPoint = [max doubleValue]; 
     [self calculate]; 
    } 
    return [self init]; 
} 


/** 
* Calculate and update values for tick spacing and nice minimum and maximum 
* data points on the axis. 
*/ 

- (void) calculate { 
    _range = [self niceNumRange: (_maxPoint-_minPoint) roundResult:NO]; 
    _tickSpacing = [self niceNumRange: (_range/(_maxTicks - 1)) roundResult:YES]; 
    _niceMin = floor(_minPoint/_tickSpacing) * _tickSpacing; 
    _niceMax = ceil(_maxPoint/_tickSpacing) * _tickSpacing; 

    _niceRange = _niceMax - _niceMin; 
} 


/** 
* Returns a "nice" number approximately equal to range Rounds the number if 
* round = true Takes the ceiling if round = false. 
* 
* @param range 
*   the data range 
* @param round 
*   whether to round the result 
* @return a "nice" number to be used for the data range 
*/ 
- (CGFloat) niceNumRange:(CGFloat) aRange roundResult:(BOOL) round { 
    CGFloat exponent; 
    CGFloat fraction; 
    CGFloat niceFraction; 

    exponent = floor(log10(aRange)); 
    fraction = aRange/pow(10, exponent); 

    if (round) { 
     if (fraction < 1.5) { 
      niceFraction = 1; 
     } else if (fraction < 3) { 
      niceFraction = 2; 
     } else if (fraction < 7) { 
      niceFraction = 5; 
     } else { 
      niceFraction = 10; 
     } 

    } else { 
     if (fraction <= 1) { 
      niceFraction = 1; 
     } else if (fraction <= 2) { 
      niceFraction = 2; 
     } else if (fraction <= 5) { 
      niceFraction = 2; 
     } else { 
      niceFraction = 10; 
     } 
    } 

    return niceFraction * pow(10, exponent); 
} 

- (NSString*) description { 
    return [NSString stringWithFormat:@"NiceScale [minPoint=%.2f, maxPoint=%.2f, maxTicks=%.2f, tickSpacing=%.2f, range=%.2f, niceMin=%.2f, niceMax=%.2f]", _minPoint, _maxPoint, _maxTicks, _tickSpacing, _range, _niceMin, _niceMax ]; 
} 

@end 

使用同样的事情:

YFRNiceScale* niceScale = [[YFRNiceScale alloc] initWithMin:0 andMax:500]; 
NSLog(@"Nice: %@", niceScale); 
1

我在编写一些php时发现了这个线程,所以现在在php中也有相同的代码!

class CNiceScale { 

    private $minPoint; 
    private $maxPoint; 
    private $maxTicks = 10; 
    private $tickSpacing; 
    private $range; 
    private $niceMin; 
    private $niceMax; 

    public function setScale($min, $max) { 
    $this->minPoint = $min; 
    $this->maxPoint = $max; 
    $this->calculate(); 
    } 

    private function calculate() { 
    $this->range = $this->niceNum($this->maxPoint - $this->minPoint, false); 
    $this->tickSpacing = $this->niceNum($this->range/($this->maxTicks - 1), true); 
    $this->niceMin = floor($this->minPoint/$this->tickSpacing) * $this->tickSpacing; 
    $this->niceMax = ceil($this->maxPoint/$this->tickSpacing) * $this->tickSpacing; 
    } 

    private function niceNum($range, $round) { 
    $exponent; /** exponent of range */ 
    $fraction; /** fractional part of range */ 
    $niceFraction; /** nice, rounded fraction */ 

    $exponent = floor(log10($range)); 
    $fraction = $range/pow(10, $exponent); 

    if ($round) { 
     if ($fraction < 1.5) 
     $niceFraction = 1; 
     else if ($fraction < 3) 
     $niceFraction = 2; 
     else if ($fraction < 7) 
     $niceFraction = 5; 
     else 
     $niceFraction = 10; 
    } else { 
     if ($fraction <= 1) 
     $niceFraction = 1; 
     else if ($fraction <= 2) 
     $niceFraction = 2; 
     else if ($fraction <= 5) 
     $niceFraction = 5; 
     else 
     $niceFraction = 10; 
    } 

    return $niceFraction * pow(10, $exponent); 
    } 

    public function setMinMaxPoints($minPoint, $maxPoint) { 
    $this->minPoint = $minPoint; 
    $this->maxPoint = $maxPoint; 
    $this->calculate(); 
    } 

    public function setMaxTicks($maxTicks) { 
    $this->maxTicks = $maxTicks; 
    $this->calculate(); 
    } 

    public function getTickSpacing() { 
    return $this->tickSpacing; 
    } 

    public function getNiceMin() { 
    return $this->niceMin; 
    } 

    public function getNiceMax() { 
    return $this->niceMax; 
    } 

} 

1

既然大家和他的狗被发布翻译到其他流行的语言,这里是我的版本为Nimrod programming language。我还添加了处理蜱数少于两个的情况:

import math, strutils 

const 
    defaultMaxTicks = 10 

type NiceScale = object 
    minPoint: float 
    maxPoint: float 
    maxTicks: int 
    tickSpacing: float 
    niceMin: float 
    niceMax: float 

proc ff(x: float): string = 
    result = x.formatFloat(ffDecimal, 3) 

proc `$`*(x: NiceScale): string = 
    result = "Input minPoint: " & x.minPoint.ff & 
    "\nInput maxPoint: " & x.maxPoint.ff & 
    "\nInput maxTicks: " & $x.maxTicks & 
    "\nOutput niceMin: " & x.niceMin.ff & 
    "\nOutput niceMax: " & x.niceMax.ff & 
    "\nOutput tickSpacing: " & x.tickSpacing.ff & 
    "\n" 

proc calculate*(x: var NiceScale) 

proc init*(x: var NiceScale; minPoint, maxPoint: float; 
    maxTicks = defaultMaxTicks) = 
    x.minPoint = minPoint 
    x.maxPoint = maxPoint 
    x.maxTicks = maxTicks 
    x.calculate 

proc initScale*(minPoint, maxPoint: float; 
    maxTicks = defaultMaxTicks): NiceScale = 
    result.init(minPoint, maxPoint, maxTicks) 

proc niceNum(scaleRange: float; doRound: bool): float = 
    var 
    exponent: float ## Exponent of scaleRange. 
    fraction: float ## Fractional part of scaleRange. 
    niceFraction: float ## Nice, rounded fraction. 

    exponent = floor(log10(scaleRange)); 
    fraction = scaleRange/pow(10, exponent); 

    if doRound: 
    if fraction < 1.5: 
     niceFraction = 1 
    elif fraction < 3: 
     niceFraction = 2 
    elif fraction < 7: 
     niceFraction = 5 
    else: 
     niceFraction = 10 
    else: 
    if fraction <= 1: 
     niceFraction = 1 
    elif fraction <= 2: 
     niceFraction = 2 
    elif fraction <= 5: 
     niceFraction = 5 
    else: 
     niceFraction = 10 

    return niceFraction * pow(10, exponent) 

proc calculate*(x: var NiceScale) = 
    assert x.maxPoint > x.minPoint, "Wrong input range!" 
    assert x.maxTicks >= 0, "Sorry, can't have imaginary ticks!" 
    let scaleRange = niceNum(x.maxPoint - x.minPoint, false) 
    if x.maxTicks < 2: 
    x.niceMin = floor(x.minPoint) 
    x.niceMax = ceil(x.maxPoint) 
    x.tickSpacing = (x.niceMax - x.niceMin)/
     (if x.maxTicks == 1: 2.0 else: 1.0) 
    else: 
    x.tickSpacing = niceNum(scaleRange/(float(x.maxTicks - 1)), true) 
    x.niceMin = floor(x.minPoint/x.tickSpacing) * x.tickSpacing 
    x.niceMax = ceil(x.maxPoint/x.tickSpacing) * x.tickSpacing 

when isMainModule: 
    var s = initScale(57.2, 103.3) 
    echo s 

这是注释剥离版本。完整的一个可以在GitHub阅读我的项目集成。

2

我需要这个算法转换为C#,所以这里是......

public static class NiceScale { 

    public static void Calculate(double min, double max, int maxTicks, out double range, out double tickSpacing, out double niceMin, out double niceMax) { 
     range = niceNum(max - min, false); 
     tickSpacing = niceNum(range/(maxTicks - 1), true); 
     niceMin = Math.Floor(min/tickSpacing) * tickSpacing; 
     niceMax = Math.Ceiling(max/tickSpacing) * tickSpacing; 
    } 

    private static double niceNum(double range, bool round) { 
     double pow = Math.Pow(10, Math.Floor(Math.Log10(range))); 
     double fraction = range/pow; 

     double niceFraction; 
     if (round) { 
      if (fraction < 1.5) { 
       niceFraction = 1; 
      } else if (fraction < 3) { 
       niceFraction = 2; 
      } else if (fraction < 7) { 
       niceFraction = 5; 
      } else { 
       niceFraction = 10; 
      } 
     } else { 
      if (fraction <= 1) { 
       niceFraction = 1; 
      } else if (fraction <= 2) { 
       niceFraction = 2; 
      } else if (fraction <= 5) { 
       niceFraction = 5; 
      } else { 
       niceFraction = 10; 
      } 
     } 

     return niceFraction * pow; 
    } 

} 
1

这是斯威夫特版本:

class NiceScale { 
    private var minPoint: Double 
    private var maxPoint: Double 
    private var maxTicks = 10 
    private(set) var tickSpacing: Double = 0 
    private(set) var range: Double = 0 
    private(set) var niceMin: Double = 0 
    private(set) var niceMax: Double = 0 

    init(min: Double, max: Double) { 
     minPoint = min 
     maxPoint = max 
     calculate() 
    } 

    func setMinMaxPoints(min: Double, max: Double) { 
     minPoint = min 
     maxPoint = max 
     calculate() 
    } 

    private func calculate() { 
     range = niceNum(maxPoint - minPoint, round: false) 
     tickSpacing = niceNum(range/Double((maxTicks - 1)), round: true) 
     niceMin = floor(minPoint/tickSpacing) * tickSpacing 
     niceMax = floor(maxPoint/tickSpacing) * tickSpacing 
    } 

    private func niceNum(range: Double, round: Bool) -> Double { 
     let exponent = floor(log10(range)) 
     let fraction = range/pow(10, exponent) 
     let niceFraction: Double 

     if round { 
      if fraction <= 1.5 { 
       niceFraction = 1 
      } else if fraction <= 3 { 
       niceFraction = 2 
      } else if fraction <= 7 { 
       niceFraction = 5 
      } else { 
       niceFraction = 10 
      } 
     } else { 
      if fraction <= 1 { 
       niceFraction = 1 
      } else if fraction <= 2 { 
       niceFraction = 2 
      } else if fraction <= 5 { 
       niceFraction = 5 
      } else { 
       niceFraction = 10 
      } 
     } 

     return niceFraction * pow(10, exponent) 
    } 
} 
0

这是VB.NET版本。

Public Class NiceScale 

Private minPoint As Double 
Private maxPoint As Double 
Private maxTicks As Double = 10 
Private tickSpacing 
Private range As Double 
Private niceMin As Double 
Private niceMax As Double 

Public Sub New(min As Double, max As Double) 
    minPoint = min 
    maxPoint = max 
    calculate() 
End Sub 

Private Sub calculate() 
    range = niceNum(maxPoint - minPoint, False) 
    tickSpacing = niceNum(range/(maxTicks - 1), True) 
    niceMin = Math.Floor(minPoint/tickSpacing) * tickSpacing 
    niceMax = Math.Ceiling(maxPoint/tickSpacing) * tickSpacing 
End Sub 

Private Function niceNum(range As Double, round As Boolean) As Double 
    Dim exponent As Double '/** exponent of range */ 
    Dim fraction As Double '/** fractional part of range */ 
    Dim niceFraction As Double '/** nice, rounded fraction */ 

    exponent = Math.Floor(Math.Log10(range)) 
    fraction = range/Math.Pow(10, exponent) 

    If round Then 
     If (fraction < 1.5) Then 
      niceFraction = 1 
     ElseIf (fraction < 3) Then 
      niceFraction = 2 
     ElseIf (fraction < 7) Then 
      niceFraction = 5 
     Else 
      niceFraction = 10 
     End If 
    Else 
     If (fraction <= 1) Then 
      niceFraction = 1 
     ElseIf (fraction <= 2) Then 
      niceFraction = 2 
     ElseIf (fraction <= 5) Then 
      niceFraction = 5 
     Else 
      niceFraction = 10 
     End If 
    End If 

    Return niceFraction * Math.Pow(10, exponent) 
End Function 

Public Sub setMinMaxPoints(minPoint As Double, maxPoint As Double) 
    minPoint = minPoint 
    maxPoint = maxPoint 
    calculate() 
End Sub 

Public Sub setMaxTicks(maxTicks As Double) 
    maxTicks = maxTicks 
    calculate() 
End Sub 

Public Function getTickSpacing() As Double 
    Return tickSpacing 
End Function 

Public Function getNiceMin() As Double 
    Return niceMin 
End Function 

Public Function getNiceMax() As Double 
    Return niceMax 
End Function 

End Class 
1

下面是JavaScript版本:

var minPoint; 
var maxPoint; 
var maxTicks = 10; 
var tickSpacing; 
var range; 
var niceMin; 
var niceMax; 

/** 
* Instantiates a new instance of the NiceScale class. 
* 
* min the minimum data point on the axis 
* max the maximum data point on the axis 
*/ 
function niceScale(min, max) { 
    minPoint = min; 
    maxPoint = max; 
    calculate(); 
    return { 
     tickSpacing: tickSpacing, 
     niceMinimum: niceMin, 
     niceMaximum: niceMax 
    }; 
} 



/** 
* Calculate and update values for tick spacing and nice 
* minimum and maximum data points on the axis. 
*/ 
function calculate() { 
    range = niceNum(maxPoint - minPoint, false); 
    tickSpacing = niceNum(range/(maxTicks - 1), true); 
    niceMin = 
     Math.floor(minPoint/tickSpacing) * tickSpacing; 
    niceMax = 
     Math.ceil(maxPoint/tickSpacing) * tickSpacing; 
} 

/** 
* Returns a "nice" number approximately equal to range Rounds 
* the number if round = true Takes the ceiling if round = false. 
* 
* localRange the data range 
* round whether to round the result 
* a "nice" number to be used for the data range 
*/ 
function niceNum(localRange, round) { 
    var exponent; /** exponent of localRange */ 
    var fraction; /** fractional part of localRange */ 
    var niceFraction; /** nice, rounded fraction */ 

    exponent = Math.floor(Math.log10(localRange)); 
    fraction = localRange/Math.pow(10, exponent); 

    if (round) { 
     if (fraction < 1.5) 
      niceFraction = 1; 
     else if (fraction < 3) 
      niceFraction = 2; 
     else if (fraction < 7) 
      niceFraction = 5; 
     else 
      niceFraction = 10; 
    } else { 
     if (fraction <= 1) 
      niceFraction = 1; 
     else if (fraction <= 2) 
      niceFraction = 2; 
     else if (fraction <= 5) 
      niceFraction = 5; 
     else 
      niceFraction = 10; 
    } 

    return niceFraction * Math.pow(10, exponent); 
} 

/** 
* Sets the minimum and maximum data points for the axis. 
* 
* minPoint the minimum data point on the axis 
* maxPoint the maximum data point on the axis 
*/ 
function setMinMaxPoints(localMinPoint, localMaxPoint) { 
    minPoint = localMinPoint; 
    maxPoint = localMaxoint; 
    calculate(); 
} 

/** 
* Sets maximum number of tick marks we're comfortable with 
* 
* maxTicks the maximum number of tick marks for the axis 
*/ 
function setMaxTicks(localMaxTicks) { 
    maxTicks = localMaxTicks; 
    calculate(); 
} 

享受!

1

这是C++版本。作为奖励,您会得到一个返回最小小数点数的函数,以在轴上显示刻度标签。

头文件:

class NiceScale 
{ public: 

    float minPoint; 
    float maxPoint; 
    float maxTicks; 
    float tickSpacing; 
    float range; 
    float niceMin; 
    float niceMax; 

    public: 
    NiceScale() 
    { maxTicks = 10; 
    } 

    /** 
    * Instantiates a new instance of the NiceScale class. 
    * 
    * @param min the minimum data point on the axis 
    * @param max the maximum data point on the axis 
    */ 
    NiceScale(float min, float max) 
    { minPoint = min; 
     maxPoint = max; 
     calculate(); 
    } 

    /** 
    * Calculate and update values for tick spacing and nice 
    * minimum and maximum data points on the axis. 
    */ 
    void calculate() ; 

    /** 
    * Returns a "nice" number approximately equal to range Rounds 
    * the number if round = true Takes the ceiling if round = false. 
    * 
    * @param range the data range 
    * @param round whether to round the result 
    * @return a "nice" number to be used for the data range 
    */ 
    float niceNum(float range, boolean round) ; 

    /** 
    * Sets the minimum and maximum data points for the axis. 
    * 
    * @param minPoint the minimum data point on the axis 
    * @param maxPoint the maximum data point on the axis 
    */ 
    void setMinMaxPoints(float minPoint, float maxPoint) ; 

    /** 
    * Sets maximum number of tick marks we're comfortable with 
    * 
    * @param maxTicks the maximum number of tick marks for the axis 
    */ 
    void setMaxTicks(float maxTicks) ; 
    int decimals(void); 
}; 

而CPP文件:

/** 
* Calculate and update values for tick spacing and nice 
* minimum and maximum data points on the axis. 
*/ 
void NiceScale::calculate() 
{ 
    range = niceNum(maxPoint - minPoint, false); 
    tickSpacing = niceNum(range/(maxTicks - 1), true); 
    niceMin = floor(minPoint/tickSpacing) * tickSpacing; 
    niceMax = ceil(maxPoint/tickSpacing) * tickSpacing; 
} 

/** 
* Returns a "nice" number approximately equal to range 
    Rounds the number if round = true Takes the ceiling if round = false. 
* 
* @param range the data range 
* @param round whether to round the result 
* @return a "nice" number to be used for the data range 
*/ 
float NiceScale::niceNum(float range, boolean round) 
{ float exponent; /** exponent of range */ 
    float fraction; /** fractional part of range */ 
    float niceFraction; /** nice, rounded fraction */ 

    exponent = floor(log10(range)); 
    fraction = range/pow(10.f, exponent); 

    if (round) 
    { if (fraction < 1.5) 
      niceFraction = 1; 
     else if (fraction < 3) 
      niceFraction = 2; 
     else if (fraction < 7) 
      niceFraction = 5; 
     else 
      niceFraction = 10; 
    } 
    else 
    { if (fraction <= 1) 
      niceFraction = 1; 
     else if (fraction <= 2) 
      niceFraction = 2; 
     else if (fraction <= 5) 
      niceFraction = 5; 
     else 
      niceFraction = 10; 
    } 

    return niceFraction * pow(10, exponent); 
} 

/** 
* Sets the minimum and maximum data points for the axis. 
* 
* @param minPoint the minimum data point on the axis 
* @param maxPoint the maximum data point on the axis 
*/ 
void NiceScale::setMinMaxPoints(float minPoint, float maxPoint) 
{ 
    this->minPoint = minPoint; 
    this->maxPoint = maxPoint; 
    calculate(); 
} 

/** 
* Sets maximum number of tick marks we're comfortable with 
* 
* @param maxTicks the maximum number of tick marks for the axis 
*/ 
void NiceScale::setMaxTicks(float maxTicks) 
{ 
    this->maxTicks = maxTicks; 
    calculate(); 
} 

// minimum number of decimals in tick labels 
// use in sprintf statement: 
// sprintf(buf, "%.*f", decimals(), tickValue); 
int NiceScale::decimals(void) 
{ 
    float logTickX = log10(tickSpacing); 
    if(logTickX >= 0) 
     return 0; 
    return (int)(abs(floor(logTickX))); 
} 
0

这是打字稿!

/** 
* Calculate and update values for tick spacing and nice 
* minimum and maximum data points on the axis. 
*/ 
function calculateTicks(maxTicks: number, minPoint: number, maxPoint: number): [number, number, number] { 
    let range = niceNum(maxPoint - minPoint, false); 
    let tickSpacing = niceNum(range/(maxTicks - 1), true); 
    let niceMin = Math.floor(minPoint/tickSpacing) * tickSpacing; 
    let niceMax = Math.ceil(maxPoint/tickSpacing) * tickSpacing; 
    let tickCount = range/tickSpacing; 
    return [tickCount, niceMin, niceMax]; 
} 

/** 
* Returns a "nice" number approximately equal to range Rounds 
* the number if round = true Takes the ceiling if round = false. 
* 
* @param range the data range 
* @param round whether to round the result 
* @return a "nice" number to be used for the data range 
*/ 
function niceNum(range: number, round: boolean): number { 
    let exponent: number; 
    /** exponent of range */ 
    let fraction: number; 
    /** fractional part of range */ 
    let niceFraction: number; 
    /** nice, rounded fraction */ 

    exponent = Math.floor(Math.log10(range)); 
    fraction = range/Math.pow(10, exponent); 

    if (round) { 
     if (fraction < 1.5) 
      niceFraction = 1; 
     else if (fraction < 3) 
      niceFraction = 2; 
     else if (fraction < 7) 
      niceFraction = 5; 
     else 
      niceFraction = 10; 
    } else { 
     if (fraction <= 1) 
      niceFraction = 1; 
     else if (fraction <= 2) 
      niceFraction = 2; 
     else if (fraction <= 5) 
      niceFraction = 5; 
     else 
      niceFraction = 10; 
    } 

    return niceFraction * Math.pow(10, exponent); 
} 
0

这里是Kotlin版本!

import java.lang.Math.* 

/** 
* Instantiates a new instance of the NiceScale class. 
* 
* @param min Double The minimum data point. 
* @param max Double The maximum data point. 
*/ 
class NiceScale(private var minPoint: Double, private var maxPoint: Double) { 

    private var maxTicks = 15.0 
    private var range: Double = 0.0 
    var niceMin: Double = 0.0 
    var niceMax: Double = 0.0 
    var tickSpacing: Double = 0.0 

    init { 
     calculate() 
    } 

    /** 
    * Calculate and update values for tick spacing and nice 
    * minimum and maximum data points on the axis. 
    */ 
    private fun calculate() { 
     range = niceNum(maxPoint - minPoint, false) 
     tickSpacing = niceNum(range/(maxTicks - 1), true) 
     niceMin = floor(minPoint/tickSpacing) * tickSpacing 
     niceMax = ceil(maxPoint/tickSpacing) * tickSpacing 
    } 

    /** 
    * Returns a "nice" number approximately equal to range. Rounds 
    * the number if round = true. Takes the ceiling if round = false. 
    * 
    * @param range Double The data range. 
    * @param round Boolean Whether to round the result. 
    * @return Double A "nice" number to be used for the data range. 
    */ 
    private fun niceNum(range: Double, round: Boolean): Double { 
     /** Exponent of range */ 
     val exponent: Double = floor(log10(range)) 
     /** Fractional part of range */ 
     val fraction: Double 
     /** Nice, rounded fraction */ 
     val niceFraction: Double 

     fraction = range/pow(10.0, exponent) 

     niceFraction = if (round) { 
      when { 
       fraction < 1.5 -> 1.0 
       fraction < 3 -> 2.0 
       fraction < 7 -> 5.0 
       else -> 10.0 
      } 
     } else { 
      when { 
       fraction <= 1 -> 1.0 
       fraction <= 2 -> 2.0 
       fraction <= 5 -> 5.0 
       else -> 10.0 
      } 
     } 

     return niceFraction * pow(10.0, exponent) 
    } 

    /** 
    * Sets the minimum and maximum data points. 
    * 
    * @param minPoint Double The minimum data point. 
    * @param maxPoint Double The maximum data point. 
    */ 
    fun setMinMaxPoints(minPoint: Double, maxPoint: Double) { 
     this.minPoint = minPoint 
     this.maxPoint = maxPoint 
     calculate() 
    } 

    /** 
    * Sets maximum number of tick marks we're comfortable with. 
    * 
    * @param maxTicks Double The maximum number of tick marks. 
    */ 
    fun setMaxTicks(maxTicks: Double) { 
     this.maxTicks = maxTicks 
     calculate() 
    } 
}