2016-11-20 148 views
2

我为Android Studio(Google Android项目)构建了Unity项目。我在Android Studio中打开了它。包括Firebase崩溃。进行测试以检查异常。在原木中:无效的崩溃堆栈跟踪或小型转储

Error sending crash report 
bkz: Server did not receive report: Origin Error message: Invalid crash stacktrace or minidump. 

我该如何解决?

+0

我有同样的问题:Unity +本机Firebase库。我已通过此表单报告了此错误:https://firebase.google.com/support/contact/bugs-features/我建议您也这样做。这就是我们现在可以做的。 –

回答

2

最终我找到了这个问题的最初原因并解决了它。

在logcat中,我们可以看到Firebase初始化在Unity之前。 Unity会自行替换Firebase的UncaughtExceptionHandler实例。 Unity会通过添加关于Unity版本的信息来修改Throwable。它以某种方式破坏堆栈跟踪。在此之后Throwable传递给先前注册的异常处理程序(Firebase)。你可以看到invalid stacktrace消息。

这里的解决方法:

在你的第一个场景该代码添加脚本:

void Awake() { 
    #if UNITY_ANDROID && !UNITY_EDITOR 
    using (AndroidJavaClass helper = new AndroidJavaClass ("com.yourcompany.UncaughtExceptionHelper")) { 
     helper.CallStatic ("restore"); 
    } 
    #endif 
} 

然后将该类添加到您的Android Studio项目:

UncaughtExceptionHelper.java

package com.yourcompany; 

import android.util.Log; 

import java.lang.reflect.Field; 

public class UncaughtExceptionHelper { 
    private static final String LOG_TAG = UncaughtExceptionHelper.class.getSimpleName(); 

    public static void restore() { 
     try { 
      Thread.UncaughtExceptionHandler defaultHandler = Thread.getDefaultUncaughtExceptionHandler(); 

      if (defaultHandler.getClass().getName().startsWith("com.unity3d.")) { 
       for (Field f : defaultHandler.getClass().getDeclaredFields()) { 
        f.setAccessible(true); 

        Object possibleHandler = f.get(defaultHandler); 
        if (possibleHandler instanceof Thread.UncaughtExceptionHandler) { 
         Thread.setDefaultUncaughtExceptionHandler((Thread.UncaughtExceptionHandler) possibleHandler); 

         Log.i(LOG_TAG, "restore " + possibleHandler + " instead of " + defaultHandler); 
         return; 
        } 
       } 
      } 
     } catch (Throwable ex) { 
      Log.wtf(LOG_TAG, ex); 
     } 
    } 
} 

建立在一起,现在发现logcat输出:

I FirebaseCrash: FirebaseCrash reporting initialized [email protected] 
I FirebaseInitProvider: FirebaseApp initialization successful 
.... 
D Unity : GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT 
D Unity : _texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query 
.... 
I UncaughtExceptionHelper: restore [email protected] instead of [email protected]