要将您character
使用按钮,你必须使用两个MouseEvent
S:当按钮被按下MouseEvent.MOUSE_DOWN
事件和MouseEvent.MOUSE_UP
当它被释放出来,所以你可以这样做:
LeftBTN.addEventListener(MouseEvent.MOUSE_DOWN, LeftBTN_onPress);
LeftBTN.addEventListener(MouseEvent.MOUSE_UP, LeftBTN_onRelease);
function LeftBTN_onPress(e:MouseEvent):void
{
movingLeft = 1;
}
function LeftBTN_onRelease(e:MouseEvent):void
{
character.gotoAndStop(1);
movingLeft = 0;
}
RightBTN.addEventListener(MouseEvent.MOUSE_DOWN, RightBTN_onPress);
RightBTN.addEventListener(MouseEvent.MOUSE_UP, RightBTN_onRelease);
function RightBTN_onPress(e:MouseEvent):void
{
movingRight = 1;
}
function RightBTN_onRelease(e:MouseEvent):void
{
character.gotoAndStop(4);
movingRight = 0;
}
你也可以使用一个功能,满足您的所有事件监听器是这样的:
stage.addEventListener(KeyboardEvent.KEY_DOWN, move_character);
stage.addEventListener(KeyboardEvent.KEY_UP, move_character);
LeftBTN.addEventListener(MouseEvent.MOUSE_DOWN, move_character);
LeftBTN.addEventListener(MouseEvent.MOUSE_UP, move_character);
RightBTN.addEventListener(MouseEvent.MOUSE_DOWN, move_character);
RightBTN.addEventListener(MouseEvent.MOUSE_UP, move_character);
function move_character(e:*){
var event_type:String = e.type; // get event type : to identify which kind of event is fired
var current_target:String = e.currentTarget.name; // get target name : to identify the target of the fired event
switch (event_type){
case MouseEvent.MOUSE_DOWN :
if(current_target == 'LeftBTN') movingLeft = 1;
else movingRight = 1;
break;
case MouseEvent.MOUSE_UP:
if(current_target == 'LeftBTN'){
character.gotoAndStop(1);
movingLeft = 0;
} else {
character.gotoAndStop(4);
movingRight = 0;
}
break;
case KeyboardEvent.KEY_DOWN:
if (e.keyCode == Keyboard.RIGHT){
movingRight = 1;
} else if (e.keyCode == Keyboard.LEFT) {
movingLeft = 1;
}
break;
case KeyboardEvent.KEY_UP:
if (e.keyCode == Keyboard.LEFT) {
character.gotoAndStop(1);
movingLeft = 0;
} else if (e.keyCode == Keyboard.RIGHT) {
character.gotoAndStop(4);
movingRight = 0;
}
break;
}
}
或使用e
参数作为Event
:
function move_character(e:Event){
var event_type:String = e.type; // get event type : to identify which kind of event is fired
var current_target:String = e.currentTarget.name; // get target name : to identify the target of the fired event
var key_code:Number;
switch (event_type){
case MouseEvent.MOUSE_DOWN :
if(current_target == 'LeftBTN') movingLeft = 1;
else movingRight = 1;
break;
case MouseEvent.MOUSE_UP:
if(current_target == 'LeftBTN'){
character.gotoAndStop(1);
movingLeft = 0;
} else {
character.gotoAndStop(4);
movingRight = 0;
}
break;
case KeyboardEvent.KEY_DOWN:
key_code = KeyboardEvent(e).keyCode;
if (key_code == Keyboard.RIGHT){
movingRight = 1;
} else if (key_code == Keyboard.LEFT) {
movingLeft = 1;
}
break;
case KeyboardEvent.KEY_UP:
key_code = KeyboardEvent(e).keyCode;
if (key_code == Keyboard.LEFT) {
character.gotoAndStop(1);
movingLeft = 0;
} else if (key_code == Keyboard.RIGHT) {
character.gotoAndStop(4);
movingRight = 0;
}
break;
}
}
希望能有所帮助。
已投票。该方法作为一个非类型化的参数,这是不好的做法。既然所有的事件都是从事件继承的,为什么在这个世界上没有将这个参数输入为Event? – BotMaster 2015-02-09 13:37:53
@BotMaster我同意你的看法,但我试图做到这一点很简单,因为OP在AS3的世界里是新的。我会编辑我的答案来补充。 – akmozo 2015-02-09 13:58:50