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正如标题所说,我坚持用跳跃,并在同一时间移动,同时跳跃和移动......帮助!
这是我如何沿着“X”移动轴
-(void)collisionCheckingAndMovementRight:(ccTime)dt{
CGPoint tileCoord = [self tileCoordForPosition:player.position];
int tileGid = [csLayer tileGIDAt:tileCoord]; //csLayer is the layer which was created in tiled for the collision
if (tileGid) {
NSDictionary *properties = [levelOne propertiesForGID:tileGid];
if (properties) {
NSString *collision = [properties valueForKey:@"Collidable"];
if (collision && [collision compare:@"True"] == NSOrderedSame){
//[[SimpleAudioEngine sharedEngine] playEffect:@"hit.caf"];
return;
}
}
}
player.position = ccp(player.position.x +100*dt, player.position.y);
我想尝试做一个跳跃,伴随着我目前的x轴运动....帮助非常感谢