2009-07-31 90 views
0

我有一个MXML文件和动作脚本类...基本的ActionScript帮助?

现在我在我的MXML中有一个组件textInput,我将如何在我的ActionScript类中调用它。

<mx:TextInput styleName="loginTextInput" id="username" x="160" y="161"/> 

ActionScript类..

package myClasses 
{ 

    import mx.controls.Alert; 
    import mx.events.ValidationResultEvent; 
    public class CheckLogin 
    { 
     public function CheckLogin() 
     { 
     } 

     private function loginCheck():void { 
      // I need to call the TextInput down here. 
     Alert.show("loginCheck Done"); 
     } 


    } 
} 

回答

0

您可以通过使用该MXML分量的 '身份证' 叫它......所以例如username.text = "whatever";

0

你需要让mxml和as3类文件相互认识。 在myClass文件中,您需要引用'id =“username”'的TextInput。 怎么样?我应该从 “民营” 向 “公共” 更改loginCheck功能接入propoerty:

public function loginCheck(username:TextInput):void 
{ 
    // trace(username.text); 
    // do some thing you like to do. 
    Alert.show("loginCheck Done"); 
} 

和MXML文件,你应该把它的mod

... 
<fx:Script> 
     <![CDATA[ 
     public function callme(e:MouseEvent):void 
     { 
      var checker:myClass = new myClass(); 
      checker.loginCheck(username); 
     } 


     ]]> 
    </fx:Script> 
     <mx:TextInput styleName="loginTextInput" id="username" x="160" y="161"/> 
     <s:Button label="check" click="callme"/> 
... 

此链接would帮助

0

MXML:

<mx:TextInput styleName="loginTextInput" id="username" text="@{model.username}" x="160" y="161"/> 

AS:

package myClasses 
{ 

import mx.controls.Alert; 
import mx.events.ValidationResultEvent; 
public class CheckLogin 
{ 

    private var _username:String; 

    [Bindable] 
    public function get userName():String { 
     return this._username; 
    } 

    public function set userName(value:String):void { 
     this._username = value; 
    } 

    public function CheckLogin() 
    { 
    } 

    private function loginCheck():void { 
     // I need to call the TextInput down here. 
     // access the Textinput by using this._username 
    Alert.show("loginCheck Done"); 
    } 


} 
}