只需使用一个Producer-Consumer模式如下面的工作示例。从其他线程排队作业,并让主线程从作业队列中处理排队的作业。
我使用的计时器螺纹和用户输入线程来模拟2个线程生产作业。您可以实现您的TCP事件,以将作业排入作业队列。您应该将任何相关对象作为参数存储在作业中,以供日后处理。您还必须定义一个由作业调用的函数,该函数将在主线程中运行。
这里使用的主线程仅仅是为了离职和处理它们,但如果你稍微改进一下这些代码,你可以使用任何其他线程来达到这个目的。
你甚至可以实现多线程处理,其中更多的处理线程从相同的作业队列中出队。请注意,这会带来新的并发问题,您可能需要处理。这是在应用程序中获得更多处理能力的缺点。一些场景适用于多线程处理(例如视频/图像处理),而其他场景则不适用。
下面的代码是写在一个的Visual Studio 2017年,DOTNET 4.6.1,控制台应用程序项目一个完整的工作示例。只需复制,粘贴并按F5即可。
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Threading;
// Compiled and tested in: Visual Studio 2017, DotNET 4.6.1
namespace MyNamespace
{
public class Program
{
public static void Main(string[] args)
{
MyApplication app = new MyApplication();
app.Run();
}
}
public class MyApplication
{
private BlockingCollection<Job> JobQueue = new BlockingCollection<Job>();
private CancellationTokenSource JobCancellationTokenSource = new CancellationTokenSource();
private CancellationToken JobCancellationToken;
private Timer Timer;
private Thread UserInputThread;
public void Run()
{
// Give a name to the main thread:
Thread.CurrentThread.Name = "Main";
// Fires a Timer thread:
Timer = new Timer(new TimerCallback(TimerCallback), null, 1000, 2000);
// Fires a thread to read user inputs:
UserInputThread = new Thread(new ThreadStart(ReadUserInputs))
{
Name = "UserInputs",
IsBackground = true
};
UserInputThread.Start();
// Prepares a token to cancel the job queue:
JobCancellationToken = JobCancellationTokenSource.Token;
// Start processing jobs:
ProcessJobs();
// Clean up:
JobQueue.Dispose();
Timer.Dispose();
UserInputThread.Abort();
Console.WriteLine("Done.");
}
private void ProcessJobs()
{
try
{
// Checks if the blocking collection is still up for dequeueing:
while (!JobQueue.IsCompleted)
{
// The following line blocks the thread until a job is available or throws an exception in case the token is cancelled:
JobQueue.Take(JobCancellationToken).Run();
}
}
catch { }
}
private void ReadUserInputs()
{
// User input thread is running here.
ConsoleKey key = ConsoleKey.Enter;
// Reads user inputs and queue them for processing until the escape key is pressed:
while ((key = Console.ReadKey(true).Key) != ConsoleKey.Escape)
{
Job userInputJob = new Job("UserInput", this, new Action<ConsoleKey>(ProcessUserInputs), key);
JobQueue.Add(userInputJob);
}
// Stops processing the JobQueue:
JobCancellationTokenSource.Cancel();
}
private void ProcessUserInputs(ConsoleKey key)
{
// Main thread is running here.
Console.WriteLine($"You just typed '{key}'. (Thread: {Thread.CurrentThread.Name})");
}
private void TimerCallback(object param)
{
// Timer thread is running here.
Job job = new Job("TimerJob", this, new Action<string>(ProcessTimer), "A job from timer callback was processed.");
JobQueue.TryAdd(job); // Just enqueues the job for later processing
}
private void ProcessTimer(string message)
{
// Main thread is running here.
Console.WriteLine($"{message} (Thread: {Thread.CurrentThread.Name})");
}
}
/// <summary>
/// The Job class wraps an object's method call, with or without arguments. This method is called later, during the Job execution.
/// </summary>
public class Job
{
public string Name { get; }
private object TargetObject;
private Delegate TargetMethod;
private object[] Arguments;
public Job(string name, object obj, Delegate method, params object[] args)
{
Name = name;
TargetObject = obj;
TargetMethod = method;
Arguments = args;
}
public void Run()
{
try
{
TargetMethod.Method.Invoke(TargetObject, Arguments);
}
catch(Exception ex)
{
Debug.WriteLine($"Unexpected error running job '{Name}': {ex}");
}
}
}
}
不是很清楚。控制台应用程序没有UI,因此没有“UI线程”。它也没有SyncContext。你可能只需要一个生产者/消费者设置或东西。 –
当然不是,而是一个主线程,其中静态void Main(string [] args)函数运行的线程和receive函数具有不同的线程。带UI线程的只是一个例子。 – uhwgmxorg
但是,生产者 - 消费者数据流模式似乎是正确的提示。 – uhwgmxorg