1
我在尝试制作一个可拖动的按钮,并将它放到屏幕上。我知道我必须为按钮使用mouseDown和mouseUp选项,但是有人可以解释一种允许我拖动它然后扔掉它的方法吗?换句话说,它应该在mouseUp之后继续前进。在Flash/AS3中投掷一个按钮
预先感谢您能提供任何意见 - 克里斯
我在尝试制作一个可拖动的按钮,并将它放到屏幕上。我知道我必须为按钮使用mouseDown和mouseUp选项,但是有人可以解释一种允许我拖动它然后扔掉它的方法吗?换句话说,它应该在mouseUp之后继续前进。在Flash/AS3中投掷一个按钮
预先感谢您能提供任何意见 - 克里斯
有趣的是,我已经躺在附近的老班这一点。只需使用下面的任何对象的基类,你希望能够到处乱扔:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
/**
* Use as a base class for objects to be grabbed and thrown with the mouse.
* @author Marty Wallace.
* @version 1.01.
*/
public class BouncingObject extends Sprite
{
// properties
public var yv:Number = 0;
public var xv:Number = 0;
private var _grabbed:Boolean = false;
private var _gy:int = 0;
private var _gx:int = 0;
private var _ox:int = 0;
private var _oy:int = 0;
protected var bounce:Number = 0.3;
protected var weight:Number = 3;
protected var friction:Number = 2;
/**
* Constructor
*/
public function BouncingObject()
{
addEventListener(Event.ADDED_TO_STAGE, _init);
}
/**
* Called on dispatch of Event.ADDED_TO_STAGE
* @param e Event.ADDED_TO_STAGE
*/
private function _init(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, _init);
addEventListener(Event.ENTER_FRAME, _handle);
addEventListener(MouseEvent.MOUSE_DOWN, _handleClick);
addEventListener(MouseEvent.MOUSE_UP, _handleRelease);
addEventListener(MouseEvent.MOUSE_OUT, _handleRelease);
}
/**
* Called on dispatch of Event.ENTER_FRAME
* @param e Event.ENTER_FRAME
*/
private function _handle(e:Event):void
{
_ox = x;
_oy = y;
yv += weight;
if(_grabbed)
{
x = parent.mouseX - _gx;
y = parent.mouseY - _gy;
}
else
{
x += xv;
y += yv;
}
if(x < 0)
{
x = 0;
xv = -xv*bounce;
yv -= yv/friction;
}
if(x + width > stage.stageWidth)
{
x = stage.stageWidth - width;
xv = -xv*bounce;
yv -= yv/friction;
}
if(y < 0)
{
y = 0;
yv = -yv*bounce;
xv -= xv/friction;
}
if(y + height > stage.stageHeight)
{
y = stage.stageHeight - height;
yv = -yv*bounce;
xv -= xv/friction;
}
}
/**
* Called on dispatch of MouseEvent.MOUSE_DOWN
* @param e MouseEvent.MOUSE_DOWN
*/
private function _handleClick(e:MouseEvent):void
{
grabbed = true;
parent.addChild(this);
}
/**
* Called on dispatch of MouseEvent.MOUSE_UP
* @param e MouseEvent.MOUSE_UP
*/
private function _handleRelease(e:MouseEvent):void
{
grabbed = false;
}
/**
* Sets grabbed
* @param val Boolean representing value to set grabbed as
*/
protected function set grabbed(bool:Boolean):void
{
_grabbed = bool;
if(_grabbed)
{
_gx = mouseX;
_gy = mouseY;
}
else
{
xv = x - _ox;
yv = y - _oy;
}
}
/**
* Deconstructor - remove event listeners.
*/
public function deconstruct():void
{
removeEventListener(Event.ENTER_FRAME, _handle);
removeEventListener(MouseEvent.MOUSE_DOWN, _handleClick);
removeEventListener(MouseEvent.MOUSE_UP, _handleRelease);
removeEventListener(MouseEvent.MOUSE_OUT, _handleRelease);
}
}
}
随意改变任何你需要的,例如将weight
设置为0
将防止物体掉落。