我需要做的是,当它的“例子10”指出球的速度提高,当它的“例子20”球的速度再次提高时等我不知道如果我在Ball类或GameScreen类中这样做,我不知道该怎么做。谢谢你的帮助!。libGDX与速度咨询
public class Ball {
//THE SPEED OF THE BALL
private static final float SPEED=1100;
//THE POINTS IS
puntuacion =0;
//AND THE METHOD WHEN THE POINTS IS INCREAMENTING
private void updatePuntuacion(){
if(ball.getBordes().overlaps(Lpaddle.getBordes())) {
puntuacion = puntuacion + 1;
if(puntuacion > puntuacionMaxima)
puntuacionMaxima = puntuacion;
}
if(ball.getBordes().x <= 0)
sonidoex.play();
if(ball.getBordes().x <= 0)
puntuacion =0;
if(ball.getBordes().x <=0)
Gdx.input.vibrate(1000);
if(ball.getBordes().x <=0)
Screens.juego.setScreen(Screens.MAINSCREEN);
ball.comprobarPosicionBola();
}
}
编辑:
这是我GameScreen类。
public class GameScreen extends AbstractScreen {
private SpriteBatch batch;
private Texture texture;
private Paddle Lpaddle, Rpaddle;
private Ball ball;
private BitmapFont font;
private int puntuacion, puntuacionMaxima;
private Preferences preferencias;
private Music music;
private Sound sonidoex;
public GameScreen(Main main) {
super(main);
preferencias = Gdx.app.getPreferences("PuntuacionAppPoints");
puntuacionMaxima = preferencias.getInteger("puntuacionMaxima");
music =Gdx.audio.newMusic(Gdx.files.internal("bgmusic.mp3"));
music.play();
music.setVolume((float) 0.3);
music.setLooping(true);
sonidoex = Gdx.audio.newSound(Gdx.files.internal("explosion5.wav"));
}
public void show(){
batch = main.getBatch();
texture = new Texture(Gdx.files.internal("spacebg.png"));
Texture texturaBola = new Texture(Gdx.files.internal("bola.png"));
ball = new Ball(Gdx.graphics.getWidth()/2 - texturaBola.getWidth()/2, Gdx.graphics.getHeight()/2 - texturaBola.getHeight()/2);
Texture texturaPala= new Texture(Gdx.files.internal("pala.png"));
Lpaddle = new LeftPaddle(80, Gdx.graphics.getHeight()/2 -texturaPala.getHeight() /2);
Rpaddle = new RightPaddle(Gdx.graphics.getWidth() -100, Gdx.graphics.getHeight()/2 - texturaPala.getHeight() /2, ball);
font = new BitmapFont(Gdx.files.internal("pointsfont.tf.fnt"), Gdx.files.internal("pointsfont.tf.png"), false);
puntuacion = 0;
}
public void render(float delta){
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
updatePuntuacion();
Lpaddle.update();
Rpaddle.update();
ball.update(Lpaddle, Rpaddle);
batch.begin();
batch.draw(texture, 0, 0,texture.getWidth(), texture.getHeight());
ball.draw(batch);
Lpaddle.draw(batch);
Rpaddle.draw(batch);
font.draw(batch, "Points: " + Integer.toString(puntuacion), Gdx.graphics.getWidth()/4 ,Gdx.graphics.getHeight() - 5);
font.draw(batch, "High score: " + Integer.toString(puntuacionMaxima),Gdx.graphics.getWidth() - Gdx.graphics.getWidth()/4 ,Gdx.graphics.getHeight() - 5);
batch.end();
}
private void updatePuntuacion(){
if(ball.getBordes().overlaps(Lpaddle.getBordes())) {
puntuacion = puntuacion + 1;
if(puntuacion > puntuacionMaxima)
puntuacionMaxima = puntuacion;
}
if(ball.getBordes().x <= 0)
sonidoex.play();
if(ball.getBordes().x <= 0)
puntuacion =0;
if(ball.getBordes().x <=0)
Gdx.input.vibrate(1000);
if (puntuacion % 10 == 0){
SPEED = 200;
}
if(ball.getBordes().x <=0)
Screens.juego.setScreen(Screens.MAINSCREEN);
ball.comprobarPosicionBola();
}
public void hide(){
font.dispose();
texture.dispose();
}
@Override
public void dispose(){
preferencias.putInteger("puntuacionMaxima", puntuacionMaxima);
preferencias.flush();
}
public void resize(int width, int height){
float widthImage = texture.getWidth();
float heightImage = texture.getHeight();
float r = heightImage/widthImage;
if(heightImage > height) {
heightImage = height;
widthImage = heightImage/r;
}
if(widthImage > width) {
widthImage = width;
heightImage = widthImage * r;
}
}
}
我做什么,你在第二个例子说,似乎工作得很好,唯一的问题是,当我把这个: IF(分数10%== 0){ \t \t SPEED = 200; \t \t} 它在另一个类,并说“SPEED”不能是一个变量。 – JAnoob92 2014-10-07 07:32:59
这里是GAMESCREEN。 – JAnoob92 2014-10-07 07:34:48
在您的'Ball'类中创建一个公共setter:'setSpeed(float speed)',并在您的GameScreen类中使用它来更改'SPEED'的值。另外,考虑除去速度变量的静态修饰符,除非你绝对需要静态'' – Tiberiu 2014-10-07 16:15:37