2017-05-31 121 views
0

我试图在我的Raspberry Pi Zero W上运行pygame,它有一个PS4控制器连接到它。我found some code that should work但我得到这个错误,当我尝试python3 game.pyRaspberry Pi和pygame.error:视频系统未初始化

Traceback (most recent call last):
  File "controller.py", line 74, in
    ps4.listen()
  File "controller.py", line 52, in listen
    for event in pygame.event.get():
pygame.error: video system not initialized

The same code从别人#2人得到它的工作(至少这是我认为),但他有一个不同的问题,但相同的代码。我确实试图运行该代码,但我得到了同样的错误。我尝试了所有可以从Stackoverflow找到的建议,但都没有成功。这里是我发现的代码:

import os 
import pprint 
import pygame 

class PS4Controller(object): 
    """Class representing the PS4 controller. Pretty straightforward functionality.""" 

    controller = None 
    axis_data = None 
    button_data = None 
    hat_data = None 

    def init(self): 
     """Initialize the joystick components""" 

     pygame.init() 
     pygame.joystick.init() 
     self.controller = pygame.joystick.Joystick(0) 
     self.controller.init() 

    def listen(self): 
     """Listen for events to happen""" 

     if not self.axis_data: 
      self.axis_data = {} 

     if not self.button_data: 
      self.button_data = {} 
      for i in range(self.controller.get_numbuttons()): 
       self.button_data[i] = False 

     if not self.hat_data: 
      self.hat_data = {} 
      for i in range(self.controller.get_numhats()): 
       self.hat_data[i] = (0, 0) 

     while True: 
      for event in pygame.event.get(): 
       if event.type == pygame.JOYAXISMOTION: 
        self.axis_data[event.axis] = round(event.value,2) 
       elif event.type == pygame.JOYBUTTONDOWN: 
        self.button_data[event.button] = True 
       elif event.type == pygame.JOYBUTTONUP: 
        self.button_data[event.button] = False 
       elif event.type == pygame.JOYHATMOTION: 
        self.hat_data[event.hat] = event.value 

       # Insert your code on what you would like to happen for each event here! 
       # In the current setup, I have the state simply printing out to the screen. 

       os.system('clear') 
       pprint.pprint(self.button_data) 
       pprint.pprint(self.axis_data) 
       pprint.pprint(self.hat_data) 


if __name__ == "__main__": 
    ps4 = PS4Controller() 
    ps4.init() 
    ps4.listen() 

任何线索怎么办,为什么它不工作?我在Jessie Lite上运行它,所以没有桌面或类似的东西。

+0

之前有人将这个作为重复:是的,这个错误信息是很常见的,但所有的“重复的帖子”并没有解决我的问题。 – MortenMoulder

+0

“请注意,如果在使用'pygame.init()'初始化时发生错误,它将会自动失败。当手动初始化这样的模块时,任何错误都会引发异常。任何必须初始化的模块都有一个' get_init()函数,如果模块已经初始化,它将返回true。“ [(源)](http://www.pygame.org/docs/tut/ImportInit.html)。也就是说,显示器*没有被初始化*。 –

+0

@AnttiHaapala但据我所知,pygame没有需要具有'get_init()'函数的模块。你有什么建议? – MortenMoulder

回答

1

pygame.initfails silently当一个模块不能初始化:

No exceptions will be raised if a module fails, but the total number if successful and failed inits will be returned as a tuple. You can always initialize individual modules manually, but pygame.init()initialize all imported pygame modules is a convenient way to get everything started. The init() functions for individual modules will raise exceptions when they fail.

在你的情况下,它没有初始化显示。有它失败大声,叫pygame.display.init明确:

import pygame.display 
pygame.display.init() 
+0

这实际上做到了。很酷,非常感谢! – MortenMoulder