1
我在SpriteKit中建立了一个游戏,玩家试图避免与对象发生碰撞。对象正在创建每3至5秒,我试图找出一种方法从父母一旦与屏幕底部碰撞,但由于某种原因,它发生在游戏时它发生请从下面的代码中查看代码。如何在SpriteKit中离开场景后删除SKNode
import SpriteKit
class PlayScene: SKScene, SKPhysicsContactDelegate {
enum ColliderType: UInt32 {
case none = 0
case player1 = 1
case object = 2
case border = 4
case remove = 8
}
gameOver = false
let ground = SKNode()
ground.position = CGPoint(x: 0, y: 0)
ground.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: self.frame.size.width + 500, height: 1))
ground.physicsBody?.isDynamic = false
ground.physicsBody?.categoryBitMask = ColliderType.remove.rawValue
ground.physicsBody?.contactTestBitMask = ColliderType.object.rawValue
ground.physicsBody?.collisionBitMask = ColliderType.none.rawValue
character1.physicsBody!.categoryBitMask = ColliderType.player1.rawValue
character1.physicsBody!.contactTestBitMask = ColliderType.object.rawValue
character1.physicsBody!.collisionBitMask = ColliderType.object.rawValue | ColliderType.border.rawValue
object1.physicsBody!.categoryBitMask = ColliderType.object.rawValue
object1.physicsBody!.contactTestBitMask = ColliderType.player1.rawValue | ColliderType.remove.rawValue
object1.physicsBody!.collisionBitMask = ColliderType.player1.rawValue | ColliderType.border.rawValue | ColliderType.object.rawValue
if contact.bodyA.categoryBitMask == ColliderType.object.rawValue || contact.bodyB.categoryBitMask == ColliderType.object.rawValue {
gameOver == true
}
if contact.bodyA.categoryBitMask == ColliderType.remove.rawValue || contact.bodyB.categoryBitMask == ColliderType.remove.rawValue {
object1.removeFromParent()
// it runs this code as well as code above collision object with object but i want contact remove with object
}