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我想使用随机选择4个敌人并将其呈现在场景中。为此我做了这个:如何随机选择一个SKSpriteNode?
func enemyPicker() -> SKSpriteNode {
var enemyArray = [mouse, robot, drone, block, bird]
var countArray = UInt32(enemyArray.count)
var pickOneEneny = arc4random_uniform(countArray)
var randomElement = Int(pickOneEnemy)
return enemyArray.randomElement
}
但Xcode对我说SKSpriteNode does not have a member named randomElement
。而且它肯定不会,但是我怎么会对我的函数说我需要它从数组中挑选并将这个随机Int分配给实际的敌人?我试过使用this answer,但它不适合我。我也尝试改变 - > SKSpriteNode SKTexture,字符串和“T”,并没有任何运气。
我SpriteNodes声明,如:
var mouse = SKSpriteNode()
let mouseAtlas = SKTextureAtlas(named: "mouse")
var mouseArray = [SKTexture]()
mouseArray.append(mouseAtlas.textureNamed("mouse_0"));
mouseArray.append(mouseAtlas.textureNamed("mouse_1"));
mouseArray.append(mouseAtlas.textureNamed("mouse_2"));
mouse = SKSpriteNode(texture: mouseArray[0]);
self.mouse.position = CGPointMake(CGRectGetMaxX(self.frame), CGRectGetMidY(self.frame) - 138)
self.mouse.size = CGSizeMake(self.mouse.size.width, self.mouse.size.height + mouse.size.height/2)
self.mouse.name = "mouse"
self.addChild(mouse)
它说,'找不到“init”的接受所提供的arguments'超载。为什么? – TimurTest
你需要展示你如何宣布你的spritenodes(鼠标,机器人等) –
我已经更新我的问题与代码 – TimurTest