我有以下问题/ bug:按钮不起作用
我做了一个自定义按钮类(称为CustomBlitButton),其中定义了一个按钮。按钮的翻转状态在类CustomScreen中定义。这是因为自定义屏幕会保存一个或多个按钮。在使用CustomScreen-class的createButton函数时,我可以创建一个按钮。
所以,如果我想使屏幕与菜单,即几个按钮,我这样做是这样的(这只是一个节选):
private var buttonOff:ButtonOff = new ButtonOff(0, 0);
private var buttonOver:ButtonOver = new ButtonOver(0, 0);
private var buttonOff2:ButtonOff = new ButtonOff(0, 0);
private var buttonOver2:ButtonOver = new ButtonOver(0, 0);
private var creditsButton:CustomBlitButton;
private var settingsButton:CustomBlitButton;
titleScreen = new CustomScreen(FrameWorkStates.STATE_SYSTEM_TITLE, stageWidth, stageHeight, 0, 0, testPic,
false, 0x000000);
titleScreen.createButton(creditsButton, buttonOff, buttonOver, "Credits", new Point(centerX - 50, stageHeight/2 + 25), 100, 20,
screenButtonFormat, 2);
titleScreen.createButton(settingsButton, buttonOff2, buttonOver2, "Settings", new Point(centerX - 50, stageHeight/2 + 50), 100, 20,
screenButtonFormat, 2);
但它不工作:(在屏幕上出现几个按钮,每个按钮都有它自己的eventListener,但是只有当我将鼠标移动到最后一个按钮上时,我创建的最后一个按钮才会改变其颜色,所有其他按钮在用鼠标移动时都不会改变颜色。
请,有人可以帮我解决这个问题吗?非常感谢。:)
这是定义自定义按钮翻转状态的自定义屏幕的代码。
package com.framework_mod.src
{
import flash.display.*;
import flash.events.*;
import flash.geom.Point;
import flash.text.*;
public class CustomScreen extends Sprite {
private var displayText:TextField = new TextField();
private var backgroundBitmapData:BitmapData;
private var backgroundBitmap:Bitmap;
private var okButton:SimpleBlitButton;
private var custButton:CustomBlitButton;
private var settingsButton:SimpleBlitButton;
private var creditsButton:SimpleBlitButton;
private var instructionsButton:SimpleBlitButton;
private var highscoreButton:SimpleBlitButton;
private var levelButton:SimpleBlitButton;
private var testButton:CustomBlitButton;
private var id:int;
public function CustomScreen(id:int, width:Number, height:Number, xPos:int, yPos:int, image:BitmapData,
isTransparent:Boolean, color:uint) {
this.id = id;
backgroundBitmap = new Bitmap(image);
this.x = xPos;
this.y = yPos;
addChild(backgroundBitmap);
}
public function createDisplayText(text:String, width:Number, location:Point, textFormat:TextFormat):void {
displayText.y = location.y;
displayText.x = location.x;
displayText.width = width;
displayText.defaultTextFormat = textFormat;
displayText.text = text;
displayText.selectable = false;
displayText.mouseEnabled = true;
displayText.embedFonts = true;
displayText.blendMode = BlendMode.LAYER;
displayText.alwaysShowSelection = false;
addChild(displayText);
}
public function createButton(button:CustomBlitButton, btnOff:ButtonOff, btnOver:ButtonOver, text:String, location:Point, width:Number,
height:Number, textFormat:TextFormat, positionOffset:Number = 0):void {
custButton = button;
custButton = new CustomBlitButton(btnOff, btnOver, location.x, location.y, width, height, text,
textFormat, positionOffset);
addChild(custButton);
custButton.addEventListener(MouseEvent.MOUSE_OVER, buttonOverListener, false, 0, true);
custButton.addEventListener(MouseEvent.MOUSE_OUT, buttonOffListener, false, 0, true);
custButton.addEventListener(MouseEvent.CLICK, buttonClickListener, false, 0, true);
}
public function setDisplayText(text:String):void {
displayText.text = text;
}
public function buttonClickListener(e:MouseEvent):void {
dispatchEvent(new CustomEventButtonId(CustomEventButtonId.BUTTON_ID, id));
}
private function buttonOverListener(e:MouseEvent):void {
custButton.changeBackGroundColor(CustomBlitButton.OVER);
}
private function buttonOffListener(e:MouseEvent):void {
custButton.changeBackGroundColor(CustomBlitButton.OFF);
}
}
}
这是该按钮定义代码:
package com.framework_mod.src
{
import flash.display.*;
import flash.text.*;
public class CustomBlitButton extends Sprite
{
public static const OFF:int = 1;
public static const OVER:int = 2;
private var offBackGroundBD:BitmapData;
private var overBackGroundBD:BitmapData;
private var imageBg:BitmapData;
private var positionOffset:Number;
private var tempText:TextField = new TextField();
private var buttonBackGroundBitmap:Bitmap;
private var buttonTextBitmapData:BitmapData;
private var buttonTextBitmap:Bitmap;
public function CustomBlitButton(imageOff:BitmapData, imageOver:BitmapData, x:Number, y:Number, width:Number,
height:Number, text:String, textformat:TextFormat, positionOffset:Number = 0)
{
this.positionOffset = positionOffset;
this.x = x;
this.y = y;
offBackGroundBD = imageOff;
overBackGroundBD = imageOver;
buttonBackGroundBitmap = new Bitmap(offBackGroundBD);
tempText.embedFonts = true;
tempText.blendMode = BlendMode.LAYER;
tempText.autoSize = TextFieldAutoSize.LEFT;
tempText.defaultTextFormat = textformat;
tempText.selectable = false;
tempText.setTextFormat(textformat);
tempText.text = text;
buttonTextBitmapData = new BitmapData(tempText.textWidth + positionOffset, tempText.textHeight
+ positionOffset,true,0x00000000);
buttonTextBitmapData.draw(tempText);
buttonTextBitmap = new Bitmap(buttonTextBitmapData);
buttonTextBitmap.x = ((buttonBackGroundBitmap.width - int(tempText.textWidth))/2)-positionOffset;
buttonTextBitmap.y = ((buttonBackGroundBitmap.height - int(tempText.textHeight))/2)-positionOffset;
addChild(buttonBackGroundBitmap);
addChild(buttonTextBitmap);
this.buttonMode = true;
this.mouseChildren = false;
this.useHandCursor = true;
}
public function changeBackGroundColor(typeval:int):void
{
if (typeval == CustomBlitButton.OFF)
{
buttonBackGroundBitmap.bitmapData = offBackGroundBD;
}
else
{
buttonBackGroundBitmap.bitmapData = overBackGroundBD;
}
}
}
}
我怀疑有人在这里将是愿意去在你的代码和调试。你需要做你的功课:)。您可能无法找到问题,但您应该能够缩小范围。 用一个更简单的配置做一些测试,得到一个正在工作的基本情况,添加到它中断。 希望这有助于! – PatrickS
不管你信不信,但有些人即使有很多代码也能帮上忙。这不是很多代码。有些人抱怨说,当你发布几乎没有代码时,有些人抱怨说,如果它“太多”。它始终是旧的故事。 – drpelz
我会尝试自己解决问题。不管怎么说,还是要谢谢你。 – drpelz