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我有一个SKScene,其中有几个滑动手势识别器,但滑动手势很少被识别,我不知道为什么。这里是我的代码:滑动手势识别器仅在SKScene中间歇性工作
class MyScene: SKScene
{
weak var member: MySceneDelegate?
var selectedNode = SKSpriteNode()
var backgroundSprite: MovingBackground!
var myEmitter = SKEmitterNode()
var goingUp: Bool = true
var work: Int = 0
var i = 0.0
var decal: SKSpriteNode!
var startYPosition = 690 //460 is halfway
var myTimer: Timer!
var yStart: CGFloat = 0.0
var count = 0
var currentVal = 1
var startTime = Date()
var xAxisLabelDisplayIncrement = 60.0
var interval = 5.0
var intervalCounter = 0.0
var swipeLeft = UISwipeGestureRecognizer(target: self, action: #selector(MyScene.swipe(_:)))
var swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(MyScene.swipe(_:)))
override func didMove(to view: SKView)
{
//self.view?.isUserInteractionEnabled = true
let gestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(MyScene.handlePanFrom(_:)))
self.view!.addGestureRecognizer(gestureRecognizer)
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(MyScene.handleTap(_:)))
self.view!.addGestureRecognizer(tapGestureRecognizer)
swipeRight.addTarget(self, action: #selector(MyScene.swipe(_:)))
swipeRight.direction = UISwipeGestureRecognizerDirection.right
swipeRight.numberOfTouchesRequired = 1
self.view!.addGestureRecognizer(swipeRight)
swipeLeft.addTarget(self, action: #selector(MyScene.swipe(_:)))
swipeLeft.direction = UISwipeGestureRecognizerDirection.left
swipeLeft.numberOfTouchesRequired = 1
self.view!.addGestureRecognizer(swipeLeft)
}
func swipe(_ sender: UISwipeGestureRecognizer)
{
print("swiped")
member?.swipe(direction: sender.direction)
}
}
显然有些代码已被省略,以保持这篇文章的重点和易于理解。有趣的是,我有时会使用滑动功能来调用,但大多数情况下它不会打印“滑动”或调用成员?.swipe。你可以给我的任何帮助都会很棒。感谢您考虑这件事。
真诚,
肖恩
尽我所知,我之所以会出现这个问题,是因为我在同一个视图中也有一个平移手势识别器,即使平移是垂直的而且滑动是水平的。我们通过改变设计来解决问题,以便在底部有响应滑动和敲击的按钮。这解决了我们的问题。感谢您提供您的意见。 –