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我一直在尝试了几个小时,我不能得到这个工作,我GameCenterManager类我有这样的:loadAchievementDescriptionsWithCompletionHandler,总的NSMutableDictionary空
- (void) retrieveAchievmentMetadata {
self.achievementsDescDictionary = [[NSMutableDictionary alloc] init];
[GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:
^(NSArray *descriptions, NSError *error) {
if (error != nil) {
NSLog(@"Error %@", error);
} else {
if (descriptions != nil){
for (GKAchievementDescription* a in descriptions) {
[achievementsDescDictionary setObject: a forKey: a.identifier];
NSLog(@"identifier %@", a.identifier);
}
NSLog(@"count %i", [achievementsDescDictionary count]);
}
}
}];
}
它的所有作品中,输出为好,算好,但是当我尝试调用它来获得从其它类,它总是返回(空)一GKAchievementDescription和计数为0
NSLog(@"count %i", [gameCenterManager.achievementsDescDictionary count]);
if (gameCenterManager.achievementsDescDictionary == NULL) {
NSLog(@"ERROR");
}
我要疯了,任何帮助都会很棒。谢谢。