继承人: 我在viewDidLoad中编写了一个UIImageView,并且我希望它可以随着我的功能buttonPressed **向下移动,而不需要像我那样创建其他子视图。如何移动UIImageView?
继承人的代码。
- (无效)viewDidLoad中{
[超级viewDidLoad中];
banetteImage = [UIImage imageNamed:@“myBanette.png”];
UIImageView *banetteView = [[UIImageView alloc] initWithImage:banetteImage];
banetteView.frame = CGRectMake(100, -740, 568, 790);
banetteView.opaque = NO;
[的NSTimer scheduledTimerWithTimeInterval:2.5目标:自选择器:@selector(buttonPressed:)USERINFO:无重复:NO];
[self.view addSubview:banetteView];
}
- (无效)buttonPressed {
double speed = 1/round(random() % 100) + 1.0;
[UIView beginAnimations:nil context:banetteView];
[UIView setAnimationDuration: 2*speed ];
banetteView.frame = CGRectMake(100, -2, 568, 790);
banetteView.opaque = NO;
UIImageView *banetteView = [[UIImageView alloc] initWithImage:banetteImage];
banetteView2.frame = CGRectMake(100, -740, 568, 790);
banetteView.opaque = NO;
banetteView.hidden = YES;
[self.view addSubview:banetteView];
// set a stop callback so we can cleanup the banette when it reaches the
// end of its animation
[UIView setAnimationDidStopSelector:@selector(onAnimationComplete:finished:context:)];
[UIView setAnimationDelegate:self];
[UIView commitAnimations];
}
- (无效)onAnimationComplete:(的NSString *)animationID完成:(的NSNumber *)完成上下文: (void *)上下文{
UIImageView *banetteView = context;
double speed = 1/round(random() % 100) + 1.0;
banetteView.frame = CGRectMake(100, -2, 568, 790);
banetteView2.opaque = NO;
[self.view addSubview:banetteView2];
[UIView beginAnimations:nil context:banetteView];
[UIView setAnimationDuration: 2*speed ];
[banetteView release];
}