2012-04-23 136 views
2

我在屏幕上绘制一个对象(矩形),现在我想将两个手指放大到视口。我找到了一些用于放大图像的教程,我更改/添加到我的应用程序,它运行但放大/缩小不起作用!也没有错误! 你能帮我解决吗?这是放大/缩小视图端口的好方法吗?android:两指放大/缩小

public class android1 extends Activity implements OnTouchListener { 
    /** Called when the activity is first created. */ 
    @Override 
    public void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     this.requestWindowFeature(Window.FEATURE_NO_TITLE); 
     getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, 
       WindowManager.LayoutParams.FLAG_FULLSCREEN); 
     GLSurfaceView view = new GLSurfaceView(this); 
     view.setRenderer(new OpenGLRenderer()); 
     setContentView(view); 
     view.setOnTouchListener(this); 
    } 

    private static final String TAG = "Touch"; 
    // These matrices will be used to move and zoom image 
    Matrix matrix = new Matrix(); 
    Matrix savedMatrix = new Matrix(); 

    // We can be in one of these 3 states 
    static final int NONE = 0; 
    static final int ZOOM = 2; 
    int mode = NONE; 

    // Remember some things for zooming 
    PointF start = new PointF(); 
    PointF mid = new PointF(); 
    float oldDist = 1f; 


    public boolean onTouch(View v, MotionEvent event) { 
     switch (event.getAction() & MotionEvent.ACTION_MASK) { 
     case MotionEvent.ACTION_DOWN: 
     savedMatrix.set(matrix); 
     start.set(event.getX(), event.getY()); 
     Log.d(TAG, "mode=DRAG"); 

     break; 
     case MotionEvent.ACTION_POINTER_DOWN: 
     oldDist = spacing(event); 
     Log.d(TAG, "oldDist=" + oldDist); 
     if (oldDist > 10f) { 
      savedMatrix.set(matrix); 
      midPoint(mid, event); 
      mode = ZOOM; 
      Log.d(TAG, "mode=ZOOM"); 
     } 
     break; 
     case MotionEvent.ACTION_UP: 
     case MotionEvent.ACTION_POINTER_UP: 
     mode = NONE; 
     Log.d(TAG, "mode=NONE"); 
     break; 
     case MotionEvent.ACTION_MOVE: 

      if (mode == ZOOM) { 
      float newDist = spacing(event); 
      Log.d(TAG, "newDist=" + newDist); 
      if (newDist > 10f) { 
       matrix.set(savedMatrix); 
       float scale = newDist/oldDist; 
       matrix.postScale(scale, scale, mid.x, mid.y); 
      } 
     } 
     break; 
     } 

     return true; // indicate event was handled 
    } 

    /** Show an event in the LogCat view, for debugging */ 
    private void dumpEvent(MotionEvent event) { 
     String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE", 
      "POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" }; 
     StringBuilder sb = new StringBuilder(); 
     int action = event.getAction(); 
     int actionCode = action & MotionEvent.ACTION_MASK; 
     sb.append("event ACTION_").append(names[actionCode]); 
     if (actionCode == MotionEvent.ACTION_POINTER_DOWN 
      || actionCode == MotionEvent.ACTION_POINTER_UP) { 
     sb.append("(pid ").append(
       action >> MotionEvent.ACTION_POINTER_ID_SHIFT); 
     sb.append(")"); 
     } 
     sb.append("["); 
     for (int i = 0; i < event.getPointerCount(); i++) { 
     sb.append("#").append(i); 
     sb.append("(pid ").append(event.getPointerId(i)); 
     sb.append(")=").append((int) event.getX(i)); 
     sb.append(",").append((int) event.getY(i)); 
     if (i + 1 < event.getPointerCount()) 
      sb.append(";"); 
     } 
     sb.append("]"); 
     Log.d(TAG, sb.toString()); 
    } 

    /** Determine the space between the first two fingers */ 
    private float spacing(MotionEvent event) { 
     float x = event.getX(0) - event.getX(1); 
     float y = event.getY(0) - event.getY(1); 
     return FloatMath.sqrt(x * x + y * y); 
    } 

    /** Calculate the mid point of the first two fingers */ 
    private void midPoint(PointF point, MotionEvent event) { 
     float x = event.getX(0) + event.getX(1); 
     float y = event.getY(0) + event.getY(1); 
     point.set(x/2, y/2); 
    } 
} 
+0

这是什么“不起作用”?您是否收到错误,或者是否按照您预期的那样工作? – Jave 2012-04-23 11:53:38

+0

没错!和应用程序运行,但放大/缩小不工作! – matarsak 2012-04-23 11:58:09

+0

你在图纸中使用正确的矩阵吗?你更新'矩阵',但没有代码似乎访问它... – Jave 2012-04-23 12:00:45

回答

0

您正在设置矩阵,但不会将其应用于您的视图。在您的onTouch事件结束时:

v.setImageMatrix(matrix); 
+0

如何在onTouch事件结束时添加上面的代码行? 它在setImageMatrix()上显示错误,一个快速修复是“添加到v” 我应该怎么做? – ALi 2013-03-24 14:26:11