有一种情况,用户可能会触发一些耗时的作业,这些作业需要按照用户的操作顺序执行。如何在Delphi Xe2中创建一个线程队列?
我一直在寻找类TThreadedQueue
来存储线程。这是一个开始的好地方吗?还是有更合适的方法来做到这一点?
有一种情况,用户可能会触发一些耗时的作业,这些作业需要按照用户的操作顺序执行。如何在Delphi Xe2中创建一个线程队列?
我一直在寻找类TThreadedQueue
来存储线程。这是一个开始的好地方吗?还是有更合适的方法来做到这一点?
下面你可以找到一个WorkerThreadPool的例子:
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
Twin_WorkerThreadPool = class;
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
Twin_WorkerThread = class(TThread)
private
FProc: TProc;
FProcReadySignal: Tevent;
FProcFinishedSignal: Tevent;
protected
procedure Execute; override;
public
constructor Create;
destructor Destroy; override;
procedure ExecuteAndWaitProc(const AProc: TProc);
property ProcFinishedSignal: Tevent read FProcFinishedSignal;
end;
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
Twin_WorkerThreadPool = class(TObject)
private
fPool: TObjectList<Twin_WorkerThread>;
fSignal: Tevent;
public
constructor Create(const aThreadCount: integer);
destructor Destroy; override;
procedure ExecuteAndWaitProc(const AProc: TProc);
procedure Enqueue(const Value: Twin_WorkerThread);
function Dequeue: Twin_WorkerThread;
end;
{***********************************}
constructor Twin_WorkerThread.Create;
begin
FProc := nil;
FProcReadySignal := TEvent.Create(nil, false{ManualReset}, false, '');
FProcFinishedSignal := TEvent.Create(nil, false{ManualReset}, false, '');
inherited Create(False); // see http://www.gerixsoft.com/blog/delphi/fixing-symbol-resume-deprecated-warning-delphi-2010
end;
{***********************************}
destructor Twin_WorkerThread.Destroy;
begin
Terminate;
FProcReadySignal.setevent;
WaitFor;
ALFreeAndNil(FProcReadySignal);
ALFreeAndNil(FProcFinishedSignal);
inherited;
end;
{**********************************}
procedure Twin_WorkerThread.Execute;
begin
while True do begin
try
//wait the signal
FProcReadySignal.WaitFor(INFINITE);
//if terminated then exit
if Terminated then Break;
//execute fProc
if assigned(FProc) then FProc();
//signal the proc is finished
FProcFinishedSignal.SetEvent;
except
//hide the exception
end;
end;
end;
{*****************************************************************}
procedure Twin_WorkerThread.ExecuteAndWaitProc(const AProc: TProc);
begin
fProc := AProc;
FProcFinishedSignal.ResetEvent;
FProcReadySignal.SetEvent;
FProcFinishedSignal.WaitFor(INFINITE);
fProc := nil;
end;
{********************************************************************}
constructor Twin_WorkerThreadPool.Create(const aThreadCount: integer);
var i: integer;
begin
fPool := TObjectList<Twin_WorkerThread>.create(false{aOwnObjects});
fSignal := TEvent.Create(nil, true{ManualReset}, false, '');
for I := 0 to aThreadCount - 1 do
fPool.Add(Twin_WorkerThread.Create)
end;
{***************************************}
destructor Twin_WorkerThreadPool.Destroy;
var aWorkerThread: Twin_WorkerThread;
i: integer;
begin
for I := 0 to fPool.Count - 1 do begin
aWorkerThread := fPool[i];
fPool[i] := nil;
ALFreeAndNil(aWorkerThread);
end;
ALFreeAndNil(fPool);
ALFreeAndNil(fSignal);
inherited Destroy;
end;
{*********************************************************************}
procedure Twin_WorkerThreadPool.ExecuteAndWaitProc(const AProc: TProc);
var aThread: Twin_WorkerThread;
begin
aThread := Dequeue;
try
aThread.ExecuteAndWaitProc(aProc);
finally
Enqueue(aThread);
end;
end;
{**********************************************************************}
procedure Twin_WorkerThreadPool.Enqueue(const Value: Twin_WorkerThread);
begin
Tmonitor.Enter(fPool);
try
fPool.Add(Value);
if fPool.Count = 1 then fSignal.SetEvent;
finally
Tmonitor.Exit(fPool);
end;
end;
{********************************************************}
function Twin_WorkerThreadPool.Dequeue: Twin_WorkerThread;
begin
Tmonitor.Enter(self); // << only one thread can process the code below
try
Tmonitor.Enter(fPool);
try
if Fpool.Count > 0 then begin
result := fPool[Fpool.Count - 1];
fPool.Delete(Fpool.Count - 1);
exit;
end;
fSignal.ResetEvent;
finally
Tmonitor.Exit(fPool);
end;
while True do begin // << their is a bug on ios with tevent - http://stackoverflow.com/questions/39884521/why-i-get-an-exception-argument-out-of-range
fSignal.WaitFor(Infinite);
Tmonitor.Enter(fPool);
try
if fPool.Count > 0 then begin
result := fPool[Fpool.Count - 1];
fPool.Delete(Fpool.Count - 1);
exit;
end
else begin
{$IFDEF DEBUG}
ALLog('Twin_WorkerThreadPool.Dequeue', 'fSignal.ResetEvent didn''t work as expected!', TalLogType.Error);
{$ENDIF}
end;
finally
Tmonitor.Exit(fPool);
end;
end;
finally
Tmonitor.exit(self);
end;
end;
感谢您的代码。我去编译它,发现一个编译器错误。 ALFreeAndNil从哪里来?它有什么作用? –
aah对不起alfreeandnil来自alcinoe(你可以在网上找到代码)...... alfreeandnil完全像freeandnil一样,除了它使用dispose而不是免费来避免内存泄漏 – loki
如果只有一个生产者输入作业,并且作业必须按顺序调用一个新的作业无法启动,直到前准备好,队列不需要是线程安全的。作业完成后,只需在主线程中触发一个事件即可启动队列中的下一个作业。 –
为什么要存储线程。存储任务。有一个线程可以逐一完成新的任务。 –