我试图制作一个控制台游戏,您可以输入多达24个名称。为此,我创建了一个名为PlayerData
的类的数组,名称为PlayerDataAr[]
,其中包含24个元素。它会提示用户输入一些名称,并将这些名称分配给阵列中的每个元素,其值为string Name
和bool isAlive
,但由于某种原因,我似乎无法在访问这些值时将其分配给播放器。C#Array of Classes
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace hG
{
public class PlayerData
{
private static bool _isAlive;
public static bool isAlive
{
get { return _isAlive;}
set { _isAlive = value;}
}
private static string _Name;
public static string Name
{
get { return _Name; }
set { _Name = value; }
}
public PlayerData()
{
_isAlive = false;
_Name = "";
}
public static void SetisAlive(bool a)
{
_isAlive = a;
}
}
class Program
{
static void Main(string[] args)
{
string EnterName = "";
//Array of Player Data
PlayerData[] PlayerDataAr = new PlayerData[24];
for (int x = 0; x < 24; x++)
{
PlayerDataAr[x] = new PlayerData();
}
//Set up the Console
Console.Title = "Hunger Games";
Console.SetBufferSize(100, 42);
Console.SetWindowSize(100, 42);
Console.BackgroundColor = ConsoleColor.Yellow;
Console.Clear();
Console.ForegroundColor = ConsoleColor.Magenta;
Console.BackgroundColor = ConsoleColor.DarkRed;
Console.WriteLine("Welcome");
Console.BackgroundColor = ConsoleColor.Yellow;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Enter the names for tributes and press enter when done:");
//Loop through collecting names
for(int x = 0; x < 25; x++)
{
Console.Write("--> ");
EnterName = Console.ReadLine();
if (EnterName == "")
{
break;
}
else
{
//Assign Player Data
PlayerDataAr[x].Name = EnterName; //Error appears here
PlayerDataAr[x].isAlive = true;
}
}
Console.Clear();
for (int x = 0; x < 24; x++)
{
}
//Start Game
while(true)
{
Console.ReadLine();
}
}
}
}
它返回:
会员 'hG.PlayerData.isAlive.get' 不能与实例引用来访问;相反,使用类型名称来限定它。
我不知道它是什么谈论它,这样对Name
和isAlive
。 任何帮助将不胜感激。
你试过'get {return PlayerData._isAlive;}'? – LInsoDeTeh
您可以通过简单地查找静态关键字的含义来了解您在代码中使用的问题。 – nv3