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我将this tone generation code添加到我的现有项目,但我做错了什么,不知道问题是什么。代码在独立项目中运行良好。没有以前的功能原型
OSStatus RenderTone(
void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
// Fixed amplitude is good enough for our purposes
const double amplitude = 0.25;
// Get the tone parameters out of the view controller
ToneGeneratorViewController *viewController =
(ToneGeneratorViewController *)inRefCon;
double theta = viewController->theta;
double theta_increment =
2.0 * M_PI * viewController->frequency/viewController->sampleRate;
// This is a mono tone generator so we only need the first buffer
const int channel = 0;
Float32 *buffer = (Float32 *)ioData->mBuffers[channel].mData;
// Generate the samples
for (UInt32 frame = 0; frame < inNumberFrames; frame++)
{
buffer[frame] = sin(theta) * amplitude;
theta += theta_increment;
if (theta > 2.0 * M_PI)
{
theta -= 2.0 * M_PI;
}
}
// Store the updated theta back in the view controller
viewController->theta = theta;
return noErr;
}
在控制器在那里我添加的代码我只有警告说No previous prototype for function 'RenderTone'
(反复)
我也越来越一些错误,但这些都不是设在源文件我已经写了自己:
任何想法可能会导致那些?
这将删除错误,但不是警告。任何想法可以解决这些问题? – networkprofile 2012-07-22 14:48:21
@Sled,这里是你的ToneGenerator示例,没有错误,没有警告......享受! http://is.gd/en50Zt – Guru 2012-07-22 16:02:25