我有一个winforms应用程序,它使用xna作为各种二维编辑器。我基本上有一个自定义控件包装一个新创建的GraphicsDevice(使用面板的句柄和宽度/高度来创建视口)并绘制循环。XNA与Winform,视口错误
现在每次我尝试使用这个控制我不断收到一个异常说:
The viewport is invalid. The viewport cannot be larger than or outside the bounds of the current render target.The MinDepth and MaxDepth but be between 0 and 1
我有点困惑,因为我的创造,就像这样的GraphicsDevice:
public class GraphicsDeviceBuilder
{
private Viewport viewport;
private PresentationParameters presentationParameters;
private GraphicsProfile graphicsProfile;
private GraphicsAdapter graphicsAdapter;
private void ResetBuilder()
{
viewport = new Viewport(0, 0, 128, 128);
presentationParameters = new PresentationParameters();
presentationParameters.BackBufferFormat = SurfaceFormat.Color;
presentationParameters.DepthStencilFormat = DepthFormat.Depth24;
presentationParameters.PresentationInterval = PresentInterval.Immediate;
presentationParameters.IsFullScreen = false;
graphicsProfile = GraphicsProfile.Reach;
graphicsAdapter = GraphicsAdapter.DefaultAdapter;
}
public GraphicsDeviceBuilder Create()
{
ResetBuilder();
return this;
}
public GraphicsDeviceBuilder WithViewport(Viewport viewport)
{
this.viewport = viewport;
return this;
}
public GraphicsDeviceBuilder WithPresentationParameters(PresentationParameters presentationParameters)
{
this.presentationParameters = presentationParameters;
return this;
}
public GraphicsDeviceBuilder WithGraphicsProfile(GraphicsProfile graphicsProfile)
{
this.graphicsProfile = graphicsProfile;
return this;
}
public GraphicsDeviceBuilder WithGraphicsAdapter(GraphicsAdapter graphicsAdapter)
{
this.graphicsAdapter = graphicsAdapter;
return this;
}
public GraphicsDevice Build(IntPtr handle)
{
presentationParameters.DeviceWindowHandle = handle;
presentationParameters.BackBufferWidth = viewport.Width;
presentationParameters.BackBufferHeight = viewport.Height;
return new GraphicsDevice(graphicsAdapter, graphicsProfile, presentationParameters)
{
Viewport = viewport
};
}
}
然后在封装此创建设备的面板中:
private void SetupGraphics(GraphicsDeviceBuilder graphicsDeviceBuilder)
{
var viewport = new Viewport()
{
X = 0,
Y = 0,
Width = Math.Max(Width, 1),
Height = Math.Max(Height, 1),
MinDepth = 0.0f,
MaxDepth = 1.0f
};
GraphicsDevice = graphicsDeviceBuilder.Create().WithViewport(viewport).Build(Handle);
}
我也有这将重置()的方法在重新调整形式的GraphicsDevice,它还更新,如果所需的高度/宽度,它看起来像这样:
private void ResetDevice()
{
if (GraphicsDevice.GraphicsDeviceStatus == GraphicsDeviceStatus.Lost)
{ throw new DeviceLostException("Cannot regain access to video hardware"); }
var safeWidth = Math.Max(Width, 1);
var safeHeight = Math.Max(Height, 1);
var newViewport = new Viewport(0, 0, safeWidth, safeHeight) { MinDepth = 0.0f, MaxDepth = 1.0f };
GraphicsDevice.Viewport = newViewport;
GraphicsDevice.PresentationParameters.BackBufferWidth = newViewport.Width;
GraphicsDevice.PresentationParameters.BackBufferHeight = newViewport.Height;
GraphicsDevice.PresentationParameters.DeviceWindowHandle = Handle;
GraphicsDevice.Reset();
}
的错误意味着视口的大小无效(在调试时它看起来是错误的,因为它与面板的大小相匹配)并且也具有无效的深度,但正如您可以看到它设置为0和1,使其在范围内(调试也证明这是真实的)。
在运行时运行时,我没有收到类似于设计器中的错误,但我只是在面板上出现了一个红色横线,使我认为它在那里不工作。