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我有正确的代码随机移动一个对象,也使数字倒计时,但我不能有一个对象移动,而计时器倒计时。我发现有一件事很奇怪,但是当我拿出关于TimeLeft标签的部分时,对象随机移动,但显然这些数字没有倒数。如何让一个计时器倒计时,另一个随机移动一个物体?
主要问题是:如何让计时器倒计时并使物体同时移动?
(我的主要目标是使物体停止移动一旦定时器达到零)
我将不胜感激很多,如果有人可以帮助解决这个问题?
-(void)Workauto{
secondsCount1 = 10;
autoperiods = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(autoperiod) userInfo:nil repeats:YES];
}
-(void)autoperiod{
secondsCount1 = secondsCount1 -1;
int minuts = secondsCount1/ 60;
int seconds = secondsCount1 - (minuts * 60);
NSString *timerOutput = [NSString stringWithFormat:@"%2d:%.2d", minuts , seconds];
Count.text = timerOutput;
if (secondsCount1 == 0){
secondsCount1=0;
[autoperiods invalidate];
autoperiods=nil;
Count.hidden=YES;
AutoTimeLeftLabel.hidden=YES;
TimeLeft.hidden=NO;
TimeLeftlabel.hidden=NO;
Ball.hidden=NO;
Ball2.hidden=NO;
BluBall.hidden=NO;
BluBall2.hidden=NO;
RedHigh1.hidden=YES;
RedHigh2.hidden=YES;
RedHigh3.hidden=YES;
RedHigh4.hidden=YES;
RedLow1.hidden=YES;
RedLow2.hidden=YES;
BlueHigh1.hidden=YES;
BlueHigh2.hidden=YES;
BlueHigh3.hidden=YES;
BlueHigh4.hidden=YES;
BlueLow1.hidden=YES;
BlueLow2.hidden=YES;
RedMid1.hidden=YES;
RedMid2.hidden=YES;
RedMid3.hidden=YES;
RedMid4.hidden=YES;
BlueMid1.hidden=YES;
BlueMid2.hidden=YES;
BlueMid3.hidden=YES;
BlueMid4.hidden=YES;
move = [NSTimer scheduledTimerWithTimeInterval:0.03 target:self selector:@selector(move) userInfo:nil repeats:YES];
pos = CGPointMake(4.0, -4.0);
move2 = [NSTimer scheduledTimerWithTimeInterval:0.04 target:self selector:@selector(move2) userInfo:nil repeats:YES];
pos2 = CGPointMake(3.0, 4.0);
Update = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
DPad = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(DPad) userInfo:nil repeats:YES];
//RedGoals = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(RedGoals) userInfo:nil repeats:YES];
//BlueGoals = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(BlueGoals) userInfo:nil repeats:YES];
[self SetTimer];
}
}
-(void)SetTimer{
comeonandcount = 150;
GameTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(GameTimerCo) userInfo:nil repeats:YES];
}
-(void)GameTimerCo{
comeonandcount = comeonandcount - 1;
int minuts = comeonandcount/60;
int seconds = comeonandcount - (minuts * 60);
NSString *timerOutputGame = [NSString stringWithFormat:@"%2d:%.2d", minuts , seconds];
TimeLeft.text = timerOutputGame;
if (comeonandcount == 0){
comeonandcount=0;
[GameTimer invalidate];
GameTimer=nil;
[move invalidate];
[move2 invalidate];
}
}
当我离开有关TimeLeft标签的代码时,它会正确倒计时,但对象不会随机移动,而是刚刚开始移动,但在一秒钟后返回原点。 – 2014-11-23 04:37:07
这就是我刚才所说的。事实上,你的评论是一个美丽而精确的描述。 – matt 2014-11-23 04:37:31
对不起,我不明白你的意思我是一个新的objective-c,并没有真正得到自动布局的整个概念 – 2014-11-23 04:38:14