我试图在画布环境中淡入淡出图像。 Essientially我想要做的是从左到右移动一个图像,我想淡化它从0%alpha到100%alpha。当我在我的代码中注释globalAlpha和alpha信息时,它会像我想要的那样移动,我唯一的问题是让它淡出。我能够使globalAlpha函数起作用,但它会影响画布区域中的所有作品。有什么办法可以影响一个元素?最终我会想要在基于计时器的动画中的不同时间淡入多个元素,但是如果我可以先让它工作,我可以从那里开始。淡入淡出
window.addEventListener('load', eventWindowLoaded, false);
function eventWindowLoaded()
{
canvasApp();
}
function canvasSupport()
{
return Modernizr.canvas;
}
function canvasApp()
{
if (!canvasSupport())
{
return;
}
var pointImage = new Image();
pointImage.src = "images/barry.png";
var barry = new Image();
barry.src = "images/barry.png";
/*var alpha = 0;
context.globalAlpha = 1;*/
function drawScreen()
{
//context.globalAlpha = 1;
context.fillStyle = '#EEEEEE';
context.fillRect(0, 0, theCanvas.width, theCanvas.height);
//context.globalAlpha = alpha;
//Box
context.strokeStyle = '#000000';
context.strokeRect(1, 1, theCanvas.width-2, theCanvas.height-2);
if (moves > 0)
{
moves--;
ball.x += xunits;
ball.y += yunits;
}
context.drawImage(barry, ball.x, ball.y);
/*context.restore();
alpha += .1;
if (alpha > 1)
{
alpha = 0;
}*/
}
var speed = 1;
var p1 = {x:20,y:250};
var p2 = {x:40,y:250};
var dx = p2.x - p1.x;
var dy = p2.y - p1.y;
var distance = Math.sqrt(dx*dx + dy*dy);
var moves = distance/speed;
var xunits = (p2.x - p1.x)/moves;
var yunits = (p2.y - p1.y)/moves;
var ball = {x:p1.x, y:p1.y};
var points = new Array();
theCanvas = document.getElementById("canvas");
context = theCanvas.getContext("2d");
ctx = theCanvas.getContext("2d");
setInterval(drawScreen, 10);
}
欢迎任何建议!
特别是你不使用jQuery的原因吗? – Cameron 2012-04-02 00:20:13
你可以设置上下文到一个区域,然后修改alpha? – alex 2012-04-02 00:26:05
知道jQuery是要走的路,为了学习的目的而进行猜测我试图从编码的立场上学到尽可能多的东西,但我可以......但jQuery绝对是在地平线上。 – user1075004 2012-04-02 03:54:28